what speed should beat the ghost?

Egg McDogit

street player
Silver Member
what speed should you be to beat the ghost approximately x% of the time in a race to 7? What speed should you be to have a chance to beat the ghost? And what's the mimimum speed you should be to be supposed to beat the ghost?

SS-PRO:
A:
B:
C:
D:
 
Egg McDogit said:
what speed should you be to beat the ghost approximately x% of the time in a race to 7? What speed should you be to have a chance to beat the ghost? And what's the mimimum speed you should be to be supposed to beat the ghost?

SS-PRO:
A:
B:
C:
D:

A "C" player should have a chance to beat the ghost on occasion, but not on a regular basis. He should be happy when he beats the ghost.

A "B" player should beat the ghost a pretty good percentage of the time. When he loses, it should be close.

An "A" or better player should beat the ghost regularly, and should consider playing the ghost "6 ahead" instead of a race to 7. Much harder to win this one!

just my 2 cents,

Bob
 
Egg McDogit said:
what speed should you be to beat the ghost approximately x% of the time in a race to 7? What speed should you be to have a chance to beat the ghost? And what's the mimimum speed you should be to be supposed to beat the ghost?

SS-PRO:
A:
B:
C:
D:




Pro - 90+%
SS- 70+%
A- 60%
B- 40%
C- 10%
D- zero percentage

I might would lower the %s a little. IMO the players from B down should not be expecting to win very often. 40% might be too high for a honest B level player. I really dont think a C player would win a set but maybe one out of ten.
 
Cane said:
A "C" player should have a chance to beat the ghost on occasion, but not on a regular basis. He should be happy when he beats the ghost.

A "B" player should beat the ghost a pretty good percentage of the time. When he loses, it should be close.

An "A" or better player should beat the ghost regularly, and should consider playing the ghost "6 ahead" instead of a race to 7. Much harder to win this one!

just my 2 cents,

Bob
m

You must be talking ball in hand after the break!

Even then I do not expect a C player to ever beat the ghost to 7 and a B player maybe 20%. Ratings vary by region in any case.
 
imo for the 9ball Ghost:
Pro/SS steal from the Ghost
A players beat the ghost but its close
B players generally donate to the Ghost but occasionally win.
C and D players get their asses handed to them by the Ghost.

rules: BIH after the break, scratch on break is loss of game.
 
i agree with franks %'s, maybe a little less but not much, and im talkin ball in hand after the breaks
 
LWW said:
WTH is "THE GHOST"?

LWW


As the last one to ask this question, I feel obligated to pass along the answer.

Rack a game of 9-ball (or 8, 10, 15-ball for that matter...not so much 8 though) and break. Take ball-in-hand and attempt to run out. If you run out, YOU WIN, score 1 for you. If you don't run out, YOU LOSE, score 1 for Casper. Scratching on the break is a loss.

Play a race just as if you're playing a real opponent.
 
Egg McDogit said:
what speed should you be to beat the ghost approximately x% of the time in a race to 7? What speed should you be to have a chance to beat the ghost? And what's the mimimum speed you should be to be supposed to beat the ghost?

SS-PRO:
A:
B:
C:
D:

It depends on the table.

With tight, 4" corners and simonis, I think a good "A" player/shortstop has an edge on the ghost but it's close. Pro beats the ghost almost all the time, and B has little or no chance.

On sloppy equipment, A's beat ghost most of the time and B sometimes.

Chris
 
Last edited:
NaClBandit said:
As the last one to ask this question, I feel obligated to pass along the answer.

Rack a game of 9-ball (or 8, 10, 15-ball for that matter...not so much 8 though) and break. Take ball-in-hand and attempt to run out. If you run out, YOU WIN, score 1 for you. If you don't run out, YOU LOSE, score 1 for Casper. Scratching on the break is a loss.

Play a race just as if you're playing a real opponent.

I also play it where the nine spots on the break (no win) and can't be combo'd for the win.

This is one of the best games to improve your offensive skills, planning, nerves & concentration in practice.

When you lose to the ghost, it's a real pisser.

Chris
 
Wow, you all seem a little high to me. Btw, the "Ghost" is breaking a 9b rack and taking ball in hand after the break and trying to run out. If you run out, you mark one game for you. If you don't run out, you mark one game for the "Ghost".

Personally, I agree that pros rob the ghost. SS's rob the ghost too. "A" players play close to the ghost or just win. "B" players win a couple of games if they're lucky. "C" players are lucky if they win one game. JMHO.
 
Rickw said:
Wow, you all seem a little high to me. Btw, the "Ghost" is breaking a 9b rack and taking ball in hand after the break and trying to run out. If you run out, you mark one game for you. If you don't run out, you mark one game for the "Ghost".

Personally, I agree that pros rob the ghost. SS's rob the ghost too. "A" players play close to the ghost or just win. "B" players win a couple of games if they're lucky. "C" players are lucky if they win one game. JMHO.

This is about how I see it too.

mike page
fargo
 
uwate said:
imo for the 9ball Ghost:
Pro/SS steal from the Ghost
A players beat the ghost but its close
B players generally donate to the Ghost but occasionally win.
C and D players get their asses handed to them by the Ghost.

rules: BIH after the break, scratch on break is loss of game.

Agreed.

Jim
 
In a race to 7? Normal 4.5 inch+ pockets on a 9-foot.

Pro/SS: 90%+
A: 40-60%
B: 0-10%
C&D: 0%

C and D players have no chance. B players will very rarely beat the ghost if ever in a race to 7, they need to be on their best day. A players will play pretty even in races to 7, sometimes they will win, sometimes they will lose. Pro's and Short Stops playing the ghost with ball in hand after the break will rarely lose.

If you switch to tight 4 inch pockets you can basically shift the % like so.

Pro/SS: 40-60%
A: 0-10%
B&C&D: 0%

The ghost under those conditions is TOUGH to beat.
 
One thing to keep in mind about players' speeds, a lot depends on the pool hall. There are some pool halls where the B players can beat A players at another pool hall.
 
Rickw said:
One thing to keep in mind about players' speeds, a lot depends on the pool hall. There are some pool halls where the B players can beat A players at another pool hall.

One of the main reasons for a thread like this is getting a idea on what an "A" player or a "B" player truely is. It would be nice to get to a point where we could talk about an "A" player and know what that level really is rather then it having various meanings for different people depending on where they are from. I think that is why the question was raised in the first place. If you get a system like this where a "A" player beats the ghost X% of the time then that becomes an objective ranking system and is not subjectively dependent on locality. It become ALOT more meaningful for us as a forum of people form all over the world.
 
Celtic said:
One of the main reasons for a thread like this is getting a idea on what an "A" player or a "B" player truely is. It would be nice to get to a point where we could talk about an "A" player and know what that level really is rather then it having various meanings for different people depending on where they are from. I think that is why the question was raised in the first place. If you get a system like this where a "A" player beats the ghost X% of the time then that becomes an objective ranking system and is not subjectively dependent on locality. It become ALOT more meaningful for us as a forum of people form all over the world.

I think Allen Hopkins and someone else tried to get an objective rating system going about 6-7 years ago. I think Allen was second with his. You tried to break and run a rack 10 times and then were assigned a number ranking based on you average. Anyway it is a futile effort IMHO because of stall artists and also due to the super rapid improvement of some- especially the 'kids'.
 
Rickw said:
One thing to keep in mind about players' speeds, a lot depends on the pool hall. There are some pool halls where the B players can beat A players at another pool hall.

That is so true. I have seen it and experienced it while traveling in the Navy Reserve to different parts of the country.
 
Celtic said:
One of the main reasons for a thread like this is getting a idea on what an "A" player or a "B" player truely is. It would be nice to get to a point where we could talk about an "A" player and know what that level really is rather then it having various meanings for different people depending on where they are from. I think that is why the question was raised in the first place. If you get a system like this where a "A" player beats the ghost X% of the time then that becomes an objective ranking system and is not subjectively dependent on locality. It become ALOT more meaningful for us as a forum of people form all over the world.

I understand what you're saying Celtic. This is a difficult thing to do because the equipment is another factor. Some PH's have pretty easy equipment and a B player from one PH might shoot as an A in the PH with the easy equipment. Suffice it to say, it is very difficult to come up with a standard that is accurate.
 
Celtic said:
One of the main reasons for a thread like this is getting a idea on what an "A" player or a "B" player truely is. It would be nice to get to a point where we could talk about an "A" player and know what that level really is rather then it having various meanings for different people depending on where they are from. ...
Then don't refer to them as A, B etc. Instead start referring to players as 400 or 700 if they can beat the ghost 40% or 70% of the time. That way everyone will know exactly what you mean (within table variations and different sets of ghost rules, of course).

Is there any 800 player? Where I play, I don't think anyone is an 800 on the front table.
 
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