1. Breaking: Cue Ball Leave…
(Cue ball left in central area of table after break.)
1. 0% – 20% of breaks.
2. 21% – 40% of breaks.
3. 41% - 60% of breaks.
4. 61% - 80% of breaks.
5. 81% - 100% of breaks.
2. Breaking: Distribution of Balls…
(Balls evenly distributed over entire table after break.)
1. 0% – 20% of breaks.
2. 21% – 40% of breaks.
3. 41% - 60% of breaks.
4. 61% - 80% of breaks.
5. 81% - 100% of breaks.
3. Breaking: Clusters after Break
(Balls near each other or touching each other after break.)
1. No clusters 0% – 20% of breaks.
2. No clusters 21% – 40% of breaks.
3. No clusters 41% - 60% of breaks.
4. No clusters 61% - 80% of breaks.
5. No clusters 81% - 100% of breaks.
4. Breaking: Ball Made on Break
(At least one ball pocketed on break.)
1. 0% – 20% of breaks.
2. 21% – 40% of breaks.
3. 41% - 60% of breaks.
4. 61% - 80% of breaks.
5. 81% - 100% of breaks.
5. Speed Control Skills...
(Can shoot at exact speed needed for shot and necessary for cue ball leave.)
1. Shoots too fast for every shot
2. Can sometimes shoot slowly
3. Can shoot slow, medium, or fast
4. Ability to shoot straight or cut shot and leave object ball on rail or in front of pocket
5. Ability to shoot straight, cut, bank, or kick shot and leave object ball on rail or in front of pocket
6. Position Skills...
(Can leave cue ball in good position for next shot.)
1. 0% – 20% of shots.
2. 21% – 40% of shots.
3. 41% - 60% of shots.
4. 61% - 80% of shots.
5. 81% - 100% of shots.
7. Breakout Skills…
(Shoot ball into pocket and try to break out a cluster or trouble ball in same shot.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
8. Runout Skills...
(Number of balls you can pocket in a row.)
1. Have trouble pocketing 1 ball
2. Can run 1 to 2 balls
3. Can run 3 to 5 balls
4. Can run 6 to 8 balls
5. Can usually run out 8 balls
9. Safety Skills...
(Can play a good safety which leaves opponent with no direct shot at one of his balls.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
10. Kicking: Cue Ball Contacts Your Object Ball...
(Shoot cue ball to rail, then cue ball comes off rail and contacts your ball.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
11. Kicking: Object Ball is Pocketed in Called Pocket…
(Kick shot which results in object ball being pocketed into the pocket you called.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
12. Banking Skills...
(Shoot bank shot and object ball is pocketed in the pocket you called.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
13. Innings Per Game...
(Turns you need at the table on average to pocket all your balls and win the game.)
1. 5 or more
2. 4
3. 3
4. 2
5. 1
14. Inning Ends in Missed Shot…
(Attempt to pocket ball, but ball does not go into pocket.)
1. 81% - 100% of ended innings.
2. 61% - 80% of ended innings.
3. 41% - 60% of ended innings.
4. 21% – 40% of ended innings.
5. 0% – 20% of ended innings.
15. Inning Ends in Good Safety…
(Your turn at the table [inning] ends by your playing of a good safety.)
1. 0% – 20% of ended innings.
2. 21% – 40% of ended innings.
3. 41% - 60% of ended innings.
4. 61% - 80% of ended innings.
5. 81% - 100% of ended innings.
16. Ability to Play Under Pressure…
(Team pressure to win match, playing for 1st place, etc.)
1. Pressure disrupts playing 81% - 100% of games.
2. Pressure disrupts playing 61% - 80% of games.
3. Pressure disrupts playing 41% - 60% of games.
4. Pressure disrupts playing 21% – 40% of games.
5. Pressure disrupts playing 0% – 20% of games.
17. Ability to Play Well While Being Distracted or Sharked…
(Loud noise, someone walking/standing in front of your shot, sharking by opponent, etc.)
1. Distractions disrupt playing 81% - 100% of games.
2. Distractions disrupt playing 61% - 80% of games.
3. Distractions disrupt playing 41% - 60% of games.
4. Distractions disrupt playing 21% – 40% of games.
5. Distractions disrupt playing 0% – 20% of games.
Your 8-Ball Skill Rating...
1. Breaking: Cue Ball Leave:
2. Breaking: Distribution of Balls:
3. Breaking: Clusters after Break:
4. Breaking: Ball Made on Break
5. Speed Control Skills:
6. Position Skills:
7. Breakout Skills:
8. Runout Skills:
9. Safety Skills:
10. Kicking: Cue Ball Contacts Your Object Ball:
11. Kicking: Object Ball is Pocketed in Called Pocket:
12. Banking Skills:
13. Innings Per Game:
14. Inning Ends in Missed Shot:
15. Inning Ends in Good Safety:
16. Ability to Play Under Pressure:
17. Ability to Play Well While Being Distracted or Sharked:
Your 8-Ball Skill Rating Average:
(Total of above numbers divided by 17.)
(Cue ball left in central area of table after break.)
1. 0% – 20% of breaks.
2. 21% – 40% of breaks.
3. 41% - 60% of breaks.
4. 61% - 80% of breaks.
5. 81% - 100% of breaks.
2. Breaking: Distribution of Balls…
(Balls evenly distributed over entire table after break.)
1. 0% – 20% of breaks.
2. 21% – 40% of breaks.
3. 41% - 60% of breaks.
4. 61% - 80% of breaks.
5. 81% - 100% of breaks.
3. Breaking: Clusters after Break
(Balls near each other or touching each other after break.)
1. No clusters 0% – 20% of breaks.
2. No clusters 21% – 40% of breaks.
3. No clusters 41% - 60% of breaks.
4. No clusters 61% - 80% of breaks.
5. No clusters 81% - 100% of breaks.
4. Breaking: Ball Made on Break
(At least one ball pocketed on break.)
1. 0% – 20% of breaks.
2. 21% – 40% of breaks.
3. 41% - 60% of breaks.
4. 61% - 80% of breaks.
5. 81% - 100% of breaks.
5. Speed Control Skills...
(Can shoot at exact speed needed for shot and necessary for cue ball leave.)
1. Shoots too fast for every shot
2. Can sometimes shoot slowly
3. Can shoot slow, medium, or fast
4. Ability to shoot straight or cut shot and leave object ball on rail or in front of pocket
5. Ability to shoot straight, cut, bank, or kick shot and leave object ball on rail or in front of pocket
6. Position Skills...
(Can leave cue ball in good position for next shot.)
1. 0% – 20% of shots.
2. 21% – 40% of shots.
3. 41% - 60% of shots.
4. 61% - 80% of shots.
5. 81% - 100% of shots.
7. Breakout Skills…
(Shoot ball into pocket and try to break out a cluster or trouble ball in same shot.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
8. Runout Skills...
(Number of balls you can pocket in a row.)
1. Have trouble pocketing 1 ball
2. Can run 1 to 2 balls
3. Can run 3 to 5 balls
4. Can run 6 to 8 balls
5. Can usually run out 8 balls
9. Safety Skills...
(Can play a good safety which leaves opponent with no direct shot at one of his balls.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
10. Kicking: Cue Ball Contacts Your Object Ball...
(Shoot cue ball to rail, then cue ball comes off rail and contacts your ball.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
11. Kicking: Object Ball is Pocketed in Called Pocket…
(Kick shot which results in object ball being pocketed into the pocket you called.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
12. Banking Skills...
(Shoot bank shot and object ball is pocketed in the pocket you called.)
1. 0% – 20% of attempts.
2. 21% – 40% of attempts.
3. 41% - 60% of attempts.
4. 61% - 80% of attempts.
5. 81% - 100% of attempts.
13. Innings Per Game...
(Turns you need at the table on average to pocket all your balls and win the game.)
1. 5 or more
2. 4
3. 3
4. 2
5. 1
14. Inning Ends in Missed Shot…
(Attempt to pocket ball, but ball does not go into pocket.)
1. 81% - 100% of ended innings.
2. 61% - 80% of ended innings.
3. 41% - 60% of ended innings.
4. 21% – 40% of ended innings.
5. 0% – 20% of ended innings.
15. Inning Ends in Good Safety…
(Your turn at the table [inning] ends by your playing of a good safety.)
1. 0% – 20% of ended innings.
2. 21% – 40% of ended innings.
3. 41% - 60% of ended innings.
4. 61% - 80% of ended innings.
5. 81% - 100% of ended innings.
16. Ability to Play Under Pressure…
(Team pressure to win match, playing for 1st place, etc.)
1. Pressure disrupts playing 81% - 100% of games.
2. Pressure disrupts playing 61% - 80% of games.
3. Pressure disrupts playing 41% - 60% of games.
4. Pressure disrupts playing 21% – 40% of games.
5. Pressure disrupts playing 0% – 20% of games.
17. Ability to Play Well While Being Distracted or Sharked…
(Loud noise, someone walking/standing in front of your shot, sharking by opponent, etc.)
1. Distractions disrupt playing 81% - 100% of games.
2. Distractions disrupt playing 61% - 80% of games.
3. Distractions disrupt playing 41% - 60% of games.
4. Distractions disrupt playing 21% – 40% of games.
5. Distractions disrupt playing 0% – 20% of games.
Your 8-Ball Skill Rating...
1. Breaking: Cue Ball Leave:
2. Breaking: Distribution of Balls:
3. Breaking: Clusters after Break:
4. Breaking: Ball Made on Break
5. Speed Control Skills:
6. Position Skills:
7. Breakout Skills:
8. Runout Skills:
9. Safety Skills:
10. Kicking: Cue Ball Contacts Your Object Ball:
11. Kicking: Object Ball is Pocketed in Called Pocket:
12. Banking Skills:
13. Innings Per Game:
14. Inning Ends in Missed Shot:
15. Inning Ends in Good Safety:
16. Ability to Play Under Pressure:
17. Ability to Play Well While Being Distracted or Sharked:
Your 8-Ball Skill Rating Average:
(Total of above numbers divided by 17.)