14.1 not fair both players should be given a chance to run balls

naji

AzB Silver Member
Silver Member
If player A runs 100 and out, player B should be given a ball in hand and attempt to run 100 and out not just practice racking & taking naps! if he fails then player A wins, if he made it, i'd have them play the match again! or maybe rotate every 50 points!
 

trinacria

in efren we trust
Silver Member
If player A runs 100 and out, player B should be given a ball in hand and attempt to run 100 and out not just practice racking & taking naps! if he fails then player A wins, if he made it, i'd have them play the match again! or maybe rotate every 50 points!

i disagree, the break and safety in the opening is important, if you fuc up and the guy runs out on you, you lost your chance. but i get what ur saying.
 

sfleinen

14.1 & One Pocket Addict
Gold Member
Silver Member
If player A runs 100 and out, player B should be given a ball in hand and attempt to run 100 and out not just practice racking & taking naps! if he fails then player A wins, if he made it, i'd have them play the match again! or maybe rotate every 50 points!

That's 9-ball league mentality. The 14.1 leagues and championships have been run the way they've been run, since 14.1 itself was created as a game (Jerome Keough).

What do you think Mike Zuglan's first words were when interviewed after Mike Sigel ran 150-and-out on him in 1992? "I need to practice my lag." Although in a funny way, it meant he (Mike Z.) put himself in this position by losing the lag, and subsequently breaking badly.

The tables could've indeed been turned for Shane, if he'd not have made the mistakes he did against Darren. First, Shane was on a 28-ball run, and missed a fairly-routine breakshot, and gave the table to Darren. Then, while on a 70 ball run, Darren scratches on the breakshot, giving Shane a second chance at the table. Shane has ball in hand in the kitchen area, and chooses a real head-scratcher of a shot, trying to do too much with the cue ball when there were more sensible (and easy) shots on the table. He scratches as a result. Scratches with ball in hand. Darren would not let Shane back up to the table a third time. Shane did have chances. Darren just better exploited the chances he had.

I was there with Stu Mattana and Jonni Fulcher. All the Shane supporters are going to come out of the woodwork now, wanting the rules changed for 14.1. It ain't going to happen.

-Sean
 

krupa

The Dream Operator
Silver Member
Player B should have broken the balls better or played a better safe.

14.1 is probably the most fair game in pool.
 

StraightPoolIU

Brent
Silver Member
One of the best things about 14.1 is that (essentially) the rules of play are the same today as they have been since the game was invented. Unlike 9 ball or 8 ball the rules don't change based on whatever league or tournament you're playing in. If someone runs out on you just tap your cue on the floor in appreciation and realize you could have played a better safe.
 

Joe_Jaguar

AzB Silver Member
Silver Member
All the Shane supporters are going to come out of the woodwork now, wanting the rules changed for 14.1. It ain't going to happen.

-Sean

Of course we aren't. SVB made two horrible shots and lost. That is what 14.1 is, at least when playing someone of Daz's caliber. Possibly why almost no one plays 14.1 any more and this is one of only a couple of 14.1 tournaments. But I'm a fan of all games and bought the whole PPV (I only wish I could have been sitting there next to the great Stu like you) and enjoyed most of it except for yesterday's choppy stream prior to them rebooting and locking down the WiFi prior to the start of the finals.
 

pt109

WO double hemlock
Silver Member
If player A runs 100 and out, player B should be given a ball in hand and attempt to run 100 and out not just practice racking & taking naps! if he fails then player A wins, if he made it, i'd have them play the match again! or maybe rotate every 50 points!

Naj, you've made some excellent posts...but this isn't one of them.

Do you think a boxer who gets KOed should be revived and get a free
shot at a KO in return.

You were watching high level 14.1 where sometimes you're the bug and
sometimes you're the windshield.
It aint an 8-ball league where everybody gets a trophy.
 

miscrewed89

AzB Silver Member
Silver Member
The tables could've indeed been turned for Shane, if he'd not have made the mistakes he did against Darren. First, Shane was on a 28-ball run, and missed a fairly-routine breakshot, and gave the table to Darren. Then, while on a 70 ball run, Darren scratches on the breakshot, giving Shane a second chance at the table. Shane has ball in hand in the kitchen area, and chooses a real head-scratcher of a shot, trying to do too much with the cue ball when there were more sensible (and easy) shots on the table. He scratches as a result. Scratches with ball in hand. Darren would not let Shane back up to the table a third time. Shane did have chances. Darren just better exploited the chances he had.

I agree. I would have liked for Shane to pull it off, but he had his chance and blew it. It was a long day and after that many hours a player's decision making starts to wane. Had Darren let Shane back to the table there may very well have been a different outcome. I'm sure Darren knew that and was not about to give Shane another chance! Shane also knows how well Darren plays and took a big risk with that ball in hand shot. Had he executed it properly, he would have been a hero, but he didn't. That's what the game is about: capitalizing on opponent errors. Darren did that, Shane didn't.
Good job, Darren!
 

Nullus

AzB Silver Member
Silver Member
The game has been around forever. The rules are pretty standard. If you don't like the rules of this particular game, then come up with a new game rather than change a time honored classic. If 'Player A' runs out, then he deserves to win. It's the nature and rules of the game. Feeling sorry for the opponent and wanting to give him a turn, is just adding a 'vanilla' effect to a competitive sport. It's no different if you're playing 9 ball or any other format and your opponent breaks and runs out five racks for the win. Do we then give you a chance to break and run five racks? Sorry, the answer is no.
 

naji

AzB Silver Member
Silver Member
Naj, you've made some excellent posts...but this isn't one of them.

Do you think a boxer who gets KOed should be revived and get a free
shot at a KO in return.

You were watching high level 14.1 where sometimes you're the bug and
sometimes you're the windshield.
It aint an 8-ball league where everybody gets a trophy.

Why did they change to alternate break on all other games, only one reason to have fair advantage to both players. 14.1 must do the same, it is not fair for a player to fly 12 hours rent room so he is to sit on a chair and not play. Mean game imo
 

naji

AzB Silver Member
Silver Member
I agree. I would have liked for Shane to pull it off, but he had his chance and blew it. It was a long day and after that many hours a player's decision making starts to wane. Had Darren let Shane back to the table there may very well have been a different outcome. I'm sure Darren knew that and was not about to give Shane another chance! Shane also knows how well Darren plays and took a big risk with that ball in hand shot. Had he executed it properly, he would have been a hero, but he didn't. That's what the game is about: capitalizing on opponent errors. Darren did that, Shane didn't.
Good job, Darren!

SVB lost he had his chances. I am talking about 150 and out without any chance other than 1st shot.
 

sfleinen

14.1 & One Pocket Addict
Gold Member
Silver Member
Why did they change to alternate break on all other games, only one reason to have fair advantage to both players. 14.1 must do the same, it is not fair for a player to fly 12 he's to sit on a chair and not play. Mean game imo

That's because 14.1 is NOT a breakshot-randomizing related game. Short-rack rotations players -- please get that through your heads. 14.1 is a *continuous* game. It is not reset at 9, 10, or 15-ball intervals with a somewhat random blast 'em breakshot, as if it was a re-shuffle of a card deck or something. It's not another "hand" of cards.

In 14.1, the breakshot is a called shot. A skill shot. You are continuing your run, that's all. Not a "well, let's blast 'em here for a new hand of cards, and see what we get."

They went to alternate break in blast 'em games like 9 and 10-ball because of too many gaffy tricks from rack mechanics, soft-breakers, pattern-racking, etc. 14.1 removes all of that by making the breakshot a called-shot (or call-safe, in the case of the match-opening break).

14.1 is not (and never) to be compared to "regular interval blast 'em randomizing breakshots for a new hand of cards."

-Sean
 

JB Cases

www.jbcases.com
Silver Member
14.1 is brutal if you are stuck in the chair but that's what makes it exciting as well. The game originally was the balls were reracked completely and the breaker broke them open each time like 8 ball.

There are games like that now, Equal Offense and Fargo for example where each player gets an equal number of turns to score. That isn't 14.1. 14.1 is great precisely because of the rules being the way they are.
 

naji

AzB Silver Member
Silver Member
The game has been around forever. The rules are pretty standard. If you don't like the rules of this particular game, then come up with a new game rather than change a time honored classic. If 'Player A' runs out, then he deserves to win. It's the nature and rules of the game. Feeling sorry for the opponent and wanting to give him a turn, is just adding a 'vanilla' effect to a competitive sport. It's no different if you're playing 9 ball or any other format and your opponent breaks and runs out five racks for the win. Do we then give you a chance to break and run five racks? Sorry, the answer is no.

Alternate break in 9 and 10 ball solved it. Why there is no Poinys in this tourney??
 

sfleinen

14.1 & One Pocket Addict
Gold Member
Silver Member
SVB lost he had his chances. I am talking about 150 and out without any chance other than 1st shot.

And that's the price you pay for 1.) losing the lag, and 2.) playing a poor opening break.

Again, the break in 14.1 is a skill shot (including the opening safety break). Too many players focus on the pocketing aspect, and neglect this very important match-opening shot (in the case where you lose the lag).

14.1 does not have half-time, or periods, or "between rack randomizing breakshots / reshuffling of the deck." This is a *continuous* game, and every shot counts.

But short-rack rotation players don't understand this, so from now on, I'm just going to answer, "Hodor!"

-Sean <-- "Hodor!"
 

miscrewed89

AzB Silver Member
Silver Member
Why did they change to alternate break on all other games, only one reason to have fair advantage to both players. 14.1 must do the same, it is not fair for a player to fly 12 hours rent room so he is to sit on a chair and not play. Mean game imo

In 14.1, the game is not over at the end of the rack. Can you imagine, if it was alternate break, the shot your opponent might leave you for the break shot? Any changes and it's not 14.1 anymore. If a perfect game is played, then a reward is deserved, plain and simple! That's what tournament play is about: being the best player of that particular game at that particular moment! We have all been beaten by players who should not have won, but the bottom line is: they played better than us at that particular time.
 
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