I don't think it takes that long to get the basic visual down. I mean, if you can visualize a ghost ball or contact point, what's so hard?
The thing is that a shot with say (picking a random number here) a 20 degree cut, changes dramatically depending on what you're trying to do with the CB. That's what takes a long time and no aiming system in the world is going to accommodate all the variables in any useable form. (Just in passing, this is also the reason rotation players have such a hard time at 1pocket -- they are shooting shots they "know" with unfamiliar speeds and spins.)
Follow it, draw it, stun it, spin it, drag it... throw in some elevation for a little more fun. How about the speed of the cloth?
Aiming is easy. Executing -- accounting for all the variables -- is not.
Lou Figueroa
I agree with everything you're saying, except for the simplicity of visualizing the ghostball or the contact point on the ob.
I had a conversation with Dr. Cue (Tom Rossman) last month. He's 100% ghostball-minded, as if no other aiming method could ever be useful. I watched him show a few average players how to locate the ghostball center by imagining a piece of chalk turned diagonally with one corner flush on the ob. He had everyone look at the chalk than asked us to draw a straight line on paper the exact length of the chalk, diagonally, from corner to corner. Naturally no one got it exact, and he said this was proof that none of us knew how to aim, because aiming was simply shooting at this exact distance behind the ob on every shot.
This sounded so easy, and I watched the faces of these eager wannabe players light up, as if a great secret had been handed to them. Unfortunately, they won't find themselves suddenly knocking the eyes out of the balls with this secret. That neat little distance, the knowledge of "knowing how to aim", looks different from varying shot angles because the perception is skewed. Unless you're shooting a 90° cut shot, that exact distance is not what you see when you're standing behind the cue ball trying to visualize a ghostball. That's why it takes a long time before your brain starts making it work. Sure, the concept is easy, but the actual execution is not easy, and it's not quick to learn.
Of course, after missing enough shots your brain starts making the necessary adjustments to account for the skewed angle of vision and you finally get better at it. But this whole process of getting better at it requires a good consistent stroke. With a crappy stroke there is no way to develop any feel for good ghostball or contact point aiming. You'd have no clue if your misses are a result of stroke flaws or poor visual guesswork finding that ghostball or contact point.
Manipulating the angles with spin and stun is not difficult once your stroke is working and you know exactly where the straight aim is.
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