It's crazy nobody else is suggesting this. I'm seriously surprised.
Maybe I just missed it.
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Why is this the best? Only 2 variables to control - how much you cut the 6, how far you draw.
Scratch? No chance.
Hooked? No chance.
End up on the rail? Maybe. If you hit it really bad.
Really tricky thin angle? Almost no chance. Guess it depends on your draw control.
Why not some wild route going 4-5 rails?
Come on, there's like 100 things that could go wrong. Nobody practices those.
No practice = no feel for the speed and angle. No feel for the shot means
you're probably going to screw up on your first try. Your speed will be off,
you'll hit the 2nd or 3rd rail way off from the expected point, etc.
Why not low right off 1 rail?
That's not bad, it's a common shot. But still has more variables and feel than a simple draw shot.
There's how much sidespin you're using, how this particular set of rails reacts,
how your force affects the spin (a certain amount of sidespin works at speed A but doesn't at speed B),
and so on. If you're going to shoot a shot that relies on pure touch anyway, why not cut out
all those extra unpredictable variables that the rail and sidespin introduces?
Why not top, 1 rail?
This often ends in tears because the object ball is so close to the rail. The forceful top
you put on the cue ball causes it to hit the head rail with some leftover topspin.
Then it dives forward and hooks. It often dies in the kitchen. Or you hit it firmly
and it dives sideways along the tangent line, then bends forward from the top.
The path ends up much more 'sideways' than you expect. This is not that predictable
because it's force follow, not natural follow. Again, why add the variable of
"where will this hit the rail and what direction will it bounce off"? Cut rails out entirely.
Without a doubt the very best shot for the money. If you choice wasn't this one start practicing