Stats -- Bergman vs. Deuel OB Challenge 8-Ball, July 2016

AtLarge

AzB Gold Member
Gold Member
Silver Member
Here are some results from the Justin Bergman vs. Corey Deuel OB Challenge 8-Ball match played at the Rio Las Vegas Resort & Casino on July 28, 2016. CueSports International provided pay-per-view streaming. Bergman won the match 21-16.

Conditions -- The conditions for this call-shot 8-Ball match included:
- Diamond 7-foot table with 4½" pro-cut corner pockets;​
- Simonis 860 Tournament Blue cloth;​
- Cyclop TV balls, including the red-spot cue ball;​
- jump cues allowed;​
- breaker racks using the Magic Rack template;​
- alternating breaks from anywhere behind the head string;​
- table open after the break;​
- ball in hand anywhere on the table after a foul on the break; and​
- cue-ball fouls only.​

■ Bergman broke 19 times -- successful 14 times (resulting in 13 game wins and 1 loss), 1 foul (a loss), and 4 dry (2 wins and 2 losses).

■ Deuel broke 18 times -- successful 17 times (resulting in 12 game wins and 5 losses), no fouls, and 1 dry (a loss).

Successful breaks (made at least one ball and did not foul):
Bergman -- 14 of 19 (74%)​
Deuel -- 17 of 18 (94%)​
Total -- 31 of 37 (84%)​

Breaker won game:
Bergman -- 15 of 19 (79%)​
Deuel -- 12 of 18 (67%)​
Total -- 27 of 37 (73%)​

Break-and-run games -- on all breaks:
Bergman -- 10 of 19 (53%)​
Deuel -- 12 of 18 (67%)​
Total -- 22 of 37 (59%)​

Break-and-run games -- on successful breaks (made at least one ball and did not foul):
Bergman -- 10 of 14 (71%)​
Deuel -- 12 of 17 (71%)​
Total -- 22 of 31 (71%)​

Fouls:
Bergman -- 2 (including 1 on the break)​
Deuel -- 2 (neither on the break)​
Total -- 4​

Missed shots:
Bergman -- 2​
Deuel -- 9​
Total -- 11​

Safeties:
Bergman -- 3​
Deuel -- 1​
Total -- 4 (3 in one game)​

Average number of balls made on the break:
Bergman -- 1.1 on all breaks, 1.4 on successful breaks​
Deuel -- 2.2 on all breaks, 2.3 on successful breaks​
Total -- 1.6 on all breaks, 1.9 on successful breaks​

Run-outs from first shot after break:
By Bergman after his own successful break -- 10 of 14 (71%)​
By Bergman after Deuel's failed break -- 1 of 1 (100%)​
By Bergman, total -- 11 of 15 (73%)​
By Deuel after his own successful break -- 12 of 17 (71%)​
By Deuel after Bergman's failed break -- 3 of 5 (60%)​
By Deuel, total -- 15 of 22 (68%)​
Total for Bergman and Deuel -- 26 of 37 (70%)​

Run-outs from first shot after Bergman's break:
By Bergman -- 10 of 14 (71%)​
By Deuel -- 3 of 5 (60%)​
Total -- 13 of 19 (68%)​

Run-outs from first shot after Deuel's break:
By Deuel -- 12 of 17 (71%)​
By Bergman -- 1 of 1 (100%)​
Total -- 13 of 18 (72%)​

Number of innings -- 22 games ended on the breaker's first inning (B&R games), 10 games ended on the non-breaker's first inning, and 4 games ended on the breaker's second inning. Only 1 game went beyond the breaker's second visit to the table, and that game ended on the breaker's fourth inning.

8-balls on the break -- None. [Presumably, breaker would have had the option to spot it and continue playing or to re-break (as in the US Open 8-Ball event just concluded).]

Match length -- 3 hours and 31 minutes, for an average of 5.7 minutes per game. [Note: This includes lagging, racking, and the one timeout.]
 
Last edited:
I love reading your match stats mr. AtLarge but can i make a suggestion for you to include the results of each match(who won and lost) I believe if you read the stats one could figure out the outcome but the general public,including myself, is lazy. I know AtLeast I would appreciate seeing the results
 
I love reading your match stats mr. AtLarge but can i make a suggestion for you to include the results of each match(who won and lost) I believe if you read the stats one could figure out the outcome but the general public,including myself, is lazy. I know AtLeast I would appreciate seeing the results

I do give the winner and score. Please read the 3rd sentence of post #1.
 
Bergman's 10 break-and-run games consisted of 1 alternate-break 4-pack, 2 alternate-break 2-packs, and 2 singles.

Deuel's 12 break-and-run games consisted of 1 alternate-break 4-pack, 2 alternate-break 3-packs, and 2 singles.


[Edit -- An "alternate-break package" means B&R's on a player's own successive breaks under an alternating-break format.]
 
Last edited:
Back
Top