Ghost - Scoring with safeties

dirtypool40

I love this freakin' game
Silver Member
I know this has been discussed before, but here's my take on it.

I'm what I would guess is about a "B" player, an APA 7/8. I cannot (YET!) beat the 9-ball ghost on the tight 9' / Simonis 860 I like to practice on.

Still, flailing away at banks, jumps and flyers doesn't seem like great practice either, especially when he (the ghost) keeps beating me down.

Here's how I practice and it seems like it's a pretty good way to keep track of a lot of the various aspects, besides "missed or got out".

I play x amount of games, and each game record whether I:

Broke and Ran out (from the natural position of the cue ball after the break)

Ran out w/ BIH

Played a safety (and this is open to inpterpretation, and you have to be honest with yourself, call safety vs/ fluking safe after a miss etc, does it have to be a hook or is end to end, squared up safe?

Missed.


I like this game better than just flailing away at the ghost, because it brings in your decision making, and as skills develope, or you get in stroke a little more, find a good break spot or play on easier equipment, you can see how it effects the various percentages.

I've also been playing around with keeping score based on points for each of the above catagories. Something like:

Miss = -8

Safety = 4

Run out (BIH) = 6

Break and Run (as it lay) = 12


So the ghost "only" has misses to put up points with, but you can score with a decent safety.

I made the BIH run out, less than a miss, because unless you make mistakes, the ghost doesn't get to string racks, where if you start making balls, you might.

And if you learn to control whitey, and feel saucy, you can shoot from the cue ball position after the break (without BIH) for a chance at the juicy 12 point bonus for running out without BIH.

Should I put something in there for ending the rack early on a combination? Maybe 5 points?

Are the points values fair? How would you adjust them?

What d'ya think?
 
Last edited:
Yes.

Thank you.

I understand what the classic "vs. the ghost" is.:thumbup:

I have played the ghost the "classic" way for years off and on, with varying success and handicaps. Lately have been beating him on 8-footers, and even went 9-8 the other night on a 9-footer.

I like how it forces you to run out like your life depends on it.

This thread is about practicing by yourself, and still being accountable for decisions and execution.

I am sorry if I angered you by calling it "the ghost".

Perhaps, the "phantom" would incur less wrath.....:rolleyes:
 
one possibility I thought of, and for me it doesn't matter much because I don't threaten the ghost, is to try to play a good safety and call the game a draw if you execute a pretty good safe. Figuring if you play a decent safety against a ghost quality opponent, you don't figure to win every time. You shouldn't lose all the time though. Not a bad time to try to shoot your way out of it either. You get in some good practice that way and have incentive to try to play a good safe and some practice getting out of it.
 
Neil said:
No, I'm very sorry that you took it that way! I'm not angered in the least! I don't really know you at all, and a lot of times there is confusion on here on just what the ghost is. You are certainly entiled to practice any way you choose to.

No offense taken, bud. I was trying to be funny back. Owe you a beer someday. :smile:

I have been away from pool for about 15 years. My favorite way to practice was to break, and take ball in hand and REMOVE ONE BALL then try to run out.

It was how I got myself to stop playing sooooo many safeties and learn to run out. It got me to look at the rack, find the problems and then execute a plan.

Anyhoo, this thread, this idea of keeping score with safeties is just an idea I've had lately playing a "ghost-like" opponent. I've been going for "the out" too much lately, esp in tournaments on 8-footers where as a 7 it seems like everyone I play is getting the last 3 or last 4.

I wanted a way to encourage prudent decision making, but also press for that win.

Just an idea.....
 
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