Recently my friend and I learned the rules to Bottle Pool out of "The Official Rules & Records Book" published by the BCA. We saw that it was similar to Cowboy Pool, which we enjoy very much. We quickly realized that in Bottle Pool you can easily rack up 31 points (or 25 depending on which rules you use) by pocketing the 2-ball then the 1-ball and back and forth through the inning, and we quit playing it out of boredom. I've adapted the rules a little and we are enjoying it very much. Changes I've made are in blue. I call it Dave and Kelly Pool. My name is Dave and you guessed it his name is conveniently Kelly.
Dave and Kelly Pool
TYPE OF GAME
Dave and Kelly Pool is among the few games that combine the objectives of Carom Billiards and Pocket Billiards. It is a unique game in that it uses a leather "shaker bottle" in addition to normal pocket billiard balls.
PLAYERS
Two, or more, individuals or teams.
EQUIPMENT USED
Object balls numbered 1-2, plus the cue ball, and a "shake" bottle.
OPENING SETUP
The opening setup of the game has the 1-ball spotted on the foot spot, the 2-ball spotted on the head spot, and the shaker bottle placed upside down on the center spot.
OBJECT OF THE GAME
To score 31 points before your opponent(s).
SCORING
Shooter can only score on legal strokes. Points can be scored by either pocketing a numbered ball (point value of ball sunk), by caroming both numbered ball with the cue ball (1 pt), caroming the cue ball off an object ball and knocking the bottle over (5 pts). If the cue ball caroms off of an object ball and knocks the bottle so it stands base down (right side up) on the bed of the table the shooter automatically wins the game.
It is possible to get up to 9 points per shot by sinking both object balls, caroming off of both object balls, and knocking the bottle over (on the same stroke).
If a player scores more than 31-points his score will become the amount he went over 31 by, and his inning is over. (Example: shooter starts with 30 and sinks the 2-ball on a legal shot - his turn is over and he now has 1 point.)
OPENING THE GAME
Players determine an active player by “lag” or other acceptable means. The active player decides weather he/she wishes to take opening shot or have his/her opponent take the opening shot. The game starts with the first shooter having cue ball in hand behind the head string. At least one of the objects balls must be hit for a legal opening shot (the bottle can not be legally struck before an object ball is contacted). No score may be made on the opening shot of the game. If an object ball is pocketed, or the bottle is upset on the opening shot it is considered a foul and all pocketed balls are spotted and/or the bottle is returned to starting position and the active player has option of accepting table as it sits or having the opening player open the game again. (Editors note: therefore the opening shot is purely a defensive one).
RULES OF PLAY
Excluding the opening shooter on the opening shot only, any legally made scoring shot entitles a player to continue shooting. The penalty for a foul in the game is a loss of turn, any point scoring acts made on the same stroke are not counted, and 1 point is deducted from the player's total score. The incoming player after a foul accepts the table in position except if the cue ball is jumped off the table or a scratch occurs, in which case the incoming player has ball-in-hand behind the head string. Three consecutive fouls in bottle pool results in a loss of game.
In addition to standard fouls defined in the General Rules for Pocket Billiards, such as scratches, push shots, double hits and others, the following are specifically defined fouls in bottle pool: the cue ball fails to touch an object ball; the cue ball touches the bottle before contacting an object ball; the bottle is knocked over by an object ball; and an object ball is pocketed on the same stroke as an illegal shot. Illegal shots which are not fouls unless a ball is pocketed on the same stroke (thus resulting in a loss of turn, no score, but not a loss of points), include: causing an object ball to touch the bottle at all before the cue ball touches it (without knocking it over); and causing the bottle to go into a pocket or off the table as a result of action by the cue ball, after it has caromed off an object ball.
It is a foul to upset the bottle with an object ball.
It is a foul if the cue ball contacts the bottle before the cue ball has contacted an object ball.
An object ball must be contacted on each stroke.
SPOTTING THE BOTTLE
The bottle is "spotted" before the next shot anytime it is knocked over. This is done by placing the bottle upside down as close to where the opening came to rest as possible,
If the bottle came to rest off of the table it is spotted on the center spot. If the center spot is blocked then spot on the head spot; if the head spot is blocked then spot on the foot spot; if the foot spot is occupied then keep out of play until the center spot is open.
ILLEGALLY POCKET BALLS
Are spotted (without additional penalty) as described below.
JUMPED OBJECT BALLS
Are spotted (without penalty) as described below.
CUE BALL AFTER SCRATCH OR JUMPING OFF TABLE
Shooter's inning is over, a fouled is marked, and incoming player will put cue ball in play from kitchen.
SPOTTING OBJECT BALLS
Any pocketed balls are spotted, prior to the next shot, in the position they occupied at the start of the game. If that spot is blocked then the center spot is used, if the center spot is blocked then the head spot is used. If both balls need to be spotted then the 1-ball is spotted first.
PENALTY FOR FOULS
One point is deducted from offending player's score.
LOSS OF GAME
The game is lost if a player fouls in three consecutive innings.
Dave and Kelly Pool
TYPE OF GAME
Dave and Kelly Pool is among the few games that combine the objectives of Carom Billiards and Pocket Billiards. It is a unique game in that it uses a leather "shaker bottle" in addition to normal pocket billiard balls.
PLAYERS
Two, or more, individuals or teams.
EQUIPMENT USED
Object balls numbered 1-2, plus the cue ball, and a "shake" bottle.
OPENING SETUP
The opening setup of the game has the 1-ball spotted on the foot spot, the 2-ball spotted on the head spot, and the shaker bottle placed upside down on the center spot.
OBJECT OF THE GAME
To score 31 points before your opponent(s).
SCORING
Shooter can only score on legal strokes. Points can be scored by either pocketing a numbered ball (point value of ball sunk), by caroming both numbered ball with the cue ball (1 pt), caroming the cue ball off an object ball and knocking the bottle over (5 pts). If the cue ball caroms off of an object ball and knocks the bottle so it stands base down (right side up) on the bed of the table the shooter automatically wins the game.
It is possible to get up to 9 points per shot by sinking both object balls, caroming off of both object balls, and knocking the bottle over (on the same stroke).
If a player scores more than 31-points his score will become the amount he went over 31 by, and his inning is over. (Example: shooter starts with 30 and sinks the 2-ball on a legal shot - his turn is over and he now has 1 point.)
OPENING THE GAME
Players determine an active player by “lag” or other acceptable means. The active player decides weather he/she wishes to take opening shot or have his/her opponent take the opening shot. The game starts with the first shooter having cue ball in hand behind the head string. At least one of the objects balls must be hit for a legal opening shot (the bottle can not be legally struck before an object ball is contacted). No score may be made on the opening shot of the game. If an object ball is pocketed, or the bottle is upset on the opening shot it is considered a foul and all pocketed balls are spotted and/or the bottle is returned to starting position and the active player has option of accepting table as it sits or having the opening player open the game again. (Editors note: therefore the opening shot is purely a defensive one).
RULES OF PLAY
Excluding the opening shooter on the opening shot only, any legally made scoring shot entitles a player to continue shooting. The penalty for a foul in the game is a loss of turn, any point scoring acts made on the same stroke are not counted, and 1 point is deducted from the player's total score. The incoming player after a foul accepts the table in position except if the cue ball is jumped off the table or a scratch occurs, in which case the incoming player has ball-in-hand behind the head string. Three consecutive fouls in bottle pool results in a loss of game.
In addition to standard fouls defined in the General Rules for Pocket Billiards, such as scratches, push shots, double hits and others, the following are specifically defined fouls in bottle pool: the cue ball fails to touch an object ball; the cue ball touches the bottle before contacting an object ball; the bottle is knocked over by an object ball; and an object ball is pocketed on the same stroke as an illegal shot. Illegal shots which are not fouls unless a ball is pocketed on the same stroke (thus resulting in a loss of turn, no score, but not a loss of points), include: causing an object ball to touch the bottle at all before the cue ball touches it (without knocking it over); and causing the bottle to go into a pocket or off the table as a result of action by the cue ball, after it has caromed off an object ball.
It is a foul to upset the bottle with an object ball.
It is a foul if the cue ball contacts the bottle before the cue ball has contacted an object ball.
An object ball must be contacted on each stroke.
SPOTTING THE BOTTLE
The bottle is "spotted" before the next shot anytime it is knocked over. This is done by placing the bottle upside down as close to where the opening came to rest as possible,
If the bottle came to rest off of the table it is spotted on the center spot. If the center spot is blocked then spot on the head spot; if the head spot is blocked then spot on the foot spot; if the foot spot is occupied then keep out of play until the center spot is open.
ILLEGALLY POCKET BALLS
Are spotted (without additional penalty) as described below.
JUMPED OBJECT BALLS
Are spotted (without penalty) as described below.
CUE BALL AFTER SCRATCH OR JUMPING OFF TABLE
Shooter's inning is over, a fouled is marked, and incoming player will put cue ball in play from kitchen.
SPOTTING OBJECT BALLS
Any pocketed balls are spotted, prior to the next shot, in the position they occupied at the start of the game. If that spot is blocked then the center spot is used, if the center spot is blocked then the head spot is used. If both balls need to be spotted then the 1-ball is spotted first.
PENALTY FOR FOULS
One point is deducted from offending player's score.
LOSS OF GAME
The game is lost if a player fouls in three consecutive innings.
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