Here are some aggregate break statistics from the 2022 Medalla Light Puerto Rico Open 10-Ball event played November 15-18 at the Puerto Rico Convention Center in San Juan, Puerto Rico. Streaming was free on Billiard TV and on YouTube. This was the last of the 6 events planned for this year's CSI/Predator US Pro Billiard Series. The main commentators were Jim Wych, Mark White, Tim De Ruyter, and Tony Robles. Carlo Biado won the event, defeating Daniel Maciol in the final match.
This was a 128-player event with double-elimination down to 32 players (16 on the winners' side and 16 on the one-loss side). A random draw then matched one player from each side against each other, with single-elimination play from that point to the conclusion. Each match was two races to 4. If the same player won both races, he won the match. If the two races to 4 were split, a shootout determined the winner. The stats are for all 21 matches streamed on the two feature tables (Tables 1 and 2), excluding all matches from the women's event. Nine of these matches ended with a shootout. These 21 matches represented 8.9% of the total of 236 matches (239 scheduled less 3 forfeits) played in the event.
The conditions for the streamed matches included:
The 21 streamed matches (254 games) were as follows. Matches 1 through 16 were in the double-elimination stage, and matches 17-21 in the single-elimination stage.
Tues. November 15, 2022
Wed. Nov. 16
Thurs. Nov. 17
Fri. Nov. 18
Overall results
Successful breaks (made at least one ball and did not foul):
Breaker won the game:
Break-and-run games on all breaks:
Break-and-run games on successful breaks (made at least one ball and did not foul):
Here's a breakdown of the 254 games (for match winners and losers combined).
Break-and-run games -- The 35 break-and-run games represented 14% of all 254 games, 32% of the 108 games won by the breaker, and 31% of the 114 games in which the break was successful (made a ball and didn't foul).
The 35 break-and-run games consisted of 3 2-packs (1 each by Chang YL, Atencio, and Biado), and 29 singles. No one in these 21 matches broke and ran more than 2 games in a row.
Two matches contained 5 B&Rs, none had 4, 2 matches had 3 B&Rs, 6 matches had 2 B&Rs, 7 matches had 1 B&R, and 4 matches had no B&Rs.
10-Balls on the break -- 2 (0.8% of the 254 breaks); they were spotted.
Average times -- The average elapsed time for the two races to 4 in each match was about 79 minutes, or 6.5 minutes per game. The elapsed time was measured from the lag until the winning ball was made in the second race to 4 (i.e., shootouts not included), so it includes time for racking and commercial beaks. These breaks, about one minute for some and two minutes for others, often occurred after every two or three games and between races. They occurred in all matches on Table 1 (11 matches) but only during player timeouts on Table 2 (10 matches). So I thought the average minutes per game would be higher on Table 1 than Table 2, but it was the opposite, at 6.3 and 6.7, respectively.
The average elapsed time for the 9 shootouts (excluding the commercial breaks that preceded some of them) was about 6½ minutes, or about 44 seconds per shot for the 80 shots taken in those shootouts.
This was a 128-player event with double-elimination down to 32 players (16 on the winners' side and 16 on the one-loss side). A random draw then matched one player from each side against each other, with single-elimination play from that point to the conclusion. Each match was two races to 4. If the same player won both races, he won the match. If the two races to 4 were split, a shootout determined the winner. The stats are for all 21 matches streamed on the two feature tables (Tables 1 and 2), excluding all matches from the women's event. Nine of these matches ended with a shootout. These 21 matches represented 8.9% of the total of 236 matches (239 scheduled less 3 forfeits) played in the event.
The conditions for the streamed matches included:
- Predator Apex 9-foot table (4¼" corner pockets);
- Predator Arcadia cloth (blue);
- Predator Arcos II balls, including a black-triangles cue ball;
- Predator Arena lights;
- referee racks using a Predator Aerorack triangle rack, with the 1-ball on the spot (2-ball and 3-ball need not be on the back corners);
- winner breaks from anywhere behind the head string;
- call shots (but not safes), with the opponent having a choice of shooting or passing it back after a ball is pocketed illegally;
- early combinations or caroms on the 10-ball, if called, are game winners;
- a 10-ball made in any pocket on a break is spotted (not a game win);
- jump cues allowed;
- foul on all balls;
- 3-foul rule in effect (did not occur);
- 30-second shot clock (60 seconds after the break and after a push out) with one 30-second extension allowed per player per game; and
- lag for opening break.
The 21 streamed matches (254 games) were as follows. Matches 1 through 16 were in the double-elimination stage, and matches 17-21 in the single-elimination stage.
Tues. November 15, 2022
1. Chang Jung-Lin defeated Marco Teutscher 4-3, 4-3
2. Roberto Gomez d. Chang Yu-Lung 4-2, 4-3
3. Denis Grabe d, Ko Pin Yi 4-2, 4-2
4. Johann Chua d. Mieszko Fortunski 3-4, 4-0, shootout
5. Ko Ping Chung d. Aloysius Yapp 4-1, 4-1
Wed. Nov. 16
6. Akeksa Pecelj d. Tyler Styer 4-3, 4-3
7. Petri Makkonen d. Roberto Gomez 4-3, 2-4, shootout
8. Sanjin Pehlivanovic d. Konrad Juszczyszyn 4-3, 4-1
9. Carlo Biado d. Yukio Akagariyama 4-1, 4-2
10. Johann Chua d. Wiktor Zielinski 4-3, 1-4, shootout
11. Ko Pin Yi d. Alex Kazakis 4-2, 3-4, shootout
12. Wu Kun Lin d. Liu Ri Teng 4-1, 4-2
Thurs. Nov. 17
13. Bader Alawadhi d. Alan Rolon Rosado 4-2, 4-1
14. Francisco Sanchez-Ruiz d. Alex Pagulayan 4-2, 4-2
15. Joshua Filler d. Chang JL 1-4, 4-2, shootout
16. Ko PY d. Styer 1-4, 4-3, shootout
17. Naoyuki Oi d. Filler 4-3, 1-4, shootout
18. Biado d. Chua 4-1, 4-3
Fri. Nov. 18
19. Daniel Maciol d. Ko PY 4-3, 2-4, shootout (Semifinal)
20. Biado d. Jesus Atencio 4-2, 3-4, shootout (Semifinal)
21. Biado d. Maciol 4-1, 4-3 (Final)
Overall results
Successful breaks (made at least one ball and did not foul):
Match winners -- 45% (62 of 137)
Match losers -- 44% (52 of 117)
Total -- 45% (114 of 254)
Breaker won the game:
Match winners -- 51% (70 of 137)
Match losers -- 32% (38 of 117)
Total -- 43% (108 of 254)
Break-and-run games on all breaks:
Match winners -- 15% (20 of 137)
Match losers -- 13% (15 of 117)
Total -- 14% (35 of 254)
Break-and-run games on successful breaks (made at least one ball and did not foul):
Match winners -- 32% (20 of 62)
Match losers -- 29% (15 of 52)
Total -- 31% (35 of 114)
Here's a breakdown of the 254 games (for match winners and losers combined).
Breaker made at least one ball and did not foul:
Breaker won the game: 63 (25% of the 254 games)
Breaker lost the game: 51 (20%)
Breaker fouled on the break:
Breaker won the game: 2 (1%)
Breaker lost the game: 11 (4%)
Breaker broke dry (without fouling):
Breaker won the game: 43 (17%)
Breaker lost the game: 84 (33%)
Therefore, whereas the breaker won 43% (108 of 254) of all games,
He won 55% (63 of 114) of the games in which the break was successful (made at least one ball and did not foul).
He won 32% (45 of 140) of the games in which the break was unsuccessful (fouled or dry).
Break-and-run games -- The 35 break-and-run games represented 14% of all 254 games, 32% of the 108 games won by the breaker, and 31% of the 114 games in which the break was successful (made a ball and didn't foul).
The 35 break-and-run games consisted of 3 2-packs (1 each by Chang YL, Atencio, and Biado), and 29 singles. No one in these 21 matches broke and ran more than 2 games in a row.
Two matches contained 5 B&Rs, none had 4, 2 matches had 3 B&Rs, 6 matches had 2 B&Rs, 7 matches had 1 B&R, and 4 matches had no B&Rs.
10-Balls on the break -- 2 (0.8% of the 254 breaks); they were spotted.
Average times -- The average elapsed time for the two races to 4 in each match was about 79 minutes, or 6.5 minutes per game. The elapsed time was measured from the lag until the winning ball was made in the second race to 4 (i.e., shootouts not included), so it includes time for racking and commercial beaks. These breaks, about one minute for some and two minutes for others, often occurred after every two or three games and between races. They occurred in all matches on Table 1 (11 matches) but only during player timeouts on Table 2 (10 matches). So I thought the average minutes per game would be higher on Table 1 than Table 2, but it was the opposite, at 6.3 and 6.7, respectively.
The average elapsed time for the 9 shootouts (excluding the commercial breaks that preceded some of them) was about 6½ minutes, or about 44 seconds per shot for the 80 shots taken in those shootouts.