Stats -- 2025 Derby City One-Pocket, January 2025

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Here are some statistics from the 2025 Derby City Classic's One-Pocket Tournament, played January 19-26 at Caesars Southern Indiana Hotel & Casino in Elizabeth, Indiana with pay-per-view streaming by Accu-Stats. Fedor Gorst won the event, defeating Shane Van Boening in the final match.

This event had 400 players, and operated under the standard DCC format of redrawing match pairings for every round, with one buy-back permitted for each player. All races were to 3. The commentators (two at a time, except none for Match 9 below) were Mark Wilson (9 matches), Scott Frost (8 matches), and Nick Varner (5 matches). The referees were Ken Shuman and Ed Liddawi.

Conditions -- The conditions for these matches included:
• Diamond 9-foot table with 4½" corner pockets and blue Simonis 860 or 860 HR cloth;​
• Aramith Tournament balls with an Aramith "Diamond" cue ball with blue spots;​
• triangle rack;​
• rack your own with alternating breaks;​
• a ball made on the break in the breaker's pocket requires a re-break (happened twice);​
• a ball jumped off the table to prevent the opponent from scoring is counted for the opponent;​
• game scores (ball counts) are raised by one point for each player when a player's score goes to (-1) and the other player is already negative;​
• when a player reaches a game score (ball count) of negative five, he loses the game (did not happen);​
• Express Rules: at the 2-hour point in a match, begin spotting any balls in excess of 4 above the head string; at the 3-hour point, begin spotting any balls in excess of 2 above the head string; at the 4-hour point the match ends, with the player ahead winning. The balls to be spotted are those nearest the head rail;​
• 60-second shot clock with one automatic 60-second extension per player per rack;​
• 3 fouls in a row is loss of game (did not happen); and​
• lag for opening break.​

The 12 matches (45 games) streamed by Accu-Stats were as follows (shown in the order in which they were played):

Tues. Jan. 21, 2025
1. Shane Van Boening defeated Scott Frost 3-0​
2. Fedor Gorst d. Skyler Woodward 3-0​

Wed. Jan. 22
3. Francisco Bustamante d. Alex Pagulayan 3-0​
4. Gorst d. Frost 3-0​
5. Gorst d. Pagulayan 3-0​

Thurs. Jan. 23
6. Van Boening d. Tony Chohan 3-1​
7. Brandon Shuff d. Lee Vann Corteza 3-2​
8. Anthony Meglino d. Roberto Gomez 3-0​
9. Gorst d. Shuff 3-2​

Fri. Jan. 24
10. Gorst d. Van Boening 3-1​
11. Van Boening d. Mickey Krause 3-2 (Semifinal)​

Sun. Jan 26
12. Gorst d. Van Boening 3-1 (Final)​

Breaks by side of table -- 36% (16 of 45) from the breaker's left and 64% (29 of 45) from his right

Games won by breaker
When breaking from his left side of table -- 11 of 16 (69%)​
When breaking from his right side of table -- 12 of 29 (41%)​
Total -- 23 of 45 (51%)​

Games won by player who scored the first point (or had it scored for him) -- 35 of 45 (78%)

Matches won by winner of lag -- 7 of 12 (58%)

Match lengths
Longest in total length (2 hrs. 11 min.) -- Gorst defeated Shuff 3-2​
Highest in average minutes per game (27.8 min.) -- Gorst d. Van Boening (Match 10) 3-1​
Shortest in total length (40 min.) -- Gorst d. Pagulayan 3-0​
Lowest in average minutes per game (12.3 min.) -- Gorst d. Van Boening (Match 12) 3-1​
Average match length -- 76 minutes​
Average minutes per game -- 20 min.​

Distribution of lengths of games:
Under 10 minutes -- 14 games​
10-19 minutes -- 11​
20-29 minutes -- 10​
30-59 minutes -- 9​
60+ minutes -- 1​
Total -- 45​

Distribution of game scores:
8-7 -- 1 time​
8-6 -- 4​
8-5 -- 6​
8-4 -- 1​
8-3 -- 2​
8-2 -- 4​
8-1 -- 6​
8-0 -- 15​
8-(-1) -- 5​
8-(-2) -- 1​
Total -- 45​
Average game score -- 8 - 1.7

Average match score -- 3 - 0.8. Six matches ended at 3-0, 3 at 3-1, and 3 at 3-2.

Ball counts by length of run:
The total ball counts resulted from the following runs and fouls.​
1 ball -- 55 times​
2 balls -- 22​
3 balls -- 19​
4 balls -- 10​
5 balls -- 11​
6 balls -- 4​
7 balls -- 7​
8 balls -- 17​
9+ balls -- 0​
Plus balls pocketed by opponents -- 17​
Minus fouls -- 47​
Plus DCC negative score adjustments -- 8​
TOTAL ball count (45 games) -- 438​

Distribution of run-outs to win the games:
1 ball -- 17 (38% of 45 games)​
2 balls -- 2​
3 balls -- 1​
4 balls -- 2​
5 balls -- 4​
6 balls -- 1​
7 balls -- 2​
8 balls -- 16 (36%)​
Average (mean) "out" run -- 4.4 balls​
Average (median) "out" run -- 5 balls​

High run-outs
8-and-outs -- 16 times: 7 by Gorst (in Matches, 2, 4, 5, 10, and 12); 5 by Van Boening (Matches 6, 10, 11, and 12); and 1 each by Shuff (Match 7), Corteza (Match 7), Meglino (Match 8), and Krause (Match 11).​
 
Wow, 36% of the time was 8 and out. Average game score was 8 to 1.7. These stats show how much the game has changed from an out-move and outthink your opponent to the outshoot and run out game. I think I like the old skool defensive battles more. Tighten pockets please.
 
Wow, 36% of the time was 8 and out. Average game score was 8 to 1.7. These stats show how much the game has changed from an out-move and outthink your opponent to the outshoot and run out game. I think I like the old skool defensive battles more. Tighten pockets please.

Yep, it used to be a game of secrets, not so much anymore.
 
The old rule of thumb for the break was it was worth two balls. Must not be the case anymore.
Seems that way. Which is an interesting thing. Gonna have to watch this and see if the break matters anymore, sure seems like it does. This is a small sample of data
 
Seems that way. Which is an interesting thing. Gonna have to watch this and see if the break matters anymore, sure seems like it does. This is a small sample of data
Right, small number of games this time. In the last 7 DCC One-Pocket events combined (including this one) the breaker won 55.6% of the games streamed on the main table (235 of 423). The range was from 49% to last year's 68%. So, roughly, 6 to 5 in favor of the breaker.
 
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Right, small number of games this time. In the last 7 DCC One-Pocket events combined (including this one) the breaker won 55% of the games streamed on the main table (235 of 423). The range was from 49% to last year's 68%. So, roughly, 6 to 5 in favor of the breaker.
That’s very interesting. I’d bet if we go back farther the break would count for more.

My guess is there are a higher % of 8 & out or 7 & out games won as well as 1P is more offensive now, which is probably why the break isn’t as important as it once was.

I’d still rather break 😃

Interesting topic , thank you very much!👍👍

Edit: if you make a ball on the break and it counts that would also make the break more valuable. Now it’s a re rack. Has to sway it some
 
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balls open up much more on the break and the fast cloth and polished balls makes for easier banks and position play.
so naturally there will be more run outs.
and different skills are favored than years back.
 
balls open up much more on the break and the fast cloth and polished balls makes for easier banks and position play.
so naturally there will be more run outs.
and different skills are favored than years back.
That’s 100% right, the balls open up more, and the outs are there.

I’d imagine that the number of balls per inning is a much larger number now than 40 years ago when the Chicago Squeeze game was being played and guys were picking off a ball here and there. Which makes the break more valuable.

What would be interesting is if we see a tourney where the guy breaking is the dog. We’ve came full circle when that happens……

No wonder why I switched to backgammon 😉
 
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