Im going to tell you all for the last time, you do not aim thinner. It is very hard to explain in words, but if you have to aim thinner, why is it possible to cut in shots at 90 degrees or more? Here are a couple shots that I can do, you can do, Efren can do, anyone can do with an un-flawed stroke.
wei table
START(
%AD8W7%PO9Z0%QB0[3%WC6[5%XD5X5%YF0V5%ZP0Y9
)END
^that one is quite simple, and it can go in clean. The shot is 90 degrees.
START(
%AF6J1%Pg6O4%WC9Z5%XF4J8%YG4H9%Zf4O2
)END
^I saw Efren make this shot in a game of one pocket, it took me a few tries, but I made it.
START(
%Ag3X0%Bd2W4%Pl9Z5%WE5Z8%Xf2X1
)END
^ This is a demonstration of "bending" balls. The edge of the 2-ball is blocking the 1-ball's direct path to the pocket. In this case, you aim slightly thinner on the 1 ball, and will still make it.
I hope this helps you understand where I am coming from. What you are saying is that for every shot, you must "bend" balls. Let me explain to you, that shooting like this is not only aim, it is also how good you hit the cueball. Shooting on the "thinner" side of the balls is the incorrect way to become a consistent pool player. When you shoot thinner, you are shooting on a line that is very shaky, because the amount of "bend" or throw varies with every shot.
What I am trying to explain is that learning how to shoot on the "thicker" side of an object ball negates most "bend" or throw, making you more consistent. That is what I mean by compensation. Compensation to minimize bend.
If you HAVE to aim thinner for every shot to go on, how is it possible to make 90 degree cut shots? Set up a ghost ball, and notice that it is impossible for you to skim this ball at 90 degrees to make it. You have to aim slightly thicker to sink this shot, and you have to hit the cueball nice and clean with authority.
wei table
START(
%AD8W7%PO9Z0%QB0[3%WC6[5%XD5X5%YF0V5%ZP0Y9
)END
^that one is quite simple, and it can go in clean. The shot is 90 degrees.
START(
%AF6J1%Pg6O4%WC9Z5%XF4J8%YG4H9%Zf4O2
)END
^I saw Efren make this shot in a game of one pocket, it took me a few tries, but I made it.
START(
%Ag3X0%Bd2W4%Pl9Z5%WE5Z8%Xf2X1
)END
^ This is a demonstration of "bending" balls. The edge of the 2-ball is blocking the 1-ball's direct path to the pocket. In this case, you aim slightly thinner on the 1 ball, and will still make it.
I hope this helps you understand where I am coming from. What you are saying is that for every shot, you must "bend" balls. Let me explain to you, that shooting like this is not only aim, it is also how good you hit the cueball. Shooting on the "thinner" side of the balls is the incorrect way to become a consistent pool player. When you shoot thinner, you are shooting on a line that is very shaky, because the amount of "bend" or throw varies with every shot.
What I am trying to explain is that learning how to shoot on the "thicker" side of an object ball negates most "bend" or throw, making you more consistent. That is what I mean by compensation. Compensation to minimize bend.
If you HAVE to aim thinner for every shot to go on, how is it possible to make 90 degree cut shots? Set up a ghost ball, and notice that it is impossible for you to skim this ball at 90 degrees to make it. You have to aim slightly thicker to sink this shot, and you have to hit the cueball nice and clean with authority.