Run this rack? How? #2

Guru said:
My run at it. Forgot to catch the CB in the captures. Tried a new method to stich the shots together. If it's too much, let me know.

13- 1/2 tip of follow/right
15- 1 1/2 tip draw
10- 1 tip follow/left
11- touch of draw (~1/4 tip)
14- 1 tip right
8- center

nice idea about the bank. i don't think the 8 will bump out as you show because there's not enough ball. more than likely, it will hit the 8 into the 2.

but i think this might happen... START(%Bb5U5%Cj7H1%Dd7Q8%Ec3E0%FD1K1%Gd9P0%Ha7R4%PV3N6)END
 
Last edited:
Solartje said:
didnt put much time in it this time foxyman, but heres what my first idea would be.

pot the 13 witch much power to force the angle and cannon into the 2. this will move the 15 to the middle of the table (doesnt matter much where) , but hopefully enough power to push the 8 to place A or B.

If this works, rest shouldnt be to hard, if the 8 didnt get in place A or B, id go for a safety or maybe other runout patern if still possible.

After potting the 10. i draw 2 options.
A: straight on the 14. pot it in left upper corner, (stop shot), 11 in the top middle stop shot (IF 8 in position A), pot 8. IF in position B... mmm depends what angles u got. u can pot the 11 and push the 8 into position A, or folow true to pot the 8 in the lower right corner... hard to draw all options.

B: just folow B1 B2 B3. :p

low % runout layout anyway. id still try the first canon on the 2 to push the 8 in a pottable position, but if it doesnt work.. id go for a good safety.


i was totally under the impression that bumping the 15 was difficult because the 13 was almost straight. if not, i would prefer this,,,,,the 15 out in the open like that gives much better insurance for the runout.
 
mm yeah if the 15 is bankable, i think guru's idea is the option i'd go for. but ofcourse im a newbie and wouldnt have thought of this runout. :D But i dont think the 15 is bankable... only renard can tell us i guess.

i just thought, free the 15-8 as soon as possible; and if possible in 1 shot and as soon as possible.
 
Hello, Everyone! Liked the puzzle and wanted to at my two cents! I would go 13, 10 and out one rail for the 14 in the upper left corner. Then the 11 could go in the same hole or in the side leaving the cue ball about one ball to the left of where the 11 was for the 15 into the other side, slide off of the 2 to softly split the 4 and 7 leaving the cue and 8 open. I am certain that this table is not too difficult. Only one really tough position shot... from the 10 to 14, then it just falls out. If you miss position on the 14, there are several "Plan B"'s involving taking the 11 first that will still work out. This route leaves slow, sure shots that will give you the best chance of getting out. I really think players could get out more than 30% of the time. Regards, BillYards
 
-Bruin I agree, the more soldiers you have on the table the better your chances are. I simply couldnt allow my opponent to make a ball. Normally I would have staked my claim (stripes) and tried to position my balls better with a breakout/ safe.

Also you are correct the bump out of the 15 from the 13 was tough in tha it was almost straight in (line of centers to just inside the right tit...I mean corner of the pocket.) It could be done but you better hammer it.

-Bill that was part of my original plan. It all depended upon my position coming off the 10. Roll too far go with Jadens plan.

In my failed attempt to acheive my desired position I saw a combination that would leave the 14 slightly to the left.

START(
%Bb6R3%Cj7H1%Dd7Q8%Ec3E0%FD1K1%Gd9P0%Hc4O8%Kc1K1%Nf6N4%Oa3Q9
%Pj7R3%Qc3^9%W[7C9%Xb5J5%Yg8O7%Zj0Q7%]d3L4%^f1M8
)END

Thus giving me an angle to break out either both the 8 and 15 or the 15. The pitfall was if I hit the 8 to full it would not breakout the 15.

START(
%Bb6R3%Cj7H1%Dd7Q8%Ec3E0%FD1K1%Gd9P0%Hc4O8%Na4J5%Oa3Q9%Pf7N4
%Qc3^9
)END

I was in a desparate situation and had already commited myself (who hasn't been there before?) Like I said before, running this rack out wasn't pretty or by the book. Poor position cost me dearly and I got lucky on some alternative options at the table.
 
I would want to leave the 13 on the table as long as possible, because it goes in at least 4 pockets and it's not in the way of any other stripes. There are several ways this ball could bail you out if you miss the exact position you need on one of the others or have to go into clusters later in the rack. I would start with the 10 and go for a medium-speed breakout on the bottom side of the 7 ball, in line with the 7-8.

START(
%Bb6R3%Cj7H1%Dd7Q8%Ec3E0%FD1K1%Gd9P0%Hc4O8%Jk0Z0%Kc1K1%Mb2W4
%Nf6N4%Oa3Q9%Pg9W0%Ws4Z8%Xk4Z2%Yj1Z6%Zj1Y9%[i9Y2%\h3W4%]f3Q6
%^i7[5%eA9a4
)END

Here's an outcome that I would be very happy with (the 14 kicks off the long rail into the 3):

START(
%Bb6R3%Ck3I8%Dd7Q8%Ec3E0%FD1K1%Gd0O6%HZ9N4%Jt1[9%Kc1K1%Mb2W4
%Nj4G1%Oa3Q9%Pf5N7%eA9a4
)END

I can see several less than ideal outcomes where I'd be glad to still have the 13 in the side though, for example if I hit the 4 instead of the 7:

START(
%Bb6R3%Cj7H1%Dc9O9%Ec3E0%FD1K1%Ge3N1%H`3L9%Jt7\3%Kc1K1%Mb2W4
%Nh1L9%Oa3Q9%Pe3R8%eA9a4
)END

The second half of the run is still hard to execute and hard to predict, but if I needed to go into a cluster a second time I would be much more comfortable doing it with the 13 on the table.
 
walt said:
I would want to leave the 13 on the table as long as possible, because it goes in at least 4 pockets and it's not in the way of any other stripes. There are several ways this ball could bail you out if you miss the exact position you need on one of the others or have to go into clusters later in the rack. I would start with the 10 and go for a medium-speed breakout on the bottom side of the 7 ball, in line with the 7-8.


Here's an outcome that I would be very happy with (the 14 kicks off the long rail into the 3):

START(
%Bb6R3%Ck3I8%Dd7Q8%Ec3E0%FD1K1%Gd0O6%HZ9N4%Jt1[9%Kc1K1%Mb2W4
%Nj4G1%Oa3Q9%Pf5N7%eA9a4
)END

.

that's VERY plausable. why didn't i see that spread. i'd be more comfortable with 14-11 rather than 11-14,,,,15 in the side and drifting the cb for the 13....nice.
 
Last edited:
-Walt, good ideas! I like seeing the different ways people would attack this layout. No one way is right, but some ways for certain shooters are the best way. I've got a lot of good input on these last two "Run this rack? How?" It really makes you think of other possibilities and how it would equate to your own game.

Now I show you the embarrassing end to this rack. Read: desperation.
Just a slow controlled draw to nudge the 15 free.

START(
%Bb6R3%Cj7H1%Dd7Q8%Ec3E0%FD1K1%Gd9P0%Hc4O8%Na4J5%Oa3Q9%Pf7N4
%Qc3^9%Wb8K8%Xf2N0%Y[7D0%Z`8I8%[a2P8%\a7J9%][5V1%^`9Q4
)END

I still wasn't out of the woods, but felt confident with this shot.

START(
%Bc5S3%Cj7H1%Dd7Q8%Ec3E0%FD1K1%Gd9P0%Hc4O8%Oa9T7%P\7T7%Qc3^9
%W`0T4%X]5T5%Yc1Q6%Za0T1%[a2J9%\b9N9%]r4Z7%^b4T9
)END

The lucky end result!

START(
%Bc5S3%Cj7H1%Dg0R7%Ec3E0%FD1K1%Gr7J1%H`5I4%Pd5O2%Qc3^9

)END
 
Back
Top