So let me get back with you on that comment, sjm:
I have to disagree with you, fully. Let me explain why:
In the basic sense of 14.1 Continuous, you have no obstacles you have to contend to; every ball equals to one. One might say that you can just bash the balls and it would be fun to just play any ball you want. As basics advance themselves and runs become a merit of the strength of the player, more tactical techniques must be finely tuned. These techniques include shot making, speed control, kiss shots, carom shots, billiard shots (or as I like to call them, "The 'real' carom shots from Carom Billiards"), clusters, understanding throw combinations, slow-speed spinners (which is SO hard to do, so well), and many more. Then, you can add kicks and banks (which is relatively rare). 14.1 is really a game of sensibilities and control. It is not like a Rotation game, where you're really making the cue-ball travel about the table.
Then after all the tactic techniques have been figured out, you have to strategize on what you have to do in order to continue the high run. "Which ball will be my break ball, my key ball, my K2KB, and it branches out all the way up until the start of the break. 14.1 is the nexus to all the other forms of Pocket Billiards.
One-Pocket?
Basically, it is 14.1 with the emphasis of Bank Pool (or if you really want to get crazy, Italian Billiards), Kicking, Carom Billiards [Cushion Caroms and 3-Cushion] and Chess... with the objective on making 8 balls on the pocket you (or they) picked.