Of course the APA handicap chart tells you how likely it is for one rated player to beat another rated player at one game.
The entire point of the handicap system and chart is to give us fair matches, which means both players have to have a 50% chance of winning.
That translates directly to each player having a certain chance of winning any particular game, otherwise the odds aren't 50-50 and it's an unfair race.
So if you're going to claim that the APA handicap chart can't tell us probable results that's the same as saying the handicap system is unfair.
This argument comes up quite frequently in these threads....I don't think that any handicap system is designed to arrive at a true 50-50 outcome. And I don't know how it could.
In the APA's case, in my opinion, the handicap is designed to make an attempt at getting the match
close. Meaning that the lesser player has a decent chance when playing the better player. I do not, for one minute, believe that when applied correctly....does it give the lesser player an
even chance. A coin flip.
Better players are better players, for any number of reasons. Most of the time, the better player
should win, if they play to their ability.
What the handicap does is to make the better player have to play his best to win. Just like he would have to if he played someone of equal skill. Now, if the lesser player plays over their head, they are very likely going to win. But that happens when players of equal skill play against each other, as well.
For an example, tonight, if the throws go the way I want them to, I (an SL5) am going to play an SL7. One that I have no business playing even. I don't really have any sort of chance to win, even with the two game handicap, unless I play WAY over my head, and he has an amazingly off night. (And I get lucky, win the lag and put the 8 in on the break.... then he uncharacteristically E-8's....and then I somehow win another one!

) Of course, these extremes don't happen terribly often, but it is an example of how the handicap doesn't remotely make it 50-50 between any two players.
The trick, of course, is to get the skill levels right, or as close to right as possible in a situation as large as this one. It's my observation that in our division, with between 100-150 players in any given session, it's pretty close. Are there some who aren't "right" in my opinion, yes. But usually by one skill level, and that usually gets corrected as the session goes along and the math catches up. And yes, once in a while, there is a player who is way off. Does that get frustrating, yup. But again, the math eventually catches up, and they are where they belong.
I like how it works, given the scope it has to account for. In our area, it works pretty much like its supposed to.