Up is not as difficult as Straight Pool but it's not easy.
UP (game)
A 2,3 or 4 player game that pockets balls having "any" higher number than your previous ball.
~ Rack: 15 balls rack with the... 1 on the foot spot... 2 and 3 on the corners...15 in the center.
~ Break: The opening break for each rack requires at least four balls to contact the cushions.
Any racked ball that pockets on the break becomes the starting ball, and scores the first point.
If 2 balls are pocketed on the break, both balls score points, and the higher ball number starts.
If no break ball pockets, the incoming player starts the game by pocketing any ball for a point.
~ Game play: After the starting ball, each ball has higher (Up) numbers or has lower numbers.
Players must contact any higher Up ball numbers than their previous ball. (No numerical order)
All UP number balls can be used for combinations or caroms to pocket "any ball" on the table.
Until the highest ball pockets, the cue ball must only contact Up number balls first, or it's a foul.
After the highest ball pockets, the lowest ball becomes the OB, and it must be contacted first.
( If the 15 & 14 are in a pocket, the 13 is highest... If the 1 & 2 are in a pocket, the 3 is lowest )
When the lowest ball is contacted, any ball that pockets scores a point, and the game resumes.
Once again the player pockets Up balls, with any higher number than the previous highest ball.
The players inning ends if he fails to pocket an Up ball, he commits a foul, or the CB scratches.
If a player misses, commits a foul, or scratches the incoming opponent has choices of any ball.
ALL INCOMING players can pocket ANY BALL but afterward must pocket balls as described.
~ Scoring: 1 point for each ball pocketed.. Ball contacts must be higher than each previous ball.
Lower number balls score, if pocketed on the same shot the CB first contacts a Up number ball.
~ Intragame racking: Players agree on the number of points to win. Play for a 'minimum' of 15
points. When the last ball in each rack pockets, the balls continually rack again, until the agreed
number of points is reached. The last player to score reracks the balls and breaks the next rack.
~ Spotting balls: Balls that pocket with a CB scratch spot on the foot spot, or close as possible.
Single balls first contacted by the CB, with any number lower than the previous ball will spot up.
(Exception: The lowest number ball becomes the OB immediately after the highest ball pockets)
~ Ball-In-Hand: BIH anywhere for 2 players.. Behind the head string for more than two players.
If any ball pockets with a CB scratch, that ball will spot up and the incoming player receives BIH.
When each player pockets his 1st ball, his UP ball run starts. Failure to contact a UP ball is BIH.
When the highest ball pockets, the lowest ball is your OB. Failure to contact the low ball is BIH.
Playing for 15 points it is possible, but unlikely, to win in one rack.. Handicap weaker players by
giving points. (example: Player A needs 15 points. Player B recieves 5 points & needs 10 to win)
(A playing hint: You should know the locations of the highest and lowest ball at all times)
UP (game)
A 2,3 or 4 player game that pockets balls having "any" higher number than your previous ball.
~ Rack: 15 balls rack with the... 1 on the foot spot... 2 and 3 on the corners...15 in the center.
~ Break: The opening break for each rack requires at least four balls to contact the cushions.
Any racked ball that pockets on the break becomes the starting ball, and scores the first point.
If 2 balls are pocketed on the break, both balls score points, and the higher ball number starts.
If no break ball pockets, the incoming player starts the game by pocketing any ball for a point.
~ Game play: After the starting ball, each ball has higher (Up) numbers or has lower numbers.
Players must contact any higher Up ball numbers than their previous ball. (No numerical order)
All UP number balls can be used for combinations or caroms to pocket "any ball" on the table.
Until the highest ball pockets, the cue ball must only contact Up number balls first, or it's a foul.
After the highest ball pockets, the lowest ball becomes the OB, and it must be contacted first.
( If the 15 & 14 are in a pocket, the 13 is highest... If the 1 & 2 are in a pocket, the 3 is lowest )
When the lowest ball is contacted, any ball that pockets scores a point, and the game resumes.
Once again the player pockets Up balls, with any higher number than the previous highest ball.
The players inning ends if he fails to pocket an Up ball, he commits a foul, or the CB scratches.
If a player misses, commits a foul, or scratches the incoming opponent has choices of any ball.
ALL INCOMING players can pocket ANY BALL but afterward must pocket balls as described.
~ Scoring: 1 point for each ball pocketed.. Ball contacts must be higher than each previous ball.
Lower number balls score, if pocketed on the same shot the CB first contacts a Up number ball.
~ Intragame racking: Players agree on the number of points to win. Play for a 'minimum' of 15
points. When the last ball in each rack pockets, the balls continually rack again, until the agreed
number of points is reached. The last player to score reracks the balls and breaks the next rack.
~ Spotting balls: Balls that pocket with a CB scratch spot on the foot spot, or close as possible.
Single balls first contacted by the CB, with any number lower than the previous ball will spot up.
(Exception: The lowest number ball becomes the OB immediately after the highest ball pockets)
~ Ball-In-Hand: BIH anywhere for 2 players.. Behind the head string for more than two players.
If any ball pockets with a CB scratch, that ball will spot up and the incoming player receives BIH.
When each player pockets his 1st ball, his UP ball run starts. Failure to contact a UP ball is BIH.
When the highest ball pockets, the lowest ball is your OB. Failure to contact the low ball is BIH.
Playing for 15 points it is possible, but unlikely, to win in one rack.. Handicap weaker players by
giving points. (example: Player A needs 15 points. Player B recieves 5 points & needs 10 to win)
(A playing hint: You should know the locations of the highest and lowest ball at all times)
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