Direct and Indirect aiming

duckie

GregH
Silver Member
There are to categories of aiming, direct and indirect. Direct aiming is when the CB has a direct path to the OB and the OB has a direct path to the pocket, or where ever you want the OB to go.

As an example, a simple straight in shot is direct aiming or any cut shot.

Indirect aiming is when there is no direct path to the object ball or a direct path to the pocket for a OB.

Some examples, banks, CB going rail first because a ball blocks the path to the OB needed to be made, combos, and caroms.

All aiming systems needs to address these two categories of aiming. Direct aiming is pretty simple and straight forward. Indirect aiming not so much so.

Indirect aiming is more prone to be affected by playing conditions then direct. How the rails play, how the balls react to each other, englished used and so on.

There is no aiming system that can compensate for these variables because theses variables change from table to table and even doing the time you are at the table. Balls warm up, they play different. Gets hots in the room, th table plays different and so on.

Feel is the only way to know when and how much adjustment is needed. Feel is the only way of knowing how much to hit a ball based on the current shot and playing conditions.

Feel is the only real way to know how a table banks. Feel is the only way to know how the balls are reacting to spin and speed.

Feel is the only way to know how fast or slow the table is playing.

Aiming at is highest level is pure feel. No system can give you the feel needed.

What does feel have to do with direct and indirect aiming, everything. Feel in aiming is knowing, based on current playing conditions, where to put the CB to make to the OB go where you want. Feel in a indirect aiming is knowing how the playing conditions is gonna affect to OB's, then adjusting your aim.

Show me one aiming system that includes the playing conditions and direct and indirect aiming, well there is one.....ghost ball.

Examples of systems that are direct aiming only......fractional, back of the ball, basically any system that requires a direct path to the OB as part of the aiming process.

I'd love to see someone explain using fractional when the CB has to go to a rail first then on to the OB. The aiming systems glorified on here are geared for direct aiming only and not so much for indirect aiming.

Focusing only on direct aiming limits your depth of shots that can be used and at times, the best shot to do for the table layout. Rail first is a good example. Sometimes a ball close to or in the pocket does not always offer the best angle for getting on the next shot. By going rail first, you can create the angle needed to get the CB in position for the next shot.

Of course.....this is all from a no name banger, as such really isnt useful because it's free.
 
Of course there is no magic system for every type of shot. That should be common sense. An aiming system's fundamental purpose is to get you to the shot line for the given shot. The correct center-ball shot line is a very solid base line. Everything beyond that (speed, spin, cloth, humidity, etc.) requires your own experience and judgement in connection with the shot line. Again, common sense. If you are any good, ~95% of shots in pool require very little variation from the center-ball shot line, so aiming systems are in fact quite useful. For these "indirect" shots, there are plenty of strategies and methods for them. You bring a bag of tools, not a Ronko shot-a-matic. So in other words, no one is really listening to this cloud of smoke, as this is already understood.
 
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