Bare with me, because although this is idea #99.998, I think it has some merit.
Target Pool. Set up a series of shots in ascending order of difficulty and score the players on a make/didn't make basis. More interesting with teams so there's some interaction and characterization.
The cool thing is it could appeal to hardcore players, casual players and even non-players. These are real shots, but difficult enough that they appeal to the trickshot audience too. It's easy to understand.
Imagine -- CB on the headrail, OB three diamonds up on the long rail. Pocket the OB in the corner and bring the CB back to where it began (I saw SVB practicing this shot over and over once, I think in a TAR interview).
The commentators (BillyI would have a field day with this!) could explain what the shooter needs to do (english, speed, aim, etc), comment on the shooter's strengths/weaknesses and why he made or didn't make the shot.
But you've got to allow trash-talking, cheering and general whooping it up -- let the players' personalities come out. Quiet during the stroke, but all other times are fair game.
The game would move quickly. Ten set-up shots X two 3-member teams is only sixty shots. Production is cheap; you could film it after each major tournament since the players are already there (also a nice opportunity to promote the tournament and pro pool in general).
Your thoughts?
Target Pool. Set up a series of shots in ascending order of difficulty and score the players on a make/didn't make basis. More interesting with teams so there's some interaction and characterization.
The cool thing is it could appeal to hardcore players, casual players and even non-players. These are real shots, but difficult enough that they appeal to the trickshot audience too. It's easy to understand.
Imagine -- CB on the headrail, OB three diamonds up on the long rail. Pocket the OB in the corner and bring the CB back to where it began (I saw SVB practicing this shot over and over once, I think in a TAR interview).
The commentators (BillyI would have a field day with this!) could explain what the shooter needs to do (english, speed, aim, etc), comment on the shooter's strengths/weaknesses and why he made or didn't make the shot.
But you've got to allow trash-talking, cheering and general whooping it up -- let the players' personalities come out. Quiet during the stroke, but all other times are fair game.
The game would move quickly. Ten set-up shots X two 3-member teams is only sixty shots. Production is cheap; you could film it after each major tournament since the players are already there (also a nice opportunity to promote the tournament and pro pool in general).
Your thoughts?