EDGEX: a new aiming system -- by Salux

salux

AzB Silver Member
Silver Member
Hi all,
I present a new aiming system based on my previous one "Salux" but easier and no pivot mechanics.
Please tell me your comments in this thread.

Normally I put the tip of the cue under the A point and then shift the bridge and the cue to the center of CB.

Looking forward to hearing you.
Salux

View attachment EDGEX.zip
 
The main advantages of my aiming are
1. No pivot
2. Simple finding of line of aim. No guess. You should find point A on CB
3. Use ALWAYS the outer edge of the OB as target on every shot except for straight ones.

I dont have snagit on my pc at the moment but I'll try to take a picture...
Cheers
Salux
 
I don't have Microsoft Office on this laptop.
Can you post a picture?
Thanks

here you go
i hope its ok with salux
if not ...tell me salux and i will delete the post
this is salux system
not me...
..............
.........
edgex1.jpg

edgex2.jpg

edgex3.jpg
 
Many thanks BBB I have no wideband internet with me at the moment.
I just want to add that once you have determined point A my aiming is always to push A towards the edge of OB. Unfortunately it doesnt work for straight shots.
I upload two vids on my youtube channel.
Hope to hear from you.
 
Step 3 requires a parallel shift of the cue that can be difficult for you must move the bridge so that the tip is now at center CB and at the same time the grip hand must move the same distance to the side.

If one doesn't, it may result in a slight overcut.

This is similar to CP2CP aiming that works for straight in and thick cuts.

Be well.
 
The description is for a beginner. After you have understood the principle it's sufficient to determine A point and push the A towards the edge. Please see my videos.

This image demonstrates the physical principle behind the aiming system.
1471163462761401084409.jpg

The red ball is the ghost ball. The 9 ball is the CB and the 10 ball is the OB.
The 9 mark on the ball is aligned to the corner pocket. The 10 mark on the ball is the contact point to pocket the 10 ball.
As you can see the 9 mark is perfectly aligned to the 10 mark when the 9 ball is aligned to the ghost ball. So it's sufficient to align the 9 mark to the edge of the 10 ball to pocket that ball.
Cheers
 
To find A automatically

There is no automatic method to find A. You should see it on the top of CB circumference.

Last remark: once found A, you can use also the pivot technique on backend hand instead of shift cue and bridge. But I discourage it. The shift is much more effective.
Cheers
Salux
 
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Hello, salux. Thanks for working to try to find new methods. I saw your older pivot version last night, and I haven't gotten to a table to try it out yet, but it looks very interesting. However this newer version, in an effort to simplify your system even further, I don't believe holds as much promise. I believe the pivot of your original system is what makes it interesting for all distances and angles, since it seems to self correct for ball distances.

The reason I don't think the newer system is as promising is the following:
Look at the object ball in your original diagram and move it all the way to the rail while leaving the cue ball where it is. Point A is the same and the object ball edge has barely changed but the shot has become a thinner cut. The parallel shift would be almost exactly the same as your original image below, so one of those two shots has to miss.

As LAMas has pointed out, the good old contact point to contact point method is very similar and perfectly accurate for all shots anywhere on the table. I know you're looking for simplicity, but I believe that this new system doesn't compare to the old CP2CP, and your original pivoting system is the special one.

Thanks for your efforts. Fun stuff! And I look forward to trying both of them at the table next week.
 
Many thanks for your interest in my system. I'll try during this week to verify what you said and I'll respond.
Cheers
 
I'm glad to help. Here is a quick illustration of the error I'm referring to. Point A doesn't change on the measle cue ball. Two white ghost balls are in line with the corner pocket behind both the yellow and red object balls. With the edgex system, the parallel shift represented by the solid red line comes up short of the center of the ghost ball for the red object ball. So the red ball would be driven into the rail rather than pocketed. This is why I believe your original pivot is essential.

(Yellow and Red dashed lines represent point A to edges of object balls.)

Edgex Error.jpg
 
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Hi Bluepepper,

I tested your configuration and it works for me. Even if the point A is the same, the perception is different because of the parallax the edge of the OB if different!

To help in my system you can visualize the point A towards the pocket then put the tip of the cue behind and move your body so that the tip of the cue across the diameter of the CB (ie point A) is aligned to the edge.
In other words the tip of the cue helps to align A to the edge crossing through the center of the CB:

20161106_175618.jpg

Here the 14ball is the CB and the spot is towards the pocket across the line A.
The tip is opposite of the A point behind it. The line C bisecting the CB connects A to the tip of the cue.

Let me know,

Cheers,
 
Hi salux. I did give your two systems a try the other day, and I had a hard time making them work. I'll try again this week.

But here is something to consider to emphasize my point. For any shot other than a straight-in shot, the actual contact point on the cue ball (that will make contact with the object ball at collision) is going to be located in an area thinner on the cue ball than your "point A". For this reason, any severe cuts have to miss on the thick side, because the edge of the object ball that you are referencing is the edge that has to be contacted.

Also, just from trying to picture it in my mind, any cut angle close to nearly straight in can't work either, because the parallel shift would be excessive and would make the shots miss on the thin side.

Therefore, there is probably a range of angles in the middle somewhere where the system may work.
 
Hi Bluepepper,
I cannot understand: you tested both my systems and didn't work?

The "A" point is the intersection of the CB to the pocket: it's a point! Not an area.
The picture depicts an area to better understand the concept:)

Anyway, the EDGEX system should work even in very thin shots because the translation of the bridge in much wider than in thick shots.
The point here is that no matter what you do with your cue, you should always connect the edge and A point during the aiming and contact them during the impact.
Obviously on straight shots or semi-straight you should use the center of OB instead.

Cheers,
 
I'm sorry. I'm having a hard time following your pictures. You say that line C that bisects the cue ball connects point A to the tip of the cue, but where is line C in your instructions for your system? And why is the cue aligned to what looks like nowhere? It isn't pointing at the object ball and isn't centered on the cueball. I just don't understand.
 
Thanks, LAMas. I followed the original system with the pivot. Salux has been trying to explain why the edgex version with the parallel shift works, but I have had a hard time following. Why is there a line bisecting the cueball, and why is it shown in his latest picture to be pointed somewhere between the pocket and the object ball? And why is the cue pointed where it's pointing?
 
Hey guys it seems there is great confusion:

1) Lamas is explaining you the SALUX system (my first PIVOT system)
2) in this thread I'm explaining the second system EDGEX (in this one you have to SLIDE the cue to the center of CB).

They are different!!!!

In the EDGEX I proposed a tip to aim:
-put the cue tip behind the A point
-pivot the tip while you move the body until you see A point connected to the edge of the OB. (The cue is pointing to nowhere. Who cares.)
-from that visual and with that cue angle, slide the cue to the center of CB. That's the real line of aim.

I hope to have cleared the point:)
 
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