How To Run A Grandom Tournament
https://sites.google.com/site/grandtourpromotions/
Twitter: @GrandTourPromo
Needed:
X- Raffle tickets. Either the duplicate kind or single is ok.
X- A place to play the match(es).
X- At least three willing participants, the more the better.
Recommended: (Not required.)
X- Internet access to use random.org for the drawing(s). They are a free third party random number generator, with many other options including conducting raffle drawings.
X- Camcorder to record the match(es) and award ceremony. Makes an excellent gift or purchase item after the event is completed.
X- Other prizes to be won by those participants who did not get drawn to play in a match. These don't need to be very expensive but having something for players to win is a nice addition for players to win without getting drawn for a match.
Step 1:
Decide on these things before selling the first ticket.
A. How many matches are you going to draw for?
B. What percentage of sales will each place pay? Remember that all places should pay something, and you should keep this in mind when deciding the number of matches. Also, don't forget to decide what percentage you will keep for running the tournament or to give to charity. (5-10% is reasonable, but more is taking too much.)
C. What game will be played and under what rules?
D. Where and when will the tickets go on sale? What will tickets cost? Where and when will the drawing take place?
Step 2:
After you've decided everything for Step 1, make a flyer detailing all the information for the prospective participants. Post your announcement in a number of locations to expose your event to the greatest number of interested players.
Step 3:
Sell tickets to willing participants. Encourage strong players to purchase more than the average player, and remind weaker players that even one ticket will give them a chance to win.
Step 4:
Conduct the drawing, either the old fashioned way (if you got the duplicate ticket kind) or by using the third party random.org to conduct the drawing (with random.org the single raffle tickets will work just fine.) Either way, you're almost done.
Step 5:
Direct the winning players to their match(es), and wait for the results. You may like to record the play of the matches if you have a camcorder, as these videos will make great souvenirs, either to give as gifts or to sell after the tournament is complete. Also if you have any other prizes to award, draw for those winners periodically during the match(es).
Step 6:
After play of the match(es) is complete, pay out the prizes as determined for your event. Thank all of the participants, and let them know about your next event, inviting them to come back and try again. Encourage feedback after every event. This will help ensure that your next event addresses any issues that require attention.
That's it. You may now go back to Step 1, changing anything you think needs changing. You should experiment with different prices, distributions, and structures. Not everything works well with all groups, so make sure you try to find what works best for your players.
Hope this helps. If you have any questions, please feel free to PM me or post your question in this thread. I'll be happy to assist anyone willing to give this tournament model a chance with their local players.
Sent from my iPad using Tapatalk HD
https://sites.google.com/site/grandtourpromotions/
Twitter: @GrandTourPromo
Needed:
X- Raffle tickets. Either the duplicate kind or single is ok.
X- A place to play the match(es).
X- At least three willing participants, the more the better.
Recommended: (Not required.)
X- Internet access to use random.org for the drawing(s). They are a free third party random number generator, with many other options including conducting raffle drawings.
X- Camcorder to record the match(es) and award ceremony. Makes an excellent gift or purchase item after the event is completed.
X- Other prizes to be won by those participants who did not get drawn to play in a match. These don't need to be very expensive but having something for players to win is a nice addition for players to win without getting drawn for a match.
Step 1:
Decide on these things before selling the first ticket.
A. How many matches are you going to draw for?
B. What percentage of sales will each place pay? Remember that all places should pay something, and you should keep this in mind when deciding the number of matches. Also, don't forget to decide what percentage you will keep for running the tournament or to give to charity. (5-10% is reasonable, but more is taking too much.)
C. What game will be played and under what rules?
D. Where and when will the tickets go on sale? What will tickets cost? Where and when will the drawing take place?
Step 2:
After you've decided everything for Step 1, make a flyer detailing all the information for the prospective participants. Post your announcement in a number of locations to expose your event to the greatest number of interested players.
Step 3:
Sell tickets to willing participants. Encourage strong players to purchase more than the average player, and remind weaker players that even one ticket will give them a chance to win.
Step 4:
Conduct the drawing, either the old fashioned way (if you got the duplicate ticket kind) or by using the third party random.org to conduct the drawing (with random.org the single raffle tickets will work just fine.) Either way, you're almost done.
Step 5:
Direct the winning players to their match(es), and wait for the results. You may like to record the play of the matches if you have a camcorder, as these videos will make great souvenirs, either to give as gifts or to sell after the tournament is complete. Also if you have any other prizes to award, draw for those winners periodically during the match(es).
Step 6:
After play of the match(es) is complete, pay out the prizes as determined for your event. Thank all of the participants, and let them know about your next event, inviting them to come back and try again. Encourage feedback after every event. This will help ensure that your next event addresses any issues that require attention.
That's it. You may now go back to Step 1, changing anything you think needs changing. You should experiment with different prices, distributions, and structures. Not everything works well with all groups, so make sure you try to find what works best for your players.
Hope this helps. If you have any questions, please feel free to PM me or post your question in this thread. I'll be happy to assist anyone willing to give this tournament model a chance with their local players.
Sent from my iPad using Tapatalk HD