Solutions for small-scale local one pocket tournaments

Oikawa

Well-known member
For small (8-32 players) one pocket tournaments at a local scale (think 300-700 fargo players, very small price pool of like 100€ to winner or smth), what methods are out there for maximizing the odds of the tournament finishing in reasonable time?

Compared to other games like rotation or 8-ball, the variance in length of a frame is much greater.

Some methods for countering this I can think of would be:

- Max match time triggering some sort of shootout with current score taken into account somehow.
- Very short race length, bo3 or even bo1 but with bo1 break winner has a massive advantage. Any known ways (rule changes) for reducing advantage of breaking for a bo1?
- Shot clock, but doesn't really stop slow play from safeties and a never-ending movement game, especially between two weak players.
- No double elimination at all, less games in total with straight cup.
- Modifying the game somehow e.g. 9 balls instead of 15, but this is very unpleasant for many who wish to play the game as close to the original as possible.

I don't see a informal rule of "please play agressively/fast" doing much good, so I'm looking for clear, concrete, objectively fair ways of dealing with this.
 
Play to a game clock. Play every rack to the last ball. All fouls ball in hand. The scores are total balls per time period. These totals determine advancement as well as cash.
I throw this out when it comes up for no other reason it seems than I thunk it. :p
 
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