Jeff said:There are lots reasons to lay up. Say you can make the 3 (but tough to get in the right place for the 4) but you have to make the 4 and break the 5 out of a pack. Do you make the 3 and hope to get in the right place so you can make the 4 and get the breakout you want, or do you make the 3 and try to hook the 4 if you don't get in the right place?
If you have a better chance of hooking him on the 3 rather than the 4, then why make it and screw yourself if you don't get in the right place. Even if you don't hook him, you're going to put it in a place that will make it tough for him to put a run together.
If the ONLY objective is to make the nine, then it doesn't matter how many of the other balls you make. I don't care if the other guy makes seven or eight balls as long as I make the last one.
At least that's what I was thinking. Turns out it's better to make the 3 and 4 even if you don't get in the right place because that's two points.
I'm not following you here. I don't know what ball you're shooting on nor do I really care.
Here is a simple philosophy that you should consider: Either you pocket the ball or you play safe. When you do play safe, make sure they can't pocket the ball. In fact, it's best when they're jumping, kicking or curving. If your intent is not to run out then your intent should be to safe with the hopes of receiving ball-in-hand as a result.
If you feel that allowing your opponent to clear the table for you is good strategy, I would strongly recommend that you keep this game on a casual level. I don't care if there is a problem down the road or whatever. There is almost always an offensive or defensive solution better than allowing your opponent to address it.
I'm sorry for being blunt but this is D-level stuff. I hope the people that use this forum have aspirations higher than this.