Theory v Application.......in other words......it looks good on paper, but does in work in real life. Paper world versus real world.
What this means is how well do ideas that are represented on paper in a 2d world translate to being usable in the real 3d world.
Top and front perspective views of pool shots are only good to illustrate ideas and concepts but are useless for any form of aiming.
The pic below is real world view of shot......nothing like the top and perspective views so many want to use as a way to aim.
In this pic.....the balls are solid.........you cannot see inside them nor through them as some drawings seem illustrate can be done.
In this pic......the pov is not from overhead nor 1/2 ball above the table as used in many of the drawings, but from standing at the table in real life.
Use this drawing to illustrate what is done on paper in 2d....go ahead, I dare ya.
When designing a system, there are requirements than need to be determined first. It appears that the only requirement for many is the shot below. That is the only 2d drawings ever done for aiming when in the real pool playing world there are banks, caroms, combos, kicks and at times, a mix of shots...ie a combo that is a dead bank.
Oh the the good ole rail first.
So, in order to use the ideas that so many seem to think are wonderful on paper require you to live in a make believe world. You have to imagine things that are not there, which makes all aiming system subjective.
Why? Why add this extra lever of difficulty just because it might look good on paper?
If the OB is this far from pocket than do this, I mean really.......way too many unnecessary steps to worry about.
And yes.....unnecessary in the real pool playing world......how can I say such blasphemy......cause I play pool and never have had do anything different in aiming or stroking based on how far the OB is from the pocket.
But then again, I don't aim......I place balls at various points on the table.
Oh whats the angle? 14, 15, 16 ......anyone?
What this means is how well do ideas that are represented on paper in a 2d world translate to being usable in the real 3d world.
Top and front perspective views of pool shots are only good to illustrate ideas and concepts but are useless for any form of aiming.
The pic below is real world view of shot......nothing like the top and perspective views so many want to use as a way to aim.
In this pic.....the balls are solid.........you cannot see inside them nor through them as some drawings seem illustrate can be done.
In this pic......the pov is not from overhead nor 1/2 ball above the table as used in many of the drawings, but from standing at the table in real life.
Use this drawing to illustrate what is done on paper in 2d....go ahead, I dare ya.
When designing a system, there are requirements than need to be determined first. It appears that the only requirement for many is the shot below. That is the only 2d drawings ever done for aiming when in the real pool playing world there are banks, caroms, combos, kicks and at times, a mix of shots...ie a combo that is a dead bank.
Oh the the good ole rail first.
So, in order to use the ideas that so many seem to think are wonderful on paper require you to live in a make believe world. You have to imagine things that are not there, which makes all aiming system subjective.
Why? Why add this extra lever of difficulty just because it might look good on paper?
If the OB is this far from pocket than do this, I mean really.......way too many unnecessary steps to worry about.
And yes.....unnecessary in the real pool playing world......how can I say such blasphemy......cause I play pool and never have had do anything different in aiming or stroking based on how far the OB is from the pocket.
But then again, I don't aim......I place balls at various points on the table.
Oh whats the angle? 14, 15, 16 ......anyone?
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