There have been numerous threads on the subject of the old school push out rules, and how they're so much better than one foul.
While that's certainly true, I have come up with a way to play that trumps both games. It's based on a suggestion I made in another thread, and that will eliminate a majority of luck as 2F9B does, but keep some of the elements of one foul.
It's really simple. Play is just like one foul, except players must call their safes. If a safety is not called, and a ball is not made. The incoming player has the option to push out. Then the only response can be to shoot or pass it back. So no pushing in the middle of a run, which is my only gripe with 2F9B rules.
Other rules include
- 9 on break gets spotted
- 9 must be called (all other balls are slop counts)
Benefits
- Safeties can be played.
- The majority of rolls at the top level are when a player misses and hooks his opponent. These rules don't punish the incoming player when that happens.
While that's certainly true, I have come up with a way to play that trumps both games. It's based on a suggestion I made in another thread, and that will eliminate a majority of luck as 2F9B does, but keep some of the elements of one foul.
It's really simple. Play is just like one foul, except players must call their safes. If a safety is not called, and a ball is not made. The incoming player has the option to push out. Then the only response can be to shoot or pass it back. So no pushing in the middle of a run, which is my only gripe with 2F9B rules.
Other rules include
- 9 on break gets spotted
- 9 must be called (all other balls are slop counts)
Benefits
- Safeties can be played.
- The majority of rolls at the top level are when a player misses and hooks his opponent. These rules don't punish the incoming player when that happens.