We play Jimmy Ball, which is we play it like rotation, with all 15 balls. The moneys balls are the 5, 10, and 15 balls, each worth $1-$2-$3 or $2-$4-$6 accordingly. Whoever pockets a money ball legally gets paid by everyone else in the ring game. Here are the rules we go by-
There are absoloutely no safes, you must always try to make a ball,
If someone fouls by not touching the lowest numbered ball on the table first, the incomming player has the option to let the player who fouled shoot again. If this occurs, and the person whom origionally fouled somehow legally pockets a money ball, the person who let him shoot again must pay for everyone in accordance to what money ball he pocketed.
If a player fouls by not touching the lowest numbered ball first, and the cue ball is pocketed, the incomming player has ball in hand behind the headstring, and if the object ball is behind the headstring, it goes up on the spot. Since the lowest numbered ball was not touched, the incomming player can again give the shot back to the person who committed the foul, and the same rules apply.
If the lowest numbered ball is touched fist and the cueball is pocketed, the incomming player cannot give the shot back to the person who fouled.
Sharking is encouraged, however, a player cannot go so far as to either touch the player or the table while the person is shooting. You may not do anything close to the table, such as waving a hand in front of the shooter's face, or shouting in his ear.
The balls are racked with the 15 in the middle, and the 5 and 10 balls in the spots inside the rack directly below the 15.
If a person runs the entire rack from the 1-ball, everyone must pay double.
If a money ball is pocketed legally (combo, carom, etc) while there is still a lower numbered money ball on the table, it spots back up. If the lowest numbered money ball on the table is pocketed legally by combo or carom etc. from another lower numbered ball, it stays down. If the 5 and 10 balls have all been pocketed, and somebody shoots a combination or carom etc. that sinks the 15 ball, the game is over and the winner breaks.
Order for shooting is selected by pulling the numbered balls or flipping coins. The winner always breaks, and every 3 games you can ask to change the order.
Best played with at least 4 players.