I’ve heard the waters get murky here in these parts. Do you view systems as hard and fast rules, crutches, witch-craft, or solid references for particular cut/speed angles?
I really enjoy this guys genguine and lighthearted approach to learning. He communicates an obvious passion for the game:
I really enjoy this guys genguine and lighthearted approach to learning. He communicates an obvious passion for the game:
Last edited: