DaWizard
Well-known member
Elimin-8-ball is played as a set, not as a single rack. All regular 8-ball rules apply, except that both players start with 6 balls and a player is either solids or stripes for the entirety of the set. The first game is a regular game of 8-ball. After that, with each 8-ball that is potted, balls, pockets and rails are eliminated from the game. The goal is to eliminate all 6 pockets. Winner breaks.
Material needed
- a regular set of pool balls (English or American)
- 8 markers per player. The marker has to be clearly visible and each player has their
own color (e.g. red and blue poker chips)
Video: rules of Elimin-8-ball (v2.1) + a full match
The game is best explained in an example. Earl and Efren give it a shot.
The Written rules are updated on december 8th (v2.2).
Game 1: 8-ball with 6 stripes & 6 solids
Rack 13 balls: 6 solids, 6 stripes + the 8-ball. Lag for the break and break. The group (solids or stripes) you get in game 1 is the group you will be for all following games. When a player pots the 8-ball to win the first game, he marks the pocket where the 8 was potted with his color. For the next game, two things are different:
- The winning player eliminates a ball. He has 5 balls in the next rack.
- The winner is not allowed to pocket a ball in the pocket he just marked, unless he does so with a bank shot, kick shot, combination or carom.
Game 2: Earl won the first game and breaks
In this rack the winning player (Earl) has 5 balls and his Efren has 6 balls. Earl can only call and shoot bank shots or kick shots into the marked pocket. Efren can use that pocket normally.
If Earl accidentally pots a ball into the marked pocket, it’s a foul. The ball is not respotted. From here on it’s a regular game of 8-ball again, until they get to the 8.
For the 8-ball there are four possible outcomes:
- Earl pots the 8 on the break (golden break) in any pocket. Earl can select any pocket to eliminate. Earl starts with 4 balls in the next rack, Efren 6. Two pockets are unavailable for Earl.
- Earl pots the 8 in an unmarked pocket. He now marks his second pocket.
Earl starts with 4 balls in the next rack, Efren 6.
Two pockets are unavailable for Earl in the next rack.
- Efren pots the 8 in any unmarked pocket. He marks the pocket.
Both players have 5 balls in the next rack.
Both players cannot use one pocket (the one that they have marked).
- A player makes a foul on the 8.
E.g.: the 8 goes in the wrong pocket, Earl pots the ball in his marked (eliminated) pocket* or the 8 goes off the table. The opponent may select a pocket of his choice to mark.
A pocket can be marked by both players. In that case neither of the players is allowed to use the pocket
A pocket cannot be neutralized. Once it is eliminated for the player, it will be so for the rest of the game.
If a player has two marked pockets next to each other
If a player has marked two pockets next to each other, he places a marker of his color on the rail in between. This means that the opponent is not allowed to touch the rail with his cue ball. If during the run his cue ball does touch the rail the run ends and the opponent gets to shoot (not a foul, just end of run).
- Object balls can touch the rail without any problems. Only the cue ball can't.
- Each player can eliminate a maximum of 2 rails.
- if player A has eliminated a rail and player B eliminates the same rail, the rail is liberated. It's free to use again.
- potting the 8 and touching an eliminated rail with the cue ball is a foul on the 8.
Game 2: Earl (red) pots the 8-ball in the corner pocket and places a red marker on the corner pocket and a red marker on the rail. Efren is not allowed to touch that rail with his cue ball, if he does, Earl gets to shoot (no BIH!).
Efren's object balls can touch the rails without issue.
Winning the game
Repeat the rules of game 2 until one of both players has eliminated all of the 6 pockets.
At the end the player with 5 pockets has just one object ball and black, and only one pocket available (others are available through kick shots and bank shots). The 8-ball has to be pocketed in the last unmarked pocket to eliminate that one as well. This is pretty difficult!
Good to know
- When you first play Elimin-8-ball it’s easy to forget that you can’t use a pocket or a rail. Every now and then point out together which rails and pockets can’t be used before shooting.
- A player is either solids or stripes for the entire set. If the breaking player pots either a solid or stripe, he may continue shooting. However, the table is not ‘open’ as the player is either solids or stripes for the entire set.
- On the break you are allowed to pot balls in eliminated pockets. Any pocketed ball on the break allows you to continue shooting.
- If on the break the cue ball hits a rail that is eliminated for the breaker, the opponent gets to shoot, regardless of any balls being pocketed on the break.
A full game of Elimin-8-ball can be at maximum 11 games if the players get to a score of 5-5.
The 11th game is the deciding game. After each game one of the players must eliminate one of the object balls from their group. This results in odd rack shapes. The following racking configurations are advised. Make sure the stripes and solids are mixed randomly and the wing balls differ.
Summary
- The first game is a regular 8-ball game. Rack 6 stripes and 6 solids + the 8-ball.
- Regular 8-ball rules apply in all games.
- After the first game you are either solids or stripes for the entire set.
- The player that pots the 8 marks the pocket his marker.
- If a player (accidentally) pots a ball in said pocket, it's a foul (ball in hand).
- Bank shots and kick shots are allowed in marked pockets.
- For each pocket marked, the player racks one less object ball in the rack.
- If the 8 is pocketed as a foul, the opponent gets to choose a pocket to mark.
- If a player has two marked pockets side by side, the rail is marked with his color. A maximum of two rails can be marked.
- The opponent can’t touch that rail with his cue ball. If so, the run ends. No foul.
- The first player to eliminate 6 pockets wins the game.
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