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  1. Oikawa

    Utilizing peripheral vision during the final stroke

    Not sure what is causing the negative attitude? I am focusing on one part of the shot process, found something that works for me, shared it, explained why I think it helps me, and asked if others have any opinions about this or similar things. Obviously things become intuitive and you can...
  2. Oikawa

    Utilizing peripheral vision during the final stroke

    There's the classic debate of whether you should you look at CB or OB last, when pulling the trigger. On top of that, some people who look at the OB last stare at their desired contact point, while some just generally look at the OB as a whole. I have found that, for me, I get the best results...
  3. Oikawa

    Aiming very close cuts

    How so? It's a painfully slow method (anywhere from 10 to 40 seconds depending on how carefully you do it), and due to that it would be stupid to use it for most shots, sure, but it can help sometimes in a match if there's an especially tough close cut shot and you want to increase the odds of...
  4. Oikawa

    3-Fouling a Beginner Level Player in a Weekly Handicap Tournament?

    In my opinion, complaining about getting 3-fouled is like complaining about trying an early 9-ball. Or losing to an opening trap in chess. Anything within the rules of any game, that isn't unsportsmanlike (such as deliberate extremely slow play to shark your opponent), should be allowed and...
  5. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    Sorry, I think either I'm misunderstanding your post or you are misunderstanding my question. Can you elaborate on what part of my post(s) this is a reply to? To elaborate my original point, I answered to you asking what I mean with extreme side, and tried to say, that for me, extreme side is...
  6. Oikawa

    Aiming very close cuts

    For that method, you don't need the whole table, I just have 10 numbers memorized at equal distances between sin 0 and sin 90, which is enough, since you can interpolate the rest with good accuracy (have to be roughly aware of the direction and steepness of the "curve"), being off in the result...
  7. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    Good ideas, thanks. Can you elaborate on the usefulness/practicality of using outside to help make extreme cuts? I mean, I understand the theory of using spin-induced throw so you don't have to aim so thin, which I guess in theory makes it easier, but for super thin cuts you typically shoot...
  8. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    Thanks! This makes sense and I guess I knew it on some level but just haven't generalized it like that in my mind.
  9. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    Thanks, the reason I asked this was that it's extremely rare that I use more than 1 tip of side in games for normal shots (e.g. shots where you pot an OB normally and play position, so not counting kicks, swerves etc.), so I was curious if its more a matter of me not being aware of some of the...
  10. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    This is a good example, thanks. I just set that layout up and tried it, and I could still make it with 1tip of left and maximum high, but moving the cueball slightly more to the left makes it behave as you wanted probably, where just using 1tip of left + max high just doesnt change your angle...
  11. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    Anything that can't be done with 0-1 tips of side. So whether its up or down or middle if its horizontally more than 1 full tips width away from center I'd start to call that extreme, since 99%+ of shots I play in the 0-1 tip range.
  12. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    Can you give me some example? I understand the concept but am having a hard time coming up with examples that are common and not the kind of shots that come up once in few months. In my experience, almost every time when I think I might need extreme side to force an angle, I end up being able to...
  13. Oikawa

    Most common positional shots in rotation games, that require extreme side?

    I'm having a hard time figuring out which are some of the most common types of situations in rotation games where you need more than 1 tip of side to play position to the next ball. I can come up with some rarer occurances where a blocker causes you to need even more angle off a rail than is...
  14. Oikawa

    Mental preference

    I am also much better in rotation than 8-ball, but that probably boils down to having played and practiced rotation games 100x more than 8-ball, so not a suprise. As Poolmanis said, 8-ball requires more short shot finesse and more nuanced tactical planning which can be weird at first when coming...
  15. Oikawa

    Aiming very close cuts

    I have tried (hundreds of shots) both double the distance and the aforementioned edge connecting method, but they are less reliable for me for tougher shots, than the two methods I mentioned in the OP (pure feel, and angle calculation). Might be poor 3D visualization skills or just a lack of...
  16. Oikawa

    Aiming very close cuts

    How do you aim very close cut shots? Do you have some different method for them, or visualize and execute them just like any shot? Image of the types of shot I'm talking about: They are a big weakness of mine, so I'm looking for inspiration of some system, method or trick for them. I aim...
  17. Oikawa

    One-rail kick power/spin choices for smallest margin of error

    With the mirror system, I almost always aim into a fractional point between diamonds. After standing away from the table, pointing the cue from the mirror point towards the cueball, I observe where that line crosses the diamond line, and memorize it, sometimes as a number, decimal or fraction...
  18. Oikawa

    One-rail kick power/spin choices for smallest margin of error

    During today's practice session, I did some one-rail testing with two different methods that I found the most promising for the most common range of shot angles: 1. Top spin, soft rolling speed, using the diamond line as a mirror 2. Top spin, varying shot speed by a combination of knowledge and...
  19. Oikawa

    One-rail kick power/spin choices for smallest margin of error

    First of all, I would tell that I am not an instructor or a pro, and that everything I say should be taken with a grain of salt. With that clear, I would ask what you already know, and what you want to learn. If you were a beginner, I would start by saying that learning one rail kicks well is...
  20. Oikawa

    One-rail kick power/spin choices for smallest margin of error

    From this thread, to not repeat myself or others too much, I'll just say that there's very knowledged people on here and I appreciate all the information and opinions that have been posted this far. In general, all sorts of things. Some systems, some principles, some intuition, some knowledge...
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