Sup y’all?
I was watching the junior final at the International Open the other night while I was going to sleep. In between long blinks, I heard Jeremy Jones say:
“You always hear people talk about low deflection shafts, but you never hear people talk about a low deflection stroke.”
It’s really been nagging at me for the last couple days. I’ve been trying to boil it down to a statement that I can relate to. Something like, “a strong player uses just enough spin and speed to get position.” I don’t think I’m seeing the big picture though.
So what factors contribute to a low deflection stroke?
Here’s where I’m at. Feel free to rip me apart; I don’t know spit:
-when using side spin try to minimize squirt. A softer stroke can get you where you need to go without throwing you offline as much. The harder the stroke the more compensation is needed from the intended contact point.
-given a choice roll over stun where cut induced throw needs minimized
-tip placement and quality stroke over trying to cram a ball in to a tight pocket. i.e. drag on a ball tight to the long rail at distance
I feel like all of this just boils down to “just cinch the shot and live to see the next ball,” which I’m sure is not what was intended.
I just don’t know what I don’t know. I’d like to know. Throw me a bone brothas and sistas.
I was watching the junior final at the International Open the other night while I was going to sleep. In between long blinks, I heard Jeremy Jones say:
“You always hear people talk about low deflection shafts, but you never hear people talk about a low deflection stroke.”
It’s really been nagging at me for the last couple days. I’ve been trying to boil it down to a statement that I can relate to. Something like, “a strong player uses just enough spin and speed to get position.” I don’t think I’m seeing the big picture though.
So what factors contribute to a low deflection stroke?
Here’s where I’m at. Feel free to rip me apart; I don’t know spit:
-when using side spin try to minimize squirt. A softer stroke can get you where you need to go without throwing you offline as much. The harder the stroke the more compensation is needed from the intended contact point.
-given a choice roll over stun where cut induced throw needs minimized
-tip placement and quality stroke over trying to cram a ball in to a tight pocket. i.e. drag on a ball tight to the long rail at distance
I feel like all of this just boils down to “just cinch the shot and live to see the next ball,” which I’m sure is not what was intended.
I just don’t know what I don’t know. I’d like to know. Throw me a bone brothas and sistas.