No wonder everyone's lining up to be a part of this community! /s
And there has been no consideration to change the angle, not even for pro play? As an example:
https://youtu.be/TGDXRzkHFZ4?t=2822
As much as I'd enjoy playing this shot in my own games, I don't think I particularly like watching this shot cheated in at the highest level. The margin of error for shots close to the rail that can be cheated, is much higher compared to a shot in the middle of the table. Widening the angle of the pocket, while keeping the width of the mouth of the pocket the same, could change these effects.
I'm not for increasing table length and not really fond of the idea of morphing the game closer and closer to snooker for no reason. Snooker pockets remove the rail shot as a consideration, which I think is a key part of pool. And same for table length, you make it long enough, it's going to become snooker with slightly easier pockets, what's the point?
I had a lot more to say (but my draft got deleted) about underdogs/"huge favorites" having no meaning, when Shane vs a credible pro becomes more like a toss up, 60% for Shane to win (or whatever % less than 80%). How the run out is too easy for most pros on a reasonable layout, but the run out should be like an ace serve in tennis. It should be harder to execute, but we are getting "ace serves/shots" in most runnable layouts. There's no sense of elitism among pros, most matchups are a toss up between how many unlucky breaks/layouts they get.
However, if the pros/fans like to see their opponent run out after they miss, I'll take back my opinions.
There can be a tool to apply these modifications to the table. This is only for pros competing at the highest level, not the standard for all casual players. I just think the pockets can be harder, especially for removing the amount of cheating in rail shots while keeping the mouth width for regular shots. Without turning to the snooker rounded pockets.
When the run out is a significant portion of the total rack time and considering how there are no major differences in run out ability between pros, I think this is an area that the audience might not be able to voice as "boring." When watching a youtube video, I skim the run out part and go to the next rack. It's virtually no risk for the pro, and consequently for the viewer that means it's dead time. If we make the pocket harder with those angle changes, it could at least eliminate some cheating, increasing run out risk, and ultimately create more elitism between the pros.