Steve Lipsky said:
Hi Willie. Since the no-count portion of the game is where the handicap lies, usually both players play to the same number of points.
I can't tell from your post if you are talking about a true no-count league or if you are just talking about a league where different handicaps play to different point totals.
No-count games work like so: If I have to go 30-no-count, I don't receive any points until I run at least 30 balls, at which point I receive all 30 plus any more I run during that inning. If I run 29 and miss, I receive no points for the inning.
All straight pool leagues I've played are the type to which you refer. Different skill levels go to different point totals, but the games are not no-count.
- Steve
Hi Steve , again thanks for your input , after the concensus was that the games might take to long I lightened the no count across the board to where the no count run would be more consistantly reachable according to skill level , and stepping up only 2 to 4 balls when going up the ladder , I also shortened the games for lower handicap matches. I took out the "pro" word for the top level.
I originally thought the no count system would be good to use for 2 reasons , first and most obvious I thought it would be a reasonable way to seperate skill levels , and secondly I thought under this system that it would almost force players to become better players if they were improving and their no count was now higher as they move up , I kind of have the thought that there is not much room for slacking , offensively it forces you to play at your best which in turn improves the players game. I certainly can see your point as well and as I said earlier this is not stamped in stone , I might go right back to the drawing board if nobody thinks this will work. On the scoring issue you mentioned , there will be scoresheets issued for league play and innings and balls will be written as the match goes. Chart below of how I have it set now .
14and1.com Player Level Chart:
-------------------------------------------
Player Level Minimum Run To Get Counted
_________ _______________________
AAA ..........................20 no count
AA ............................16 no count
A ..............................12 no count
B ................................8 no count
C ................................4 no count
D ................................2 no count
The length of league play matches are determined by skill level match-ups as follows:
AAA vs. AAA,AA or A .......100 point game.
AAA vs B,C or D ...............75 point game.
AA vs. AA,A,B,C or D.........75 point game.
A vs. A,B,C or D ..............75 point game.
B vs. B,C or D .................50 point game.
C vs. C or D ....................50 point game.
The first week any new league session ALL players start as a "B" level , even if players have previously played in a 14and1.com league.
MOVING UP OR DOWN IN HANDICAP: A match win by 15 balls or more advances a player up to the next level for their next match , a loss by 15 balls or more lowers a player down to the next level for their next match , a match win/loss by 14 balls or less then both players remain at their current handicap for their next league match. This formula continues throughout the length of your league.
Thanks for your ideas and please don't hesitate tell me what your thoughts are.
Kind regards
Kev