Paul_#_
Well-known member
The miscue limit is the furthest distance from cue-ball center that player can hit without miscuing. The distance is generally accepted to be one-half a billiard-ball radius or 9/16" (14.3mm) or 0.5R. Some billiard-ball stripes are that width. For beginners, a more practical miscue limit may be between 0.4 to 0.45R. DrDave found a maximum miscue limit of 0.55R.
The Rempe training ball shows an area to apply spin that has a miscue limit of 0.7R. It instructs players hit the Rempe ball and to note chalk marks to determine where spin was applied. That's a disaster, though, for beginners who would miscue hitting the ball at about 0.5R length and for experienced players above 0.55R. Rempe's instructions should state that miscues are likely when cue-tip chalk smudges from contacting training ball occur at markings above 3.2 (that is, at 0.5R).
The CueSight Training ball instructs players to “stay inside the white circle and you will not miscue” (see ball between the elephant and Rempe balls below). That white circle can mean hitting the cue ball at 0.61R — impossible to reach for beginners or DrDave. It should state that players should hit the ball within 0.5R --- that is about 3mm inside the white circle (this is the outer-most small circle --- see photo below).
The Elephant training ball is fine --- it has a red circle that corresponds to a 0.5R. Its' area for applying spin is much smaller than CueSight's or Rempe's. I, a beginner, miscued hitting its red circle, but that’s me and not Elephant Ball's fault.
Experienced players --- not beginners --- know about some of this. A DrDave video shows a Rempe ball miscuing well within the zone that supposedly could be used for spin (0.6R; see photo below). When YouTuber Ron the Pool Student uses a Rempe ball to show where to hit to add spin, he hits well below the maximum that supposedly could be used to apply spin. In photo below, Ron shows a tip contacting the Rempe ball at a Rempe 3 marking that corresponds to a distance of 0.5R. The tip covers a zone from Rempe markers 2 to 5. Since tip contact would be on the left half of the tip, actual contact would be at about 3.
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The Rempe training ball shows an area to apply spin that has a miscue limit of 0.7R. It instructs players hit the Rempe ball and to note chalk marks to determine where spin was applied. That's a disaster, though, for beginners who would miscue hitting the ball at about 0.5R length and for experienced players above 0.55R. Rempe's instructions should state that miscues are likely when cue-tip chalk smudges from contacting training ball occur at markings above 3.2 (that is, at 0.5R).
The CueSight Training ball instructs players to “stay inside the white circle and you will not miscue” (see ball between the elephant and Rempe balls below). That white circle can mean hitting the cue ball at 0.61R — impossible to reach for beginners or DrDave. It should state that players should hit the ball within 0.5R --- that is about 3mm inside the white circle (this is the outer-most small circle --- see photo below).
The Elephant training ball is fine --- it has a red circle that corresponds to a 0.5R. Its' area for applying spin is much smaller than CueSight's or Rempe's. I, a beginner, miscued hitting its red circle, but that’s me and not Elephant Ball's fault.
Experienced players --- not beginners --- know about some of this. A DrDave video shows a Rempe ball miscuing well within the zone that supposedly could be used for spin (0.6R; see photo below). When YouTuber Ron the Pool Student uses a Rempe ball to show where to hit to add spin, he hits well below the maximum that supposedly could be used to apply spin. In photo below, Ron shows a tip contacting the Rempe ball at a Rempe 3 marking that corresponds to a distance of 0.5R. The tip covers a zone from Rempe markers 2 to 5. Since tip contact would be on the left half of the tip, actual contact would be at about 3.
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