Maximum possible timeouts in an APA match?

Grilled Cheese

p.i.i.t.h.
Silver Member
There's already a thread on timeouts/coaching going on, and I did not want to take it off topic or derail it with this more specific aspect of league play timeouts where players are allowed to be coached on what to do when it is their shot. I was reading the other thread, and I was inspired after remembering back at how stupid the whole timeout thing is. Especially in the APA.


For those that don't know, this is based on APA 8-ball which allows players of skill level 2 & 3, two timeouts per rack, per player. And skill levels 4, 5, 6, & 7, one timeout, per rack, per player.

A team cannot field more than 23 points worth of handicap per night (5 players vs. 5 players).


I'm searching for the maximum number of timeouts possible in an APA league night in the worst possible scenario. I want to see what level of total absurdity the APA allows per it's rules. That is, how bad can a league night be, and still be completely legal.



Here we go:


Two teams face off, their handicaps are identical and are as follows:

7, 6, 6, 2, 2. For a total of 23.


Match one, the 7 plays the 2. That means it's a 7-2 race, of which the longest possible match is 7-1, or 6-2, either way, equaling 8 racks played. The 7 gets 1 coach per rack, the 2 gets 2. The SL7 gets 8 total in that match, the SL2 gets 16. Total time outs was 24!

Match two, the 6 plays the 2. That's a 6-2 race, which means a maximum of 7 possible racks. The 6 gets 7 time outs, the 2 gets 14, for a total of 21!

Match three, the 6 plays the 6. That's 5-5 race, or 9 possible racks. Each players gets 9, so that's 18 time outs!


In match four, the other 6 plays the other 2, and in match five, the other 7 plays the other 2. Another 21 and 24 time outs respectively...


Grand total, if I did my math right, is 108 timeouts in one night. That's ultimate, worst case scenario I can think of.



Now, the APA states that timeouts should be limited to 1 minute each. While a rule, it's treated more like a guideline in practice and they often run more than a minute. But, let's say each timeout is strictly 1 minute and no more. That's 108 minutes added to the night. Or, 1 hour and 48 minutes! Nearly 2 hours...


These match ups happening this way is extremely rare, and even more rare is everyone using every possible time out available to them. However, I've watched APA matches that had upwards of 30 total time outs in a night. That's less than 1/3 of the scenario I listed above. And each timeout was over a minute. Some as much as 5-7 minutes. I would average it at 2-3 minutes. By the time the player sits there and stares at their problem and decides they are lost, then calls for the coach, and the coach walks over to the table, thinks it out himself or herself, then makes a plan, then describes it to the player, then the player asks a question or they measure angles or point things out on the table, to the time the time out is over and the player reassesses the table, and then they get back into their shooting stance and shoots the ball...yeah, it takes more than a minute. It's rare there are true one minute or less coaches. A true coach per the rules basically amounts to the player or coach calling the coach, the coach within a few seconds determines what's best to do, takes a few seconds to tell the player what to do, and then the remainder for any questions or extra tidbits of info.


Having once long ago been in the awful APA, and also observed many matches...I have estimated that coaching adds about 45 minutes on average to a night. In playoff matches or end of season matches where the teams are really bearing down for the win, they often utilize around 75% of available coaches. Sometimes for no actual game problem purpose, only to calm down their players. Some teams have even stated they use them all, needed or not, in critical matches. This can and does add and hour and half to the night and sometimes more. Couple that with a lot of the slow play in many APA leagues, and it is very painful. For regional level play, the APA limits all handicaps to 1 time out per rack, per player. They obviously know this is a problem. And when tournament brackets are being run, time is an issue. Unlike a pool room or bar open till 2am or later. They don't care if league night runs into the morning hours. In fact, they probably like that as it keeps people drinking in these bars and pool rooms longer. But when running a tournament, 6 hour league team matches aren't practical.



Anyway, if anyone is bored enough or better with math to find a better way to figure out what the maximum amount of possible timeouts in a night are, by all means, post it here. That was the best I could do. 108. But there could be a skill level line up and match ups that yield even more....



This should serve as lesson of sorts to those who make rules. When you make a rule, or allow a certain practice, you must calculate or envision the maximum extent something can be used, or abused. Because, eventually it will be.


Simple is better, eliminate timeouts and coaching. It's not good for the players anyway. It is a crutch that retards the learning curve.
 
23 is the Max allowed, therefore teams can exist with less, ie more lower level players @ 2 per rack.

Other than that and without reading the other thread, who cares ? Its the rules, don't like the rules play another league format or not at all.

Seems quite simple. ;)
 
In my APA 8 ball league every player is only allowed one time out. Which i think they was it should be. Time outs usually never come into play that much for my team. We have a 2 and a 3 and they are the only ones that usually use a timeout.
 
We had a few nights during the session due to work that we played 5 3 3 2 2. Not too many time outs called on our part unless a player is hooked. We tend not to call too mnay time outs from the sideline during regular league. Let them shoot the shot then talk to them in between turns.
 
Time outs

There's already a thread on timeouts/coaching going on, and I did not want to take it off topic or derail it with this more specific aspect of league play timeouts where players are allowed to be coached on what to do when it is their shot. I was reading the other thread, and I was inspired after remembering back at how stupid the whole timeout thing is. Especially in the APA.


For those that don't know, this is based on APA 8-ball which allows players of skill level 2 & 3, two timeouts per rack, per player. And skill levels 4, 5, 6, & 7, one timeout, per rack, per player.

A team cannot field more than 23 points worth of handicap per night (5 players vs. 5 players).



Have read some of your posts and you are always on the bashing side. Get a life. The APA is better without you playing i am sure. JMO

I'm searching for the maximum number of timeouts possible in an APA league night in the worst possible scenario. I want to see what level of total absurdity the APA allows per it's rules. That is, how bad can a league night be, and still be completely legal.



Here we go:


Two teams face off, their handicaps are identical and are as follows:

7, 6, 6, 2, 2. For a total of 23.


Match one, the 7 plays the 2. That means it's a 7-2 race, of which the longest possible match is 7-1, or 6-2, either way, equaling 8 racks played. The 7 gets 1 coach per rack, the 2 gets 2. The SL7 gets 8 total in that match, the SL2 gets 16. Total time outs was 24!

Match two, the 6 plays the 2. That's a 6-2 race, which means a maximum of 7 possible racks. The 6 gets 7 time outs, the 2 gets 14, for a total of 21!

Match three, the 6 plays the 6. That's 5-5 race, or 9 possible racks. Each players gets 9, so that's 18 time outs!


In match four, the other 6 plays the other 2, and in match five, the other 7 plays the other 2. Another 21 and 24 time outs respectively...


Grand total, if I did my math right, is 108 timeouts in one night. That's ultimate, worst case scenario I can think of.



Now, the APA states that timeouts should be limited to 1 minute each. While a rule, it's treated more like a guideline in practice and they often run more than a minute. But, let's say each timeout is strictly 1 minute and no more. That's 108 minutes added to the night. Or, 1 hour and 48 minutes! Nearly 2 hours...


These match ups happening this way is extremely rare, and even more rare is everyone using every possible time out available to them. However, I've watched APA matches that had upwards of 30 total time outs in a night. That's less than 1/3 of the scenario I listed above. And each timeout was over a minute. Some as much as 5-7 minutes. I would average it at 2-3 minutes. By the time the player sits there and stares at their problem and decides they are lost, then calls for the coach, and the coach walks over to the table, thinks it out himself or herself, then makes a plan, then describes it to the player, then the player asks a question or they measure angles or point things out on the table, to the time the time out is over and the player reassesses the table, and then they get back into their shooting stance and shoots the ball...yeah, it takes more than a minute. It's rare there are true one minute or less coaches. A true coach per the rules basically amounts to the player or coach calling the coach, the coach within a few seconds determines what's best to do, takes a few seconds to tell the player what to do, and then the remainder for any questions or extra tidbits of info.


Having once long ago been in the awful APA, and also observed many matches...I have estimated that coaching adds about 45 minutes on average to a night. In playoff matches or end of season matches where the teams are really bearing down for the win, they often utilize around 75% of available coaches. Sometimes for no actual game problem purpose, only to calm down their players. Some teams have even stated they use them all, needed or not, in critical matches. This can and does add and hour and half to the night and sometimes more. Couple that with a lot of the slow play in many APA leagues, and it is very painful. For regional level play, the APA limits all handicaps to 1 time out per rack, per player. They obviously know this is a problem. And when tournament brackets are being run, time is an issue. Unlike a pool room or bar open till 2am or later. They don't care if league night runs into the morning hours. In fact, they probably like that as it keeps people drinking in these bars and pool rooms longer. But when running a tournament, 6 hour league team matches aren't practical.



Anyway, if anyone is bored enough or better with math to find a better way to figure out what the maximum amount of possible timeouts in a night are, by all means, post it here. That was the best I could do. 108. But there could be a skill level line up and match ups that yield even more....



This should serve as lesson of sorts to those who make rules. When you make a rule, or allow a certain practice, you must calculate or envision the maximum extent something can be used, or abused. Because, eventually it will be.


Simple is better, eliminate timeouts and coaching. It's not good for the players anyway. It is a crutch that retards the learning curve.



I am sure that everyone appreciates your pearls of wisdom. From your posts it's clear that you are a hater and basher of the APA and those of us that do play in the league, you hate so much, are so proud to not have you as a member. It's just my opinion of course but i would suggest you get a life and stop your constant whining and complaining.

It is really a pleasure to run into people like you that are miserable with their lot in life and hate to see anyone else enjoying themselves.

I know that you are an active poster on here but what does that amount to. ZILCH, NADA , SQUAT

JMO
 
There's already a thread on timeouts/coaching going on, and I did not want to take it off topic or derail it with this more specific aspect of league play timeouts where players are allowed to be coached on what to do when it is their shot. I was reading the other thread, and I was inspired after remembering back at how stupid the whole timeout thing is. Especially in the APA.


For those that don't know, this is based on APA 8-ball which allows players of skill level 2 & 3, two timeouts per rack, per player. And skill levels 4, 5, 6, & 7, one timeout, per rack, per player.

A team cannot field more than 23 points worth of handicap per night (5 players vs. 5 players).


I'm searching for the maximum number of timeouts possible in an APA league night in the worst possible scenario. I want to see what level of total absurdity the APA allows per it's rules. That is, how bad can a league night be, and still be completely legal.



Here we go:


Two teams face off, their handicaps are identical and are as follows:

7, 6, 6, 2, 2. For a total of 23.


Match one, the 7 plays the 2. That means it's a 7-2 race, of which the longest possible match is 7-1, or 6-2, either way, equaling 8 racks played. The 7 gets 1 coach per rack, the 2 gets 2. The SL7 gets 8 total in that match, the SL2 gets 16. Total time outs was 24!

Match two, the 6 plays the 2. That's a 6-2 race, which means a maximum of 7 possible racks. The 6 gets 7 time outs, the 2 gets 14, for a total of 21!

Match three, the 6 plays the 6. That's 5-5 race, or 9 possible racks. Each players gets 9, so that's 18 time outs!


In match four, the other 6 plays the other 2, and in match five, the other 7 plays the other 2. Another 21 and 24 time outs respectively...


Grand total, if I did my math right, is 108 timeouts in one night. That's ultimate, worst case scenario I can think of.



Now, the APA states that timeouts should be limited to 1 minute each. While a rule, it's treated more like a guideline in practice and they often run more than a minute. But, let's say each timeout is strictly 1 minute and no more. That's 108 minutes added to the night. Or, 1 hour and 48 minutes! Nearly 2 hours...


These match ups happening this way is extremely rare, and even more rare is everyone using every possible time out available to them. However, I've watched APA matches that had upwards of 30 total time outs in a night. That's less than 1/3 of the scenario I listed above. And each timeout was over a minute. Some as much as 5-7 minutes. I would average it at 2-3 minutes. By the time the player sits there and stares at their problem and decides they are lost, then calls for the coach, and the coach walks over to the table, thinks it out himself or herself, then makes a plan, then describes it to the player, then the player asks a question or they measure angles or point things out on the table, to the time the time out is over and the player reassesses the table, and then they get back into their shooting stance and shoots the ball...yeah, it takes more than a minute. It's rare there are true one minute or less coaches. A true coach per the rules basically amounts to the player or coach calling the coach, the coach within a few seconds determines what's best to do, takes a few seconds to tell the player what to do, and then the remainder for any questions or extra tidbits of info.


Having once long ago been in the awful APA, and also observed many matches...I have estimated that coaching adds about 45 minutes on average to a night. In playoff matches or end of season matches where the teams are really bearing down for the win, they often utilize around 75% of available coaches. Sometimes for no actual game problem purpose, only to calm down their players. Some teams have even stated they use them all, needed or not, in critical matches. This can and does add and hour and half to the night and sometimes more. Couple that with a lot of the slow play in many APA leagues, and it is very painful. For regional level play, the APA limits all handicaps to 1 time out per rack, per player. They obviously know this is a problem. And when tournament brackets are being run, time is an issue. Unlike a pool room or bar open till 2am or later. They don't care if league night runs into the morning hours. In fact, they probably like that as it keeps people drinking in these bars and pool rooms longer. But when running a tournament, 6 hour league team matches aren't practical.



Anyway, if anyone is bored enough or better with math to find a better way to figure out what the maximum amount of possible timeouts in a night are, by all means, post it here. That was the best I could do. 108. But there could be a skill level line up and match ups that yield even more....



This should serve as lesson of sorts to those who make rules. When you make a rule, or allow a certain practice, you must calculate or envision the maximum extent something can be used, or abused. Because, eventually it will be.


Simple is better, eliminate timeouts and coaching. It's not good for the players anyway. It is a crutch that retards the learning curve.

I seldom see more that a half dozen time outs in a match. I think you are a complainer that has no friends.

You are full of shitttt.

take it somewhere else

Kim
 
If you truly have observed as many APA matches as you profess, you know that most players won't use their timeouts, certainly SL5's and above. And many SL4's that I know might take one timeout per match, maybe two, certainly not the per game they are allowed.

You are trying to stir up stuff, as usual. The time-out is useful for beginning players, which is what the APA caters to. When used properly, they are fine. It's not the rule that is the issue, it's how people use the rule that can cause a problem.

Stop concerning yourself with something you have clear disdain for. It serves no use at all, save for you getting your jollies by crapping on leagues, and APA in particular.
 
I thought about this for the whole day, yesterday, and then went to league last night. At league I observed a few SL2s in long confrences with their team leader on one critical shot or another.

It occurs to me that those wanting to minimize the number or length of time-outs (especially with the SL2-SL3 catagory) are doing pool (en-the-large) harm. These lesser players need instruction one how to think their ways through various table situations so that they can make better table choices in the future.

If the powers that be decide to restrict the time spent in time-outs, it becomes ever more likely that that players choice will be to choose an outlet for their energy other than pool.

The fewer people playing pool, the fewer master players will emerge in the future, and the fewer dollars will be available to the professionals.

Everyone understands that at the Masters or Pro level that these events are necessarily diminushed--simply because players of that caliber don't need them or want them.

Thus, I humbly suggest, attempting to reduce time-outs (number or durration) in league play is counterproductive to the overall pool situation here in this country.
 
First off

Your thinking too much. If you think what a SL2 in the APA does will affect the pros, you are sadly mistaken.

APA is a beginner's league. People that have only played in the APA are like someone that has only driven a Yugo all their life, and think it is the greatest car.
 
If you truly have observed as many APA matches as you profess, you know that most players won't use their timeouts, certainly SL5's and above. And many SL4's that I know might take one timeout per match, maybe two, certainly not the per game they are allowed.

You are trying to stir up stuff, as usual. The time-out is useful for beginning players, which is what the APA caters to. When used properly, they are fine. It's not the rule that is the issue, it's how people use the rule that can cause a problem.

Stop concerning yourself with something you have clear disdain for. It serves no use at all, save for you getting your jollies by crapping on leagues, and APA in particular.

tap tap tap. great post.

i play on 3 different apa teams and have never seen anyone have an issue with timeouts. i can honestly say they are very seldom used, even by 2s or 3s.

now my money league is a whole different animal. timeouts are used quite often, sometimes you see people try to get more than allowed or take way longer than allowed.

you would not believe how intense the conversation gets sometimes between oppossing teams over the use of timeouts or any rule for that matter.

when you are shooting for the grand prize of 2,500.00 i guess people take it a lot more serious than playing for a few patches in apa lol.
 
I haven't seen it in action, but I think TAP league allows unlimited short timeouts (e.g., "Shoot the 2") for 2s. That's a great idea, because many 2s take forever to pick a shot, even when I tell them (the ones on my team) to just take the first shot that looks reasonable and put the ball in the hole.

In other, less extreme cases, a timeout can save time even with higher skilled players. So I might call one and say "slow roll the 5 for safety" and thereby prevent the player from staring at the table for a minute.
 
Back
Top