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CreeDo
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11-15-2013, 10:01 AM

Get the stripes-or-solids group where the problems are all solvable
(meaning a tricky tied-up ball has another ball nearby that naturally breaks it up).
I'd rather have a group with 2 solvable problems than a group with 1 problem and no natural way to deal with it.

Don't ever risk getting hooked while trying to play aggressive position, unless you have a "plan B" shot available.
"Too long" you can deal with. "Too thin" you can deal with. Even on the rail can be dealt with. Hooked = game over.
Especially on a barbox, don't be afraid to settle a bit on shape, if it means you have the right angle and 0 risk of hook.

Just because a ball is near the side, doesn't mean you have to play it there. In fact thats where a lot of players
get into trouble. Getting funny on a side pocket shot means moving the cue ball up and down the whole table
weaving through traffic. That's the kind of risky stuff that ends runs. Plan for mostly corner pocket shots.
This goes double on the barbox. Move the cue ball less.

If you start with ball in hand, solve your biggest problem with it. Don't play position to solve the problem later.
Solve it right now. With your ball in hand. Many runouts are blown by people getting too cute,
trying to sink a ball or two before dealing with their problem.

As others have said, don't miss. 9-ball gets people used to 2-way shots where missing is sometimes safe,
the opponent is left long or even hooked. In 8-ball a miss is much worse. If you're gonna risk a missable shot,
do it early in the rack.
  
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