Rotation rules

Indianaguy

AzB Silver Member
Silver Member
Can anyone tell me the rules of "Rotation"? I have never played it, or even seen it played for that matter. Thanks.
 
These rules are from Robert Byrne's Standard Book of Pool and Billiards. In rotation all 15 balls are used. The rack has the one up front, the 2 in the bottom right and the 3 in the bottom left of the triangle. Balls are pocketed in rotation, of course. You must always hit the lowest numbered ball on the table first. Any ball made counts for its point value (7 ball = 7 points, e.g.) even if you were on the 2 ball in the rotation. So, "slop" counts. Making the 15 ball does not win the game like in 9-ball. First player to score 61 points wins. I play ball in hand on fouls, but my guess is that is not the rule for this very difficult game. Hope this helps. :)
 
Me and some of my Filipino friends play rotation all the time. To expand on DR. M's initial posts, all fouls are ball in hand behind the kitchen. If you pocket a ball and scratch, the pocketed ball gets spotted and your opponent gets ball in hand. If you scratch or commit a foul, you opponent has the option to spot the lowest numbered ball if he chooses and he can take ball in hand behind the kitchen or to shoot from where the c/b is.
 
Do you deduct anything for a scratch? Combinations and caroms count? Balls made on the break stay down and you add their values? One rack could have a total value of 120 points? The way of keeping score doesnt make sense to me. I can make the 1 2 3 4 5 6 7 8 9 and 10, and have a score of 55, my opponent can then make the 11 thru 15 and have a score of 65. Is that how you guys play it? It doesnt make sense that the easier the table, the more points you make. Maybe it should be played in reverse order. The 1 counts as 15 points and the 15 counts as one point?







dooziexx said:
Me and some of my Filipino friends play rotation all the time. To expand on DR. M's initial posts, all fouls are ball in hand behind the kitchen. If you pocket a ball and scratch, the pocketed ball gets spotted and your opponent gets ball in hand. If you scratch or commit a foul, you opponent has the option to spot the lowest numbered ball if he chooses and he can take ball in hand behind the kitchen or to shoot from where the c/b is.
 
If you can run 1 thru 10 then you should be able to get out. It's like running all the stripes in 8-ball or missing the 9 in 9-ball. {oops} Sam
 
Indianaguy said:
Do you deduct anything for a scratch? Combinations and caroms count? Balls made on the break stay down and you add their values? One rack could have a total value of 120 points? The way of keeping score doesnt make sense to me. I can make the 1 2 3 4 5 6 7 8 9 and 10, and have a score of 55, my opponent can then make the 11 thru 15 and have a score of 65. Is that how you guys play it? It doesnt make sense that the easier the table, the more points you make. Maybe it should be played in reverse order. The 1 counts as 15 points and the 15 counts as one point?
No deduction of points.
Filipino-rules rotation is almost like a ring game except if a player does not hit the object ball, the incoming player can play the ball from there or spot the ball and shot behind the headstring. If a player misses and scratches, cueball is placed in the kitchen ( if the ob is there too, then it is spotted).
Combinations/caroms and slops count. Yup, you have to get 61 points to win.
It's much more fair than 9-ball where one player only has to shoot ONE ball to win.
 
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