With all the talk of "who can beat who, etc.", how about a game of "mirror image pool" (for lack of a better name).
With today's technology, it ISN'T impossible to create things that are "identical" duplicates" or "mirror images" of other things. With today's cameras and computers it ISN'T rocket science (but it would take some cash).
That being said, I think the PERFECT way to differentiate between players is for them to be graded on "identical" tasks.
Player 1 is up first.
- He breaks and goes as far as he can. That could be anything from scratching on the break and his turn being over to running perpetual racks, and "anything" in between. When his turn is over, player 2 is given a "mirror image" of how the balls were laid out immediately after the break shot. If he goes "FURTHER" than Player 1, he gets a point.
Once Player 2 has now won or missed, he breaks and goes as far as he can. Then Player 1 is given the same layout that Player 2 left after he broke and now he must go "FURTHER" than Player 2 went in order to get a point for himself. Otherwise the opponent would receive another point.
Game repeats using the same cycles as above until the Player that reaches a certain number of points is declared the winner (race to 25 for example).
There is no way to say this isn't fair. Both players have broke, both players have played the others identical layouts and the person who got the the finish line first is the WINNER.
And there would only be ONE point per game, NO MATTER if you ran 10 racks before you missed. That is considered ONE TURN at bat. If the other player runs NONE or 100 when it is his turn it is still considered ONE point if he BEAT whatever you did.
I haven't really put a lot of thought into this game (as you can probably gather by now), but I think it would prove INTERESTING. It would kind of be like playing "H O R S E" on the basketball courts in the old days. You do something and the other guy has to "match" or "beat" it until somebody is declared the winner.
With today's technology, it ISN'T impossible to create things that are "identical" duplicates" or "mirror images" of other things. With today's cameras and computers it ISN'T rocket science (but it would take some cash).
That being said, I think the PERFECT way to differentiate between players is for them to be graded on "identical" tasks.
Player 1 is up first.
- He breaks and goes as far as he can. That could be anything from scratching on the break and his turn being over to running perpetual racks, and "anything" in between. When his turn is over, player 2 is given a "mirror image" of how the balls were laid out immediately after the break shot. If he goes "FURTHER" than Player 1, he gets a point.
Once Player 2 has now won or missed, he breaks and goes as far as he can. Then Player 1 is given the same layout that Player 2 left after he broke and now he must go "FURTHER" than Player 2 went in order to get a point for himself. Otherwise the opponent would receive another point.
Game repeats using the same cycles as above until the Player that reaches a certain number of points is declared the winner (race to 25 for example).
There is no way to say this isn't fair. Both players have broke, both players have played the others identical layouts and the person who got the the finish line first is the WINNER.
And there would only be ONE point per game, NO MATTER if you ran 10 racks before you missed. That is considered ONE TURN at bat. If the other player runs NONE or 100 when it is his turn it is still considered ONE point if he BEAT whatever you did.
I haven't really put a lot of thought into this game (as you can probably gather by now), but I think it would prove INTERESTING. It would kind of be like playing "H O R S E" on the basketball courts in the old days. You do something and the other guy has to "match" or "beat" it until somebody is declared the winner.