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dr_dave
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05-04-2012, 02:12 PM

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Originally Posted by KMRUNOUT View Post
Thanks! Also, I forget, do you get ball in hand after the break in Fargo?
Here's a complete summary of the Fargo rules, along with a score sheet and score-range summary.

Regards,
Dave
  
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05-04-2012, 02:16 PM

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Originally Posted by KMRUNOUT View Post
Thanks! Also, I forget, do you get ball in hand after the break in Fargo?

KMRUNOUT
http://www.pro9.co.uk/html/RulesFargo.php Check out that link for rules.
  
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softshot
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05-04-2012, 02:26 PM

don't take high balls off .. take the low balls off.. shoot 6,7,8,9 practice getting out... not 1,2,3,4 then stop
  
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05-04-2012, 02:30 PM

That makes sense. It will give her a better sense of accomplishment running the last 4 out.

And then as someone mentioned, when she can do that consistently, keep adding a ball.

Two BIH is a good idea too at first. She won't be quite so disappointed if she misses once and she has another try but will feel better when she can run out with one BIH which would be the eventual goal.


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05-04-2012, 04:37 PM

I think I'm going to try playing the "ghost" in this manner: (example of playing the 5-ball ghost):

1. Break. Balls that are made are left pocketed. We can work on our break here, just like is required in a normal game.

2. Leave the 1-ball (or lowest numbered remaining ball). Since that's what most of us are always griping about. Getting a quality break with shape on the 1. You can monitor your progress on getting a good opening shot.

3. Remove the 2, 3, 4, 5 balls. That means I'm faced with the 1 and the 6, 7, 8 and 9. So, I have five balls I need to run out to win. If I happen to make one of those aforementioned balls on the break, then a lower numbered ball is substituted for it. (ie. you make the 7 on the break. You would then have to leave the 5 on the table, since it's the highest numbered ball that would have normally been pulled)

4. Take ball in hand to run your five balls. Once you can beat the ghost in a race to 9, then you up it by a ball. However, if you consistently lose to the 5 ball ghost.....then obviously you drop down to a 4 ball race. However, if you beat the NEXT highest ghost, which would be the 6 ball ghost in this case.......drop back down to the 5 ball ghost and REMOVE BIH. Then you can somewhat "tweak" your skill level. You'll know what kind of player you are with and without BIH.

***So, in this above scenario, if you happen to make two balls on the break.....leaving you seven balls on the table..... you then rake two balls off and still run the remaining five. But, guess what? If you complete THAT run, then you've successfully ran a seven ball table. And that's the kind of runs that will help you beat quite a few opponents. Make a quality break. It's part of the game. Leave your cueball in a good position after the break. It's part of the game. Run out what your skill level allows you to do. It's part of the game. Sure, you're using BIH, but once you're good with a skill level....remove that BIH before truly "awarding" yourself a bump in skill level.

Does that sound like a fair game?

Obviously, "The Ghost" is a game that can be played almost an endless amount of ways to tweak it in an easier or harder fashion.

The point being to set it up in a way that it's fun, challenging and that it IMPROVES your normal game.

What does everyone think?


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05-04-2012, 04:44 PM

Players that need to play big money are usually those that are mentally weak or lack mental focus.

Big money equals more focus.

They need that driving force.
  
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3andstop
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05-04-2012, 07:29 PM

Quote:
Originally Posted by KMRUNOUT View Post
I like this a LOT. Reminds me of Fargo, which would be another great game for her (and me!) We could probably work out a fun spot. What is an A player supposed to average in Fargo...anyone know? 150-175 maybe? more?

Thanks for the suggestion,

KMRUNOUT
I'm glad you liked it. Just goes to show, even a blind squirrel finds a nut once in a while.
  
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