I think this method of practice is a way to keep track of your progress, similar to a Bob Jewett progressive practice, without the pressure of ending a run.
You run balls to 100, but you don't count the balls. Instead you use a coin to mark 7 racks moving the coin one diamond up for each successive rack a la John Schmidt. When you miss a shot, you simply throw that ball into the pocket and count it as a miss. This way, your pattern play doesn't get disrupted during your run. Add up your misses once you've played 7 racks(98 balls) and 2 balls.
Any time you are hooked or have no shot, you add a point to your misses and have ball in hand anywhere on the table.
If you fall wrong on a break shot you can try to shoot it and of course add one if you miss. You can leave the missed ball on the table and keep this up continuing to add a point for misses, or you can take a penalty of say 3 points and set up a good break shot. If you sink the break ball on a break shot, but leave no legitimate shot, take a 3-point penalty and set up a good break shot.
I think an additional 2-point penalty should be incurred if you miss a shot while breaking up a cluster, since you're usually making the layout easier.
This way you get a feel for running 100 balls with confidence. Misses are only a way to keep track of progress.
Any thoughts on how to make this better?
You run balls to 100, but you don't count the balls. Instead you use a coin to mark 7 racks moving the coin one diamond up for each successive rack a la John Schmidt. When you miss a shot, you simply throw that ball into the pocket and count it as a miss. This way, your pattern play doesn't get disrupted during your run. Add up your misses once you've played 7 racks(98 balls) and 2 balls.
Any time you are hooked or have no shot, you add a point to your misses and have ball in hand anywhere on the table.
If you fall wrong on a break shot you can try to shoot it and of course add one if you miss. You can leave the missed ball on the table and keep this up continuing to add a point for misses, or you can take a penalty of say 3 points and set up a good break shot. If you sink the break ball on a break shot, but leave no legitimate shot, take a 3-point penalty and set up a good break shot.
I think an additional 2-point penalty should be incurred if you miss a shot while breaking up a cluster, since you're usually making the layout easier.
This way you get a feel for running 100 balls with confidence. Misses are only a way to keep track of progress.
Any thoughts on how to make this better?