i think you make some good points, Sean.
just to be clear on what *i* think though: the "slop" factor is actually one of the things i Detest about 9 ball. the only thing that makes 9 ball exciting to me is the pace of it compared to 10 ball. on the whole, i find myself in the rare position of agreeing with Earl Strickland, that the game has been ruined with changes over recent decades.
Thanks, Bob. As to Earl, I think what he's talking about, is that he wants to see the old push-out 9-ball rules brought back. These were the glory days when he would have literal wars with Keith McCready, and the matches were spectacular.
Texas Express has ruined 9-ball, it has started a chain reaction of band-aid after band-aid being applied to the game, which was never needed in the first place. A game that was not broken, was broken, and patch after patch after patch has been applied to it ever since. This is what older players like Earl lament.
as for 10 ball, i have to disagree: one of the things that prompted me to post what i said was the experience of, in fact, watching a match between SVB and Alex just last night. it Should have been incredibly exciting. what iit Was, though, was tedious beyond bearing (i had actually tried to watch it 2x previously and literally fell asleep both times). 10 ball is just a boring game; just my opinion.
That sounds to me like it was a bad match. And yes, I know what you're talking about with matches like that -- they aren't "excitement fodder" worthy. But to be fair, are you not broad-brushing 10-ball as a game based on a few lackluster matches like the SVB-vs-Pagulayan match?
what rotation players should do is to fix 9 ball, which is just plain broken. it wouldn't be hard, and it might even become an interesting game. [!]
You're asking to do, what is already being done. Let's see:
1. 9-ball historically was based on the "push out" rules. No complaints, and the game was never broken.
2. TV broadcasting comes into the picture, and Texas Express rules are introduced to "speed up" and "simplify" the game to make it more palatable to a broader TV audience.
3. Ever since then, patch after patch after patch has been applied to the game, to the point where the game looks like a hillbilly swimming pool -- consisting more of duct tape product than of original swimming pool material:
- Soft breaking reveals vulnerabilities with the diamond-shaped rack -- wired wing balls
- Ok, so we'll move the rack up the table a bit, and rack with the 9-ball on the foot spot (instead of the traditional method of racking with the 1-ball on the foot spot), getting rid of the wired wing balls.
- It is discovered that now, the 1-ball is wired to the side pockets with a soft cut-break method from the side rail.
- Fine, we'll get rid of that by enforcing the "break box" -- i.e. breaking within the box formed by the middle three diamonds on the short rail.
- It is discovered that both the wing balls and the 1-ball are wired with a modified version of the cut-break.
- So, we'll now enforce the rule that 3 balls must pass the head string -- sufficient power must be applied to the break to force 3 balls to pass the head string (where a pocketed ball, no matter where it pockets, is considered a ball past the head string).
- Magic Rack product comes out.
- Modified versions of a cut break on a MagicRacked rack with slightly more power (but not a full-on power break as the rule was intended to bring back) result in a legal break according to this rule -- 2 balls pocket, and 1 ball passes the head string, even though it's very obvious this was not a power break.
- ...when does this crap end?
The 9-ball rack is broken for all intents and purposes. The triangular shape of a 10-ball rack addresses all of this.
Perhaps the issue you may have is with the call-shot aspect of the game? I do know that some tours [improperly] play the game with Texas Express rules. Have you tried viewing 10-ball matches played this way?
Just curious to see if that makes a difference -- whether it's the call-shot aspect that you feel is "borifying" the game?
what we should do for straight pool is, i think, more complicated. i agree with the idea of a relatively long-fused shot clock -- there has been stalling to ridiculous lengths in recent tournaments -- but as you say, the game obviously is at its most beautiful when strategy can be thought out when needed. i remember one of the 14.1 tournaments that i've seen extensively in video, and alternate commentators were saying "the shot clock has ruined this" and "i think we've seen more 100's in this tournament than we would've without the shot clock". again: [!]
so... it's complicated!
What is interesting, is that comment in bold. I think I recall hearing this comment in one of the 14.1 matches -- but I can't put my finger on which one.
However, that bolded part, if not meant as a joke, is an oxymoron much in the same vein as "government intelligence." It's as if to say running 100s is boring, because the shot clock is finally kicking the player in the pants to get off his duff and shoot, and thus more players are realizing the ability to shoot 100s as a result. A rhetorical question I'd pose to those commentators who made that statement would be, "So it would be more 'exciting' to remove the shot clock and watch that player analyze himself to paralysis oblivion?"
I agree with you, and think a long-fused shot clock is a good thing. Long enough to not short-circuit the alternative pattern thinking / strategy, but short enough to give the players a kick in the pants to shoot.
-Sean