05-04-2012, 03:37 PM
I think I'm going to try playing the "ghost" in this manner: (example of playing the 5-ball ghost):
1. Break. Balls that are made are left pocketed. We can work on our break here, just like is required in a normal game.
2. Leave the 1-ball (or lowest numbered remaining ball). Since that's what most of us are always griping about. Getting a quality break with shape on the 1. You can monitor your progress on getting a good opening shot.
3. Remove the 2, 3, 4, 5 balls. That means I'm faced with the 1 and the 6, 7, 8 and 9. So, I have five balls I need to run out to win. If I happen to make one of those aforementioned balls on the break, then a lower numbered ball is substituted for it. (ie. you make the 7 on the break. You would then have to leave the 5 on the table, since it's the highest numbered ball that would have normally been pulled)
4. Take ball in hand to run your five balls. Once you can beat the ghost in a race to 9, then you up it by a ball. However, if you consistently lose to the 5 ball ghost.....then obviously you drop down to a 4 ball race. However, if you beat the NEXT highest ghost, which would be the 6 ball ghost in this case.......drop back down to the 5 ball ghost and REMOVE BIH. Then you can somewhat "tweak" your skill level. You'll know what kind of player you are with and without BIH.
***So, in this above scenario, if you happen to make two balls on the break.....leaving you seven balls on the table..... you then rake two balls off and still run the remaining five. But, guess what? If you complete THAT run, then you've successfully ran a seven ball table. And that's the kind of runs that will help you beat quite a few opponents. Make a quality break. It's part of the game. Leave your cueball in a good position after the break. It's part of the game. Run out what your skill level allows you to do. It's part of the game. Sure, you're using BIH, but once you're good with a skill level....remove that BIH before truly "awarding" yourself a bump in skill level.
Does that sound like a fair game?
Obviously, "The Ghost" is a game that can be played almost an endless amount of ways to tweak it in an easier or harder fashion.
The point being to set it up in a way that it's fun, challenging and that it IMPROVES your normal game.
What does everyone think?
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