Sometimes a pure stop shot leaves you 1-6 inches from a window to hit your next shot. Sometimes it is short of perfect sometimes long. This actually happens a lot of the time, especially for players who look for stop shot patterns.
Dr. Dave calls them stun forward and stun back shots. Tor Lowry mentions them in his new pattern play video and says "all high level players have this shot".
There are at least 3 ways to hit the stun back and two for the stun forward. At distance they are hard shots to be consistent with. I would like to get some feedback on how others execute these shots.
On the stun back, in particular I would like to ask Fran's opinion as I know how she hits draw shots. Here are the 3 approaches.
1. Strike with maximum draw and time the shot to be partial draw at impact. I believe this would be Fran's pick but not sure if she looks at this like a draw shot or stun.
2. Strike the cue where you would with stun but increase the speed just enough to allow slight for draw at impact.
3. Hit a normal stun shot but strike a tiny bit lower to get the partial back spin (or bounce if you prefer).
I can't claim consistency with any of them but seem to do the best with #2.
Stun forward would never employ max top spin and is used when a slow roll will travel too far so that leaves
1. Strike the cue where you would with stun but decrease the speed just enough to allow slight for roll forward at impact.
2. Hit a normal stun shot but strike a tiny bit higher to get the partial forward roll after impact
3. I suppose you could also hit a "drag shot" beginning below center and time it out.
So far I am most consistent with #1 working off the stun shot and varying the speed a little but I am open to input.
Dr. Dave calls them stun forward and stun back shots. Tor Lowry mentions them in his new pattern play video and says "all high level players have this shot".
There are at least 3 ways to hit the stun back and two for the stun forward. At distance they are hard shots to be consistent with. I would like to get some feedback on how others execute these shots.
On the stun back, in particular I would like to ask Fran's opinion as I know how she hits draw shots. Here are the 3 approaches.
1. Strike with maximum draw and time the shot to be partial draw at impact. I believe this would be Fran's pick but not sure if she looks at this like a draw shot or stun.
2. Strike the cue where you would with stun but increase the speed just enough to allow slight for draw at impact.
3. Hit a normal stun shot but strike a tiny bit lower to get the partial back spin (or bounce if you prefer).
I can't claim consistency with any of them but seem to do the best with #2.
Stun forward would never employ max top spin and is used when a slow roll will travel too far so that leaves
1. Strike the cue where you would with stun but decrease the speed just enough to allow slight for roll forward at impact.
2. Hit a normal stun shot but strike a tiny bit higher to get the partial forward roll after impact
3. I suppose you could also hit a "drag shot" beginning below center and time it out.
So far I am most consistent with #1 working off the stun shot and varying the speed a little but I am open to input.