what is one pro and con of 9 ball. pro - if ur playing well, it feels awesome to run balls. cons - when u suck, ur sitting and its frustrating.
pro and con of 1 pocket. pro - it's a chess match. con - slow as **** sometimes.
introducing a new pool game which reduces the cons of both 9b and 1p, while maintaining the pros.
15 balls racked - each players plays rotation from either end of rack.
P1 breaks - P1 then starts to play rotation from the 1ball or 15ball.
if P1 misses, then P2 starts to play rotation from the other side of the rack
the default end of game is when either player pockets total of 8 balls.
this is designed to be contrary to 9b, when, for example, P1 breaks and runs out to 8 and misses 9 and then P2 only has to make one total ball and win when P1 did most of the work.
in this game, both players have to pocket the same number of balls (can be changed for handicap).
the strategy is harder to explain in words, but it will be more involved than 9b and different than 1p
scratch
if lowest # ball is not hit by P1 or highest # ball for P2
no rail
pocketing cue ball
cue ball goes off table
penalty for scratch
one ball gets spotted, if you don't have any, then one is owed.
ball in hand for other player
3 consecutive scratches is a loss
combinations
can be played with the other side of rack as long as the appropriate side of rack # ball is hit first
all balls stay down regardless of the # of the ball if above is met - it is counted towards the total ball count.
for example, P1 hits 4ball and combos the 13ball, then P1 keeps 13 ball for his ball count.
the table gets crowded in the beginning, therefore a lot of safeties and strategy may be needed.
it's a longer game than 9b, but can be shorter than 1p games.
what you think?
pro and con of 1 pocket. pro - it's a chess match. con - slow as **** sometimes.
introducing a new pool game which reduces the cons of both 9b and 1p, while maintaining the pros.
15 balls racked - each players plays rotation from either end of rack.
P1 breaks - P1 then starts to play rotation from the 1ball or 15ball.
if P1 misses, then P2 starts to play rotation from the other side of the rack
the default end of game is when either player pockets total of 8 balls.
this is designed to be contrary to 9b, when, for example, P1 breaks and runs out to 8 and misses 9 and then P2 only has to make one total ball and win when P1 did most of the work.
in this game, both players have to pocket the same number of balls (can be changed for handicap).
the strategy is harder to explain in words, but it will be more involved than 9b and different than 1p
scratch
if lowest # ball is not hit by P1 or highest # ball for P2
no rail
pocketing cue ball
cue ball goes off table
penalty for scratch
one ball gets spotted, if you don't have any, then one is owed.
ball in hand for other player
3 consecutive scratches is a loss
combinations
can be played with the other side of rack as long as the appropriate side of rack # ball is hit first
all balls stay down regardless of the # of the ball if above is met - it is counted towards the total ball count.
for example, P1 hits 4ball and combos the 13ball, then P1 keeps 13 ball for his ball count.
the table gets crowded in the beginning, therefore a lot of safeties and strategy may be needed.
it's a longer game than 9b, but can be shorter than 1p games.
what you think?