So I went down to the tournament for the Wed evening round robin, and was lucky to bump into my friend Stu. We spent the evening watching various matches, and I was treated to my own live commentary. (I guess that's about as live-streaming as you can get) :smile:
Alex was playing Daya in an interesting match ultimately won by Daya. Stu attributed the win to Daya's superior knowledge.
There were two safety situations to discuss. Instead of making this a quiz type format, I'll just tell you what Alex did, and what the better move probably was.
Situation 1:
This was the approximate situation. Alex had to play a safe and he went into the 6 instead of the 4. The angle might have been a little easier on the 6 in real life, but a shot on the 4 was definitely possible. The concept underlying the "correct" play is to develop "threats" on both sides of the table. Since Daya had no threats on the bottom half of the table, he simply went to the bottom long rail and back to the pack without any chance of leaving Alex a shot. They went back and forth a couple of times like this until a shot opened up for Daya, which he took. Alex gave up a chance to put some pressure on Daya by forcing him to make a more precise safety reply in which Daya would have to hide the cue ball behind the pack, avoiding clear shots on uptable balls on BOTH sides of the table.
Situation 2:
Same match - Alex vs Daya:
Alex was shooting, and had decided to take 3 fouls. He tapped the cue ball 3 times and then reracked. (I might not have the pack set up exactly right, as I'm not sure why Alex decided to take the 3 fouls. Maybe someone else who was there might know. Alex is very short, and might not have been able to do anything with the shot from where he was. However, that doesn't change the analysis).
Stu's opinion is that the correct shot was to do as shown in the table above. The idea is that by taking this shot, which has reasonable % chance of success for these players, you give your opponent an opportunity to do something careless. If Alex misses the ideal position, which is to line up with the 10 and 13, your opponent can't do much damage anyway. You've already chosen to give up 18 points, why not at least see if you can help your opponent make a mistake?
I guess that about covers it. Comments?
Alex was playing Daya in an interesting match ultimately won by Daya. Stu attributed the win to Daya's superior knowledge.
There were two safety situations to discuss. Instead of making this a quiz type format, I'll just tell you what Alex did, and what the better move probably was.
Situation 1:
This was the approximate situation. Alex had to play a safe and he went into the 6 instead of the 4. The angle might have been a little easier on the 6 in real life, but a shot on the 4 was definitely possible. The concept underlying the "correct" play is to develop "threats" on both sides of the table. Since Daya had no threats on the bottom half of the table, he simply went to the bottom long rail and back to the pack without any chance of leaving Alex a shot. They went back and forth a couple of times like this until a shot opened up for Daya, which he took. Alex gave up a chance to put some pressure on Daya by forcing him to make a more precise safety reply in which Daya would have to hide the cue ball behind the pack, avoiding clear shots on uptable balls on BOTH sides of the table.
Situation 2:
Same match - Alex vs Daya:
Alex was shooting, and had decided to take 3 fouls. He tapped the cue ball 3 times and then reracked. (I might not have the pack set up exactly right, as I'm not sure why Alex decided to take the 3 fouls. Maybe someone else who was there might know. Alex is very short, and might not have been able to do anything with the shot from where he was. However, that doesn't change the analysis).
Stu's opinion is that the correct shot was to do as shown in the table above. The idea is that by taking this shot, which has reasonable % chance of success for these players, you give your opponent an opportunity to do something careless. If Alex misses the ideal position, which is to line up with the 10 and 13, your opponent can't do much damage anyway. You've already chosen to give up 18 points, why not at least see if you can help your opponent make a mistake?
I guess that about covers it. Comments?