After seeing comments raised in other threads, I thought it might be interesting to define/state the problems of league play, and potentially to follow it up with solutions/recommendations for improvement. Something in the range of what is the most ideal system, without going into fantasy land.
Sandbagging: unfortunately it'ss a human element, which occurs in basically every league (APA, TAP, BCA, VNEA, ...).
Some of the systems try to counter that by having no handicaps. The flaw of that is that the outcome of most every match can be pre-determined. Not much fun or incentive for the better player when he knows he can play half-a$$ed and still win.
Any 1 game system - where you play 1 or more opponents 1 game only. 1 game systems will always be inherently flawed, because there is so much variability in just 1 game. Not an accurate representation.
Solution: Anything with a rating system, it's imperative for it to reflect a player's true ability as accurately as possible and reasonable.
League system's with too low of a team rating, which forces teammates to divide themselves too often.
League system's with too high of a team rating / no team rating, thus the season outcome can essentially be pre-determined. For example, if the same 10 teams play together for 3-5 seasons, then if you can relatively predict the standings for those teams to be relatively the same in each of the seasons, then that can be quite boring.
Solution: open to suggestions... how do you get the right balance?
NOTE: This thread is not about people with an agenda just to promote leagues that they are currently affiliated with. Step outside the box for a moment and be a little more open minded.
Sandbagging: unfortunately it'ss a human element, which occurs in basically every league (APA, TAP, BCA, VNEA, ...).
Some of the systems try to counter that by having no handicaps. The flaw of that is that the outcome of most every match can be pre-determined. Not much fun or incentive for the better player when he knows he can play half-a$$ed and still win.
Any 1 game system - where you play 1 or more opponents 1 game only. 1 game systems will always be inherently flawed, because there is so much variability in just 1 game. Not an accurate representation.
Solution: Anything with a rating system, it's imperative for it to reflect a player's true ability as accurately as possible and reasonable.
League system's with too low of a team rating, which forces teammates to divide themselves too often.
League system's with too high of a team rating / no team rating, thus the season outcome can essentially be pre-determined. For example, if the same 10 teams play together for 3-5 seasons, then if you can relatively predict the standings for those teams to be relatively the same in each of the seasons, then that can be quite boring.
Solution: open to suggestions... how do you get the right balance?
NOTE: This thread is not about people with an agenda just to promote leagues that they are currently affiliated with. Step outside the box for a moment and be a little more open minded.