I mainly post in the 14.1 forum, but I think this information would be useful for any game that ever deals with clusters. I came up with a couple of techniques for finding all possible direct tangent paths off of object balls to go into clusters. This is the first time I ever tried to animate anything, so the animation isn't going to win any awards, but I think I got the main stuff across. I hope this video helps some of you.
https://youtu.be/bab4AriFOjM
https://youtu.be/bab4AriFOjM
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