Elimin-8-ball

DaWizard

Well-known member
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Elimin-8-ball is played as a set, not as a single rack. All regular 8-ball rules apply, except that both players start with 6 balls and a player is either solids or stripes for the entirety of the set. The first game is a regular game of 8-ball. After that, with each 8-ball that is potted, balls, pockets and rails are eliminated from the game. The goal is to eliminate all 6 pockets. Winner breaks.

Material needed
- a regular set of pool balls (English or American)
- 8 markers per player. The marker has to be clearly visible and each player has their
own color (e.g. red and blue poker chips)

Video: rules of Elimin-8-ball (v2.1) + a full match


The game is best explained in an example. Earl and Efren give it a shot.
The Written rules are updated on december 8th (v2.2).


Game 1: 8-ball with 6 stripes & 6 solids
Rack 13 balls: 6 solids, 6 stripes + the 8-ball. Lag for the break and break. The group (solids or stripes) you get in game 1 is the group you will be for all following games. When a player pots the 8-ball to win the first game, he marks the pocket where the 8 was potted with his color. For the next game, two things are different:
  • The winning player eliminates a ball. He has 5 balls in the next rack.
  • The winner is not allowed to pocket a ball in the pocket he just marked, unless he does so with a bank shot, kick shot, combination or carom.
Game 1: Earl (red) potted the 8 in the side and marked the pocket. He can't use that pocket for the rest of the match, except with bank, kick shots, combinations or caroms.

game1gr.png


Game 2: Earl won the first game and breaks
In this rack the winning player (Earl) has 5 balls and his Efren has 6 balls. Earl can only call and shoot bank shots or kick shots into the marked pocket. Efren can use that pocket normally.
If Earl accidentally pots a ball into the marked pocket, it’s a foul. The ball is not respotted. From here on it’s a regular game of 8-ball again, until they get to the 8.
For the 8-ball there are four possible outcomes:
  1. Earl pots the 8 on the break (golden break) in any pocket. Earl can select any pocket to eliminate. Earl starts with 4 balls in the next rack, Efren 6. Two pockets are unavailable for Earl.
  2. Earl pots the 8 in an unmarked pocket. He now marks his second pocket.
    Earl starts with 4 balls in the next rack, Efren 6.
    Two pockets are unavailable for Earl in the next rack.

  3. Efren pots the 8 in any unmarked pocket. He marks the pocket.
    Both players have 5 balls in the next rack.
    Both players cannot use one pocket (the one that they have marked).

  4. A player makes a foul on the 8.
    E.g.: the 8 goes in the wrong pocket, Earl pots the ball in his marked (eliminated) pocket* or the 8 goes off the table. The opponent may select a pocket of his choice to mark.
* the 8 is never allowed to be potted in a pocket that is eliminated for the shooting player, neither through a normal shot or a bank, kick, combo or caroms. This is a foul on the 8.

A pocket can be marked by both players. In that case neither of the players is allowed to use the pocket
A pocket cannot be neutralized. Once it is eliminated for the player, it will be so for the rest of the game.

If a player has two marked pockets next to each other
If a player has marked two pockets next to each other, he places a marker of his color on the rail in between. This means that the opponent is not allowed to touch the rail with his cue ball. If during the run his cue ball does touch the rail the run ends and the opponent gets to shoot (not a foul, just end of run).
- Object balls can touch the rail without any problems. Only the cue ball can't.
- Each player can eliminate a maximum of 2 rails.
- if player A has eliminated a rail and player B eliminates the same rail, the rail is liberated. It's free to use again.
- potting the 8 and touching an eliminated rail with the cue ball is a foul on the 8.

Game 2: Earl (red) pots the 8-ball in the corner pocket and places a red marker on the corner pocket and a red marker on the rail. Efren is not allowed to touch that rail with his cue ball, if he does, Earl gets to shoot (no BIH!).
Efren's object balls can touch the rails without issue.


table.png



Winning the game
Repeat the rules of game 2 until one of both players has eliminated all of the 6 pockets.
At the end the player with 5 pockets has just one object ball and black, and only one pocket available (others are available through kick shots and bank shots). The 8-ball has to be pocketed in the last unmarked pocket to eliminate that one as well. This is pretty difficult!

Good to know
  • When you first play Elimin-8-ball it’s easy to forget that you can’t use a pocket or a rail. Every now and then point out together which rails and pockets can’t be used before shooting.
  • A player is either solids or stripes for the entire set. If the breaking player pots either a solid or stripe, he may continue shooting. However, the table is not ‘open’ as the player is either solids or stripes for the entire set.
  • On the break you are allowed to pot balls in eliminated pockets. Any pocketed ball on the break allows you to continue shooting.
  • If on the break the cue ball hits a rail that is eliminated for the breaker, the opponent gets to shoot, regardless of any balls being pocketed on the break.
Rack configurations
A full game of Elimin-8-ball can be at maximum 11 games if the players get to a score of 5-5.
The 11th game is the deciding game. After each game one of the players must eliminate one of the object balls from their group. This results in odd rack shapes. The following racking configurations are advised. Make sure the stripes and solids are mixed randomly and the wing balls differ.

rack2s.jpg


Summary
  • The first game is a regular 8-ball game. Rack 6 stripes and 6 solids + the 8-ball.
  • Regular 8-ball rules apply in all games.
  • After the first game you are either solids or stripes for the entire set.
  • The player that pots the 8 marks the pocket his marker.
  • If a player (accidentally) pots a ball in said pocket, it's a foul (ball in hand).
  • Bank shots and kick shots are allowed in marked pockets.
  • For each pocket marked, the player racks one less object ball in the rack.
  • If the 8 is pocketed as a foul, the opponent gets to choose a pocket to mark.
  • If a player has two marked pockets side by side, the rail is marked with his color. A maximum of two rails can be marked.
  • The opponent can’t touch that rail with his cue ball. If so, the run ends. No foul.
  • The first player to eliminate 6 pockets wins the game.
 
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How about "normal" rules but as soon as any ball is dropped, the pocket(s) are rendered off limits to the shooter. If you have used up your pockets, your remaining shots must go into your last pocket.
The opponent is subject to the same rules but his pockets are only subject to his sequence.
One spot clarification (making this shit up as I go) Any balls pocketed per inning high or low, void the pocket(s) they are in for the shooter.
 
How about "normal" rules but as soon as any ball is dropped, the pocket(s) are rendered off limits to the shooter. If you have used up your pockets, your remaining shots must go into your last pocket.
The opponent is subject to the same rules but his pockets are only subject to his sequence.
One spot clarification (making this shit up as I go) Any balls pocketed per inning high or low, void the pocket(s) they are in for the shooter.
This worth testing! I did test something kind of similar and placing markers every shot is a hassle and you would not say but it's easy to get confused ("oh yeah it was last game that this pocket was blocked").
Eliminating one pocket per game is more easy for the mind.
 
This worth testing! I did test something kind of similar and placing markers every shot is a hassle and you would not say but it's easy to get confused ("oh yeah it was last game that this pocket was blocked").
Eliminating one pocket per game is more easy for the mind.
Led pocket markers of course. :D
 
(I know some of you don't like new pool games, but this one was well recieved in testing. Video and summary at the end of this post)
View attachment 726616
Elimin-8-ball is played as a set, not as a single rack. All regular 8-ball rules apply, except that both players start with 6 balls and a player is either solids or stripes for the entirety of the set. The first game is a regular game of 8-ball. After that, with each 8-ball that is potted, balls, pockets and rails are eliminated from the game. The goal is to eliminate all 6 pockets. Winner breaks.

Material needed
- a regular set of pool balls (English or American)
- 8 markers per player. The marker has to be clearly visible and each player has their
own color (e.g. red and blue poker chips)

The game is best explained in an example. Earl and Efren give it a shot.

Game 1: a regular game of 8-ball
Rack 13 balls: 6 solids, 6 stripes + the 8-ball. Lag for the break and break. The group (solids or stripes) you get in game 1 is the group you will be for all following games. When a player pots the 8-ball to win the first game, he marks the pocket where the 8 was potted with his opponent's color. For the next game, two things are different:
  • The winning player eliminates a ball. He has 5 balls in the next rack.
  • The winner is not allowed to pocket a ball in the pocket he just marked, unless he does so with a bank shot or kick shot.
Game 1: Earl (blue) potted the 8 in the side and marked the pocket with Efren’s red marker.

View attachment 726617
It's easy, just remember: I can't use pockets with my opponent's color.

Game 2: Earl won the first game and breaks
In this rack the winning player (Earl) has 5 balls and his Efren has 6 balls. Earl can only call and shoot bank shots or kick shots into the marked pocket. Efren can use that pocket normally.
If Earl accidentally pots a ball into the marked pocket, it’s a foul. The ball is not respotted. From here on it’s a regular game of 8-ball again, until they get to the 8.
For the 8-ball there are three possible outcomes:
  1. Earl pots the 8 in an unmarked pocket. He now marks his second pocket.
    Earl starts with 4 balls in the next rack, Efren 6.
    Two pockets are unavailable for Earl in the next rack.

  2. Efren pots the 8 in any unmarked pocket. He marks the pocket.
    Both players have 5 balls in the next rack.
    Both players cannot use one pocket (the one that they have marked).

  3. A player makes a foul on the 8.
    E.g.: the 8 goes in the wrong pocket or Earl pots the ball in his marked pocket or the 8 goes off the table. The opponent may select a pocket of his choice to mark.
A pocket can be marked by both players. In that case neither of the players is allowed to use the pocket (except with a bank shot or kick shot).
A pocket cannot be neutralized. Once it is marked, it will be so for the rest of the game.

If a player has two marked pockets next to each other
If a player has marked two pockets next to each other, he places a marker of his color on the rail in between. This means that the opponent is not allowed to touch the rail with his cue ball. If during the run his cue ball does touch the rail the run ends and the opponent gets to shoot (not a foul, just end of run).
- Object balls can touch the rail without any problems. Only the cue ball can't.
- Each player can eliminate a maximum of 2 rails.
- Both players can eliminate the same rail.

Game 2: Earl (blue) pots the 8-ball in the corner pocket and places a red marker on the corner pocket and blue marker on the rail. Efren is not allowed to touch that rail with his cue ball, if he does, Earl gets to shoot (no BIH).

View attachment 726618
It's easy, just remember: I can’t use anything that is marked with my opponent’s color

Winning the game
Repeat the rules of game 2 until one of both players has eliminated all of the 6 pockets.
At the end the player with 5 pockets has just one object ball and black, and only one pocket available (others are available through kick shots and bank shots). The 8-ball has to be pocketed in the last unmarked pocket to eliminate that one as well. This is pretty difficult!
For a shorter game, decide to eliminate only 4 or 5 pockets.

Good to know
  • Rule of thumb: you can’t use anything that is marked with the color of your opponent.
  • When you first play Elimin-8-ball it’s easy to forget that you can’t use a pocket or a rail. Every now and then point out together which rails and pockets can’t be used before shooting.
  • A player is either solids or stripes for the entire set. If the breaking player pots either a solid or stripe, he may continue shooting. However, the table is not ‘open’ as the player is either solids or stripes for the entire set.
Rack configurations
A full game of Elimin-8-ball can be at maximum 11 games if the players get to a score of 5-5.
The 11th game is the deciding game. After each game one of the players must eliminate one of the object balls from their group. This results in odd rack shapes. The following racking configurations are advised. Make sure the stripes and solids are mixed randomly and the wing balls differ.

View attachment 726619

A full game of Elimin-8-ball
Me playing against Peter (bald guy). Obligatory "in my prime I was much better, and I only play twice a year so excuse my play". It was a game with nice shots and terrible shots. This testgame was played in Ozebi (Utrecht, Netherlands). Some comments:
- we started this game with a full rack (15 balls). In the latest version it's 13 balls.
- we played with no restrictions on the elimination of rails. In the end so many rails where restricted that it got really, really hard to play anything. This led to the restriction of eliminating a maximum of two rails.
- I couldn't get the entire table on screen, two corner pockets are just out of sight.
- the cloths on tables where being refitted (out of screen). The guys where using a mechanical stapler and it sounds an aweful lot like gunshots. Apologies for that.
- Elimin-8-ball is not for bar players. It's designed for advanced players and to force creative shots (fun to watch).


Summary
  • The first game is a regular 8-ball game. Rack 6 stripes and 6 solids + the 8-ball.
  • Regular 8-ball rules apply in all games.
  • After the first game you are either solids or stripes for the entire set.
  • The player that pots the 8 marks the pocket with a marker of his opponent.
  • If a player (accidentally) pots a ball in said pocket, it's a foul (ball in hand).
  • Bank shots and kick shots are allowed in marked pockets.
  • For each pocket marked, the player racks one less object ball in the rack.
  • If the 8 is pocketed as a foul, the opponent gets to choose a pocket to mark.
  • If a player has two marked pockets side by side, the rail is marked with his color. A maximum of two rails can be marked.
  • The opponent can’t touch that rail with his cue ball. If so, the run ends. No foul.
  • The first player to eliminate 6 pockets wins the game.
Any game that takes that long to explain isn't going to fly. Just sayin.
 
Explaining it in person it is much easier, but ill explain in 3 sentences:

It's 8 ball. But with every 8-ball a player pots he eliminates an object ball and the pocket where the was potted. If he has eliminated 2 pockets side by side he has eliminated the rail for his opponent. The first player to eliminate 6 balls wins.

Also check the summary. It has all the rules in just 10 lines.

This is a game aimed at pool players who easily pocket balls and have a fair degree of cue ball control. Not at bar players.
 
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In person it is much easier, but ill explain in 3 sentences:

It's 8 ball. But with every 8-ball a player pots he eliminates an object ball and the pocket where the was potted. If he has eliminated 2 pockets side by side he has eliminated the rail for his opponent. The first player to eliminate 6 balls wins.

This is a game aimed at pool players who easily pocket balls and have a fair degree of cue ball control. Not at bar players.
Good luck with this. To be blunt i think a snowball in Dallas in July has a better chance of survival. MIGHT be a good practice game but i don't see it ever as widespread. No offense meant, i feel this way at just about all attempts at re-inventing the wheel pool game wise. Do you play 1p? Reason i ask is it involves ALL aspects of pool Some find it too slow, if so use the 'Grady Rule'.
 
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Appreciate the thoughts 👍 and I almost googled to see what kind of variant they play in Dallas that is called 'Snowball' 😄 but I got the picture
 
Good luck with this. To be blunt i think a snowball in Dallas in July has a better chance of survival. MIGHT be a good practice game but i don't see it ever as widespread. No offense meant, i feel this way at just about all attempts at re-inventing the wheel pool game wise. Do you play 1p? Reason i ask is it involves ALL aspects of pool Some find it too slow, if so use the 'Grady Rule'.
My play is too crappy unfortunately, too many errors. I enjoy watching 1p but it is a bit slow.

This game has several things that make it interesting, in my opinion. To play and to watch.

1) it starts as regular 8-ball, but over time, with fewer pockets available, it drifts toward the 1-pocket dynamics. But in the progress the players also have fewer object balls, so those games don't last too long.

2) because pockets and rails are unavailable to use, players are forced to choose for banks, kicks, multiple rails and extreme spin shots more often. These are the kind of shots that make highlights, but in 8, 9, 10 and 14.1 they're not played very often.

3) every set has it's own 'character' because different pockets will be blocked. You'll be playing a game of '8-ball' where one player has 4 balls, the other 2 and a unique configuration of blocked pockets and rails. Not one set will be the same, ever.
 
Another full set of Elimin-8-ball! With 2 others (we played winner stays) and they really enjoyed it.

Conclusions so far:
* a set takes about an hour.

* the slow transition from 8-ball to a tactical game is fun.

* each rack you lose an object ball. This makes sure the games don't last endless as the set slowly progresses into the tactical stage.

* the elimination of pockets requires players to make original shots and odd choices. So far with the right amount: you can still do run outs, but it's more difficult and you got get creative at times.

* I'm in doubt if the elimination of rails should go out of the game. With a max of 2 blocked rails it is more balanced, but is it too advantageous? To find out we need more testgames. It does add to the creativity, however, but it's also something players have to take into account. We're so used to normal 8-ball that we forget about not being able to use rails. (during the run: "oh shoot, I can't use that rail, that ends my run")

* I really enjoy that each game has it's own unique character and so does the set as a whole. Because of the eliminated pockets/rails and amount of object balls remaining not one game is the same. Oppositie to 8-ball where each game is kind of the same.

* playing normal, unrestricted 8-ball games afterwards feels like a walk in the park.

Testgame with the rules upfront and during the game.

Next time I'll get a better camera and I'm looking for colored led lights to mark the pockets. Nice for the players and viewers.
 
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Are the following two (red) statements in conflict?

Game 1: a regular game of 8-ball
Rack 13 balls: 6 solids, 6 stripes + the 8-ball. Lag for the break and break. The group (solids or stripes) you get in game 1 is the group you will be for all following games. When a player pots the 8-ball to win the first game, he marks the pocket where the 8 was potted with his color.

Summary
  • The first game is a regular 8-ball game. Rack 6 stripes and 6 solids + the 8-ball.
  • Regular 8-ball rules apply in all games.
  • After the first game you are either solids or stripes for the entire set.
  • The player that pots the 8 marks the pocket with a marker of his opponent.

(I know some of you don't like new pool games, but this one was well recieved in testing. Video and summary at the end of this post)
View attachment 726616
Elimin-8-ball is played as a set, not as a single rack. All regular 8-ball rules apply, except that both players start with 6 balls and a player is either solids or stripes for the entirety of the set. The first game is a regular game of 8-ball. After that, with each 8-ball that is potted, balls, pockets and rails are eliminated from the game. The goal is to eliminate all 6 pockets. Winner breaks.

Material needed
- a regular set of pool balls (English or American)
- 8 markers per player. The marker has to be clearly visible and each player has their
own color (e.g. red and blue poker chips)

The game is best explained in an example. Earl and Efren give it a shot.

Game 1: a regular game of 8-ball
Rack 13 balls: 6 solids, 6 stripes + the 8-ball. Lag for the break and break. The group (solids or stripes) you get in game 1 is the group you will be for all following games. When a player pots the 8-ball to win the first game, he marks the pocket where the 8 was potted with his color. For the next game, two things are different:
  • The winning player eliminates a ball. He has 5 balls in the next rack.
  • The winner is not allowed to pocket a ball in the pocket he just marked, unless he does so with a bank shot or kick shot.
Game 1: Earl (red) potted the 8 in the side and marked the pocket.

View attachment 726617
It's easy, just remember: I can't use pockets with my color.

Game 2: Earl won the first game and breaks
In this rack the winning player (Earl) has 5 balls and his Efren has 6 balls. Earl can only call and shoot bank shots or kick shots into the marked pocket. Efren can use that pocket normally.
If Earl accidentally pots a ball into the marked pocket, it’s a foul. The ball is not respotted. From here on it’s a regular game of 8-ball again, until they get to the 8.
For the 8-ball there are three possible outcomes:
  1. Earl pots the 8 in an unmarked pocket. He now marks his second pocket.
    Earl starts with 4 balls in the next rack, Efren 6.
    Two pockets are unavailable for Earl in the next rack.

  2. Efren pots the 8 in any unmarked pocket. He marks the pocket.
    Both players have 5 balls in the next rack.
    Both players cannot use one pocket (the one that they have marked).

  3. A player makes a foul on the 8.
    E.g.: the 8 goes in the wrong pocket or Earl pots the ball in his marked pocket or the 8 goes off the table. The opponent may select a pocket of his choice to mark.
A pocket can be marked by both players. In that case neither of the players is allowed to use the pocket (except with a bank shot or kick shot).
A pocket cannot be neutralized. Once it is marked, it will be so for the rest of the game.

If a player has two marked pockets next to each other
If a player has marked two pockets next to each other, he places a marker of his color on the rail in between. This means that the opponent is not allowed to touch the rail with his cue ball. If during the run his cue ball does touch the rail the run ends and the opponent gets to shoot (not a foul, just end of run).
- Object balls can touch the rail without any problems. Only the cue ball can't.
- Each player can eliminate a maximum of 2 rails.
- Both players can eliminate the same rail.

Game 2: Earl (blue) pots the 8-ball in the corner pocket and places a red marker on the corner pocket and blue marker on the rail. Efren is not allowed to touch that rail with his cue ball, if he does, Earl gets to shoot (no BIH).

View attachment 726618


Winning the game
Repeat the rules of game 2 until one of both players has eliminated all of the 6 pockets.
At the end the player with 5 pockets has just one object ball and black, and only one pocket available (others are available through kick shots and bank shots). The 8-ball has to be pocketed in the last unmarked pocket to eliminate that one as well. This is pretty difficult!
For a shorter game, decide to eliminate only 4 or 5 pockets.

Good to know
  • Rule of thumb: you can’t use anything that is marked with the color of your opponent.
  • When you first play Elimin-8-ball it’s easy to forget that you can’t use a pocket or a rail. Every now and then point out together which rails and pockets can’t be used before shooting.
  • A player is either solids or stripes for the entire set. If the breaking player pots either a solid or stripe, he may continue shooting. However, the table is not ‘open’ as the player is either solids or stripes for the entire set.
Rack configurations
A full game of Elimin-8-ball can be at maximum 11 games if the players get to a score of 5-5.
The 11th game is the deciding game. After each game one of the players must eliminate one of the object balls from their group. This results in odd rack shapes. The following racking configurations are advised. Make sure the stripes and solids are mixed randomly and the wing balls differ.

View attachment 726619

A full game of Elimin-8-ball
Me playing against Peter (bald guy). Obligatory "in my prime I was much better, and I only play twice a year so excuse my play". It was a game with nice shots and terrible shots. This testgame was played in Ozebi (Utrecht, Netherlands). Some comments:
- we started this game with a full rack (15 balls). In the latest version it's 13 balls.
- we played with no restrictions on the elimination of rails. In the end so many rails where restricted that it got really, really hard to play anything. This led to the restriction of eliminating a maximum of two rails.
- I couldn't get the entire table on screen, two corner pockets are just out of sight.
- the cloths on tables where being refitted (out of screen). The guys where using a mechanical stapler and it sounds an aweful lot like gunshots. Apologies for that.
- Elimin-8-ball is not for bar players. It's designed for advanced players and to force creative shots (fun to watch).


Summary
  • The first game is a regular 8-ball game. Rack 6 stripes and 6 solids + the 8-ball.
  • Regular 8-ball rules apply in all games.
  • After the first game you are either solids or stripes for the entire set.
  • The player that pots the 8 marks the pocket with a marker of his opponent.
  • If a player (accidentally) pots a ball in said pocket, it's a foul (ball in hand).
  • Bank shots and kick shots are allowed in marked pockets.
  • For each pocket marked, the player racks one less object ball in the rack.
  • If the 8 is pocketed as a foul, the opponent gets to choose a pocket to mark.
  • If a player has two marked pockets side by side, the rail is marked with his color. A maximum of two rails can be marked.
  • The opponent can’t touch that rail with his cue ball. If so, the run ends. No foul.
  • The first player to eliminate 6 pockets wins the game.
Are the following two (red) statements in conflict?

Game 1: a regular game of 8-ball
Rack 13 balls: 6 solids, 6 stripes + the 8-ball. Lag for the break and break. The group (solids or stripes) you get in game 1 is the group you will be for all following games. When a player pots the 8-ball to win the first game, he marks the pocket where the 8 was potted with his color.

Summary
  • The first game is a regular 8-ball game. Rack 6 stripes and 6 solids + the 8-ball.
  • Regular 8-ball rules apply in all games.
  • After the first game you are either solids or stripes for the entire set.
  • The player that pots the 8 marks the pocket with a marker of his opponent.
 
Are the following two (red) statements in conflict?
Yes, correct, I started updating the rules regarding the markers but I had not finished it, yet. (at work now, will update)

In practice we noticed it's easier to mark the pockets with your own color. That's intuitively how it works: I pot the 8 there, I put my chip there, the pocket is forbidden to ME.

With 2 of MY pockets eliminated side by side the rail becomes forbidden to YOU. So in theory I thought it would be better to mark it with a different color. But in practice it's better to mark it as My rail and You can't touch it.

So well spotted, will correct it Soon. In the latest video I used the newest way of marking.
 
I'll give this a go....if I can convince anyone to play it with me.
Thanks! Honest, harsh feedback is welcomed 🙂

My advice for first time play: use clearly visible markers. Poker chips, or even better: pawns from chess as they are easy to see.

Also in the first games remind eachother of basic rules: "don't use that pocket, it's a foul... Don't use that rail... end of run."
8-ball is so ingrained into our minds that you need to rewire a little bit.

And if you take out a ball each rack, literally put it away in the tray. That way you wont make mistakes. (or count eliminated pockets: 4 pockets eliminated = 6 - 4 = 2 object balls next rack)
 
Thanks! Honest, harsh feedback is welcomed 🙂

My advice for first time play: use clearly visible markers. Poker chips, or even better: pawns from chess as they are easy to see.

Also in the first games remind eachother of basic rules: "don't use that pocket, it's a foul... Don't use that rail... end of run."
8-ball is so ingrained into our minds that you need to rewire a little bit.

And if you take out a ball each rack, literally put it away in the tray. That way you wont make mistakes. (or count eliminated pockets: 4 pockets eliminated = 6 - 4 = 2 object balls next rack)
Ye i was thinking poker chips too.
 
It seems illogical that the (first) two blue markers on the pockets mean that those pockets are eliminated for the blue player, but the blue marker between them means that the red player may not use that rail (with the cue ball). Wouldn't a red marker make more sense for the rail?
 
It seems illogical that the (first) two blue markers on the pockets mean that those pockets are eliminated for the blue player, but the blue marker between them means that the red player may not use that rail (with the cue ball). Wouldn't a red marker make more sense for the rail?
It seems like an old image was still attached to the post! Everything is as it should be now.

Indeed we noticed that it's most clear to mark the pockets that you have eliminated for yourself with your own color. And if you eliminate a rail, eliminate it in the same color. I, as the opponent just have to remember that I can't use that rail.

This wednesday we'll have another test session. Hopefully with a better camera. I will record a video to explain the rules. The current video in the opening post does a pretty good job to explain the rules as well. As a summary at the start, and during the first couple of racks.
 
Looks boring as hell to be honest. Regular 8b is way better. There are reasons the games we play have been around so long. Only game i've seen in last few yrs that looks remotely promising is CJ's Shoot -or- Dare.
 
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