Doubling Cube in Pool

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Suppose you're playing nine ball and your opponent has left himself a particularly tough shot on the nine. So you reach over to the end rail, grab the doubling cube and offer to double the bet. Essentially, you've told the guy you don't think he can make the shot. Now, the way the doubling cube works the guy either has to accept the cube, thereby doubling the wager, or refuse the cube and pay you the initial wager. He either takes the cube or he loses.

Suppose he takes the offer, accepts the cube. Now your ten dollar bet just became twenty (and now he has control of the cube). Then, being a crafty sort, he plays a strong safety leaving you a long thin cut shot. He turns around and offers you the doubling cube right back. Not wanting to part with your twenty dollar bill, you feel a bit foolish as you accept the cube thereby doubling the bet forty. You accept the cube partly because at least now the cube is in your control. Now you are the only one who can raise the bet again.

After telling yourself a few times that you really can make the thin cut shot, you get down shoot the ball, over cut it, and leave him the same shot, only tougher. You briefly consider offering him the doubling cube, but decide against it. He tries the thin cut, misses, leaving the nine ball a foot and a half away from the corner pocket with the cue ball at the far end of the table. It's a semi-tough shot.

Now you offer him the cube. He looks the shot over, declines the cube and hands you forty dollars.

The cube made a single game of nine ball a bit of a roller coaster ride.

It would probably be a practical tool in one pocket, especially if you've established a commanding six to one lead and don't want to go through the tedious safety battle that will ensue until you finally get those last two balls.

The cube enables you to nail down victory in a game that you should win, but might lose. The doubling cube rewards good judgment, while punishing foolhardiness and excessive conservatism. If you always accept the doubling cube, even while in a bad position, you will pay for it. If you never accept the doubling cube, then you are giving up on games that you probably would've won and that will also prove costly.

Commonly used in backgammon, the doubling cube is a six sided cube with a geometric progression. A ten dollar bet becomes twenty, twenty becomes forty, with the wager going to sixty-four times initial bet as a maximum. Initially the cube is available to either player, but once the cube has been offered and accepted, the player that accepted the cube is the only one who can reoffer to double the bet. The usage of the cube in backgammon helps to minimize the impact of random chance, or sheer luck, and reward skillful assessment of player's situation.

It would do the same thing in pool. Suppose playing eight ball you just broke and you have a fairly easy table to run out. You offer the doubling cube. Your opponent looks at the table and declines the cube, thereby losing the game. Suppose you break the next game and once again you have a fairly easy run out. Your opponent looks at the table and offers YOU the cube, perhaps in an attempt to rattle you. Now you have to make a decision: Will you run out or not? And if not, will you be able to play a really strong safety, lock him up, and then be able to offer him the cube back, thereby possibly winning four times the initial wager?

As you can see the doubling cube could have real potential in pool. Properly done, it might even find its way into tournament use. It could make for an interesting, dramatic addition to the sport.
 
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For those that find this interesting but are concerned about the stakes getting out of hand, the cube can also be used in races. Instead of doubling the stakes it doubles the number of games that particular game is worth. This would add an interesting wrinkle to tournaments - and more than likely speed up the event, assuming players aren't allowed to take 10 minutes to decide whether to accept the cube or not.
 
Very interesting idea, and great for backgammon of course. ;)

My only reservation is that in a money game, or any gambling situation, I like to be certain of the bet beforehand and not have to worry about it doubling.

This is like changing a "limit" poker game to "no-limit".....

Certainly adds a new wrinkle!

You dont have to wait for the 9 ball either, you could do it right after the break if you wanted, if the other guy gets a bad break. You force him to double the bet or forfit right then!
 
Watched many ego maniacal pool players, get destroyed by lesser players, because of being shrewd with the cube.

It is a great tool, and makes for some very interesting gambling situations.
 
Sounds like a nice twist, but I would make it so that a player could only offer the double during his own inning just to avoid the shark effect. I don't think you want the seated player to have the ability to jump up and offer the double right before you pull the trigger on a tough shot.

Aaron
 
Sounds like a nice twist, but I would make it so that a player could only offer the double during his own inning just to avoid the shark effect. I don't think you want the seated player to have the ability to jump up and offer the double right before you pull the trigger on a tough shot.

Aaron

This. In backgammon, you offer the cube on your turn before you roll the dice. The pool correlation to this would be doubling when you get to the table, but before you take your shot. It's the difference between betting for yourself or betting against your opponent.
 
...the way the doubling cube works the guy either has to accept the cube, thereby doubling the wager, or refuse the cube and pay you the initial wager. He either takes the cube or he loses.
It could also:
- make the current game worth two games
- increase/decrease the ball spot (for the current game or for a set)
- increase/decrease the games spot (for a set)
- etc.

I'm familiar with it from backgammon, and like the idea (with Aaron's refinement about when it can be used).

pj
chgo
 
It could also:
- make the current game worth two games
- increase/decrease the ball spot (for the current game or for a set)
- increase/decrease the games spot (for a set)
- etc.

I'm familiar with it from backgammon, and like the idea (with Aaron's refinement about when it can be used).

pj
chgo

That might be a nice addition to small, local tournaments to speed up the matches. People won't normally concede the last 3 or 4 balls of a rack, but I'm guessing there would be a lot of that with a doubling cube.

Aaron
 
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Sounds like a nice twist, but I would make it so that a player could only offer the double during his own inning just to avoid the shark effect. I don't think you want the seated player to have the ability to jump up and offer the double right before you pull the trigger on a tough shot.

Aaron

In backgammon the cube can be offered only just before you take your turn (roll the dice). So if you wanted to make that analogy I suppose you shouldn't be able to offer the cube while the other player is still at the table.

But the question in pool would be what constitutes a "turn" - is it each shot or each inning? So if I'm at the table should should I be able to offer the cube before any shot or only before I start my inning?

I guess there are a number of possibilities and it would have to be discussed beforehand.
 
Great post. We've used the cube on occasion at our local pool hall for years. Makes everything more important.
 
its great for 1P, i seen it used many times, but less than I expected over the years. I'm not sure why it isnt used more often especially in 1P. It changes everything-in a good way.
 
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