I thought that the last two was "more weight"hilla_hilla said:call 8
last 2
call last 2
Call 8. This takes away the possibility of him snapping the 8 on the break for a win, and is also good for you when you snap it in. Or have you tried giving him games on the wire in a race? That might work for you.EL'nino said:I beat My Buddy even with no trouble but I can't beat Him giving up the 8. Is there a weight between the two?
1 game on the wire race to 6..... that sounds like a good idea.sharkeye9 said:Call 8. This takes away the possibility of him snapping the 8 on the break for a win, and is also good for you when you snap it in. Or have you tried giving him games on the wire in a race? That might work for you.
hilla_hilla said:I'm probably wrong. Given the choice between the two, I'd rather have the 8. Personal preference, I guess. More chances to combo or slop something in.
EL'nino said:I thought that the last two was "more weight"![]()
LSU1018 said:It depends on what his strengths are. If he is really good at combos, the called 8 would probably be the most weight. If he is more of a run out player, the last 2 would probably be the most weight.
freddy the beard said:A game I seldom see anymore is the 8 safe. That means if he makes the eight at any time he cant lose, but he must still make the 9 in order to win. If you make the 9 you break even. As in the 8 and 9, you must make both balls in order to win.
the Beard
WOW..... I wouldn't have thought of that in a hundred years. We're gonna try it.freddy the beard said:A game I seldom see anymore is the 8 safe. That means if he makes the eight at any time he cant lose, but he must still make the 9 in order to win. If you make the 9 you break even. As in the 8 and 9, you must make both balls in order to win.
the Beard