Some free pool art for desktop backgrounds or printing

whitey2

Time Stand Still
Silver Member
I've been tediously creating a 3D model of a pool table from scratch. The primary motivation is to
use in some software that will let me diagram shots, and some other more intensive (and secret for
now) tasks. I've just finished the top of the table, and thought some other folks may like to see it.
Due to the 100K limit, I had to shrink it to 800x600... :(

If you have created any pool-related art you wish to share, please post it. Thanks!
 

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Nice table. J/W, what prog are you using?
I've created some nice pool ball sets (realistic and cartoon-ish)

Maybe I'll post them if I get time.
 
Cool table it looks like my Diamond Pro and I really like the way that the table is in the right position almost 3D in appearence.--Leonard
 
I'm using POVRAY for the 3D modeling

AZE said:
Nice table. J/W, what prog are you using?
I've created some nice pool ball sets (realistic and cartoon-ish)

Maybe I'll post them if I get time.

Hi,

I'm using POVRAY for the 3D modeling. It is a free ray tracing package. I'm coding all the objects
by hand, and not using a modeler. I used a Brunswick table as a guide, but "cut some corners", by
simplifying the pockets. Just about everything else is done to scale.

I am working on some JAVA-based software that will allow me to create and view diagrams, and a
whole lot more. I use LINUX as my primary operating system, and since Adobe does not provide
a shockwave plugin, I can't use cuetable, which is one of the main reasons I set about this project.
Also, using shockwave causes the CPU to run continuously and get hot. Plus, I wanted something
that was much faster, easier to use, and much more flexible.
 
What type of light source(s) are you using. The shadows look like there are lights coming from different angles above(by the double pockets).
 
light sources, etc.

belmicah said:
What type of light source(s) are you using. The shadows look like there are lights coming from different angles above(by the double pockets).

The light sources used in that image consist of 4 point light sources (non-shadowless), that are
positioned 250 inches above the table surface. Each of them is positioned directly over 1/4 of
the table towards each corner. This is not the optimal lighting for that image however. I have
been using those lights since they work very quickly and well for an overhead diagram. If I use
the "shadowless" keyword, there will be no shadows, but the balls no longer look realistic. Also,
using just these 4 simple light sources makes the rendering process extremely quick. Below is
an overhead rendering, and I am very pleased with how evenly the table surface is lighted. And
it lights the rail rulers well when I include them.

This image is free to use for non-commercial purposes. I converted it to GIF to fit within the
100K limit, so it is not as high quality as the original.
 

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A different wood, but a little too distracting if you ask me

A different wood, better looking, but a little too distracting if you ask me. Over the next few days I may
create a poolroom scene with it.

This image is free to use for non-commercial purposes. I converted it to GIF to fit within the 100K limit,
so it is not as high quality as the original.
 

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