Planning for a new table, and the table will have 60" of clearance all the way around (from the playing surface edge). Might be able to get 61".
Except in one corner of the table, there is a china hutch planned that is low (and not yet purchased). There's ample room to stand and shoot, but we are having trouble finding one that is completely below the table height (which will be 31" not 32" in this case).
So here's the question -- do I really need to plan for the hutch to be under 31", or is it reasonable to assume some angle, and still not get in the way of normal play?
For example, if the hutch is at (say) 50" away from the corner of the table (instead of 60"), can it be at 34" high and still be OK? 33?
My wife is pushing for a wide hutch, which intrudes more into the space. I have blue tape all over the floor for various combinations, but where I am stuck is a practical answer for how high is too high. Certainly 31" is fine -- but is something slightly higher than the table, and if so how much higher?
Angle or an example height, either, would help -- I can do the trig to convert.
Except in one corner of the table, there is a china hutch planned that is low (and not yet purchased). There's ample room to stand and shoot, but we are having trouble finding one that is completely below the table height (which will be 31" not 32" in this case).
So here's the question -- do I really need to plan for the hutch to be under 31", or is it reasonable to assume some angle, and still not get in the way of normal play?
For example, if the hutch is at (say) 50" away from the corner of the table (instead of 60"), can it be at 34" high and still be OK? 33?
My wife is pushing for a wide hutch, which intrudes more into the space. I have blue tape all over the floor for various combinations, but where I am stuck is a practical answer for how high is too high. Certainly 31" is fine -- but is something slightly higher than the table, and if so how much higher?
Angle or an example height, either, would help -- I can do the trig to convert.