Here are some break statistics from the 2019 Derby City Classic's Diamond Bigfoot 10-Ball Challenge played January 25-28, 2019 at the Horseshoe Southern Indiana in Elizabeth, Indiana with pay-per-view streaming by Accu-Stats. This was an invitational 16-man, single-elimination event won by Chang Jung-Lin.
Conditions -- The conditions for this event included:
The event's 15 matches (283 games), all of which were streamed from the same table, were as follows. The figures in parentheses are the Accu-Stats Total Performance Averages (TPA), as calculated by Accu-Stats and shown on the stream.
Fri., Jan. 25 (Round 1)
Overall results
Here's a more detailed breakdown of the 283 games (for match winners and losers combined).
Break-and-run games -- The 79 break-and-run games represented 28% of all 283 games, 50% of the 158 games won by the breaker, and 39% of the 202 games in which the break was successful (made a ball and didn't foul).
With alternating breaks, B&R "packages" of the normal type are not possible. But we can still look at the breaks of a given player and see how many he ran on his own successive breaks, and we can call these "alternate-break packages." The 79 break-and-run games consisted of 1 alternate-break 4-pack (by Filler), 5 alternate-break 3-packs (2 by Filler and 1 each by Deuel, Orcollo, and Van Boening), 8 alternate-break 2-packs, and 44 singles.
10-balls on the break -- The 10-ball was made on the break 1 time (0.4% of the 283 breaks), but it was immediately spotted (with the breaker continuing to shoot) rather than counting as a win.
Conditions -- The conditions for this event included:
- Diamond 10-foot table with standard pro-cut pockets (4½" corners) and Simonis 860 cloth;
- Cyclop Hyperion balls with the red-spots-and-diamonds cue ball;
- Accu-Rack Pro10 racking template;
- rack your own (1-ball on the spot, 2-ball and 3-ball on the back corners) and alternate breaks from anywhere behind the head string;
- jump cues not allowed and jumping with break cues not allowed;
- foul on all balls;
- all slop counts (except spot any 10-ball made on the break); and
- 40-second shot clock with one automatic extension per player per rack.
The event's 15 matches (283 games), all of which were streamed from the same table, were as follows. The figures in parentheses are the Accu-Stats Total Performance Averages (TPA), as calculated by Accu-Stats and shown on the stream.
Fri., Jan. 25 (Round 1)
Dennis Orcollo (.868) defeated Chris Melling (.872) 11-10
Corey Deuel (.894) d. Mika Immonen (.895) 11-10
Francisco Bustamante (.882) d. John Morra (.827) 11-9
Joshua Filler (.919) d. Lee Vann Corteza (.839) 11-8
Sat., Jan. 26 (Round 1, continued)Jayson Shaw (.927) d. Konrad Juszczyszyn (.690) 11-2
Fedor Gorst (.880) d. Alex Pagulayan (.825) 11-9
Chang Jung-Lin (.883) d. Eklent Kaçi (.838) 11-7
Shane Van Boening (.913) d. Roberto Gomez (.865) 11-7
Sun., Jan. 27 (Round 2)Orcollo (.874) d. Deuel (.787) 11-5
Filler (.850) d. Bustamante (.807)11-8
Gorst (.902) d. Shaw (.845) 11-10
Chang (.933) d. Van Boening (.876) 11-9
Mon., Jan. 28 (Rounds 3 and 4 -- semifinals and finals)Filler (.956 -- best of the event) d. Orcollo (.915) 11-8
Chang (.920) d. Gorst (.810) 11-7
Chang (.922) d. Filler (.878) 11-9
Overall results
■ Successful breaks (made at least one ball and did not foul) -- 71% (102 of 144) for match winners, 72% (100 of 139) for match losers, and 71% (202 of 283) in total
■ Breaker won the game -- 64% (92 of 144) for match winners, 47% (66 of 139) for match losers, and 56% (158 of 283) in total
■ Break-and-run games -- 33% (47 of 144) for match winners, 23% (32 of 139) for match losers, and 28% (79 of 283) in total
Here's a more detailed breakdown of the 283 games (for match winners and losers combined).
Breaker made at least one ball and did not foul:
Breaker won the game: 125 (44% of the 283 games)
Breaker lost the game: 77 (27%)
Breaker fouled on the break:
Breaker won the game: 6 (2%)
Breaker lost the game: 10 (4%)
Breaker broke dry (without fouling):
Breaker won the game: 27 (10%)
Breaker lost the game: 38 (13%)
Therefore, whereas the breaker won 56% (158 of 283) of all games,
He won 62% (125 of 202) of the games in which he made at least one ball on the break and did not foul.
He won 38% (6 of 16) of the games in which he fouled on the break.
He won 42% (27 of 65) of the games in which he broke dry but did not foul.
He won 41% (33 of 81) of the games in which he either fouled on the break or broke dry without fouling.
Break-and-run games -- The 79 break-and-run games represented 28% of all 283 games, 50% of the 158 games won by the breaker, and 39% of the 202 games in which the break was successful (made a ball and didn't foul).
With alternating breaks, B&R "packages" of the normal type are not possible. But we can still look at the breaks of a given player and see how many he ran on his own successive breaks, and we can call these "alternate-break packages." The 79 break-and-run games consisted of 1 alternate-break 4-pack (by Filler), 5 alternate-break 3-packs (2 by Filler and 1 each by Deuel, Orcollo, and Van Boening), 8 alternate-break 2-packs, and 44 singles.
10-balls on the break -- The 10-ball was made on the break 1 time (0.4% of the 283 breaks), but it was immediately spotted (with the breaker continuing to shoot) rather than counting as a win.
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