The Solution

Scaramouche

AzB Silver Member
Silver Member
http://www.youtube.com/watch?v=4RXqrlZIwhk


"The BCE PHAT cue is designed for the serious club player trying to improve their break building ability. Fitted with a larger tip than standard snooker cues, the PHAT cue increases the size of the sweet spot when striking the cue ball and therefore decreases the amount of inadvertent side applied by the player. Many missed pots are caused by cue ball deviation due to side rather than incorrect aim."

:confused::confused::confused: :grin:
 
http://www.youtube.com/watch?v=4RXqrlZIwhk


"The BCE PHAT cue is designed for the serious club player trying to improve their break building ability. Fitted with a larger tip than standard snooker cues, the PHAT cue increases the size of the sweet spot when striking the cue ball and therefore decreases the amount of inadvertent side applied by the player. Many missed pots are caused by cue ball deviation due to side rather than incorrect aim."

:confused::confused::confused: :grin:
A flatter tip will do the same thing. It seems they have no actual measurements of the "improvement." I didn't listen to the whole spiel -- did they demonstrate any knowledge of pivot point and backhand english? Both of those concepts are important to what they're selling.
 
backhand pivot

do not knock the pivot system just because it is impossible to explain or understand . also do not discount backhand english. I shoot with (as well as well as speak in) backhand English and my high run is over 8 points!
jr
 
A flatter tip will do the same thing. It seems they have no actual measurements of the "improvement." I didn't listen to the whole spiel -- did they demonstrate any knowledge of pivot point and backhand english? Both of those concepts are important to what they're selling.

Nobody in the UK has heard of - or gives a rat's ass for - pivot points or BHE.

We just pot balls.
 
Nobody in the UK has heard of - or gives a rat's ass for - pivot points or BHE.

We just pot balls.
In the end that's all that's important, of course. But some people like to understand what's going on. Such as why you probably don't want a longer brass ferrule. A little theory can guide your experiments to faster results on the table.
 
In the end that's all that's important, of course. But some people like to understand what's going on. Such as why you probably don't want a longer brass ferrule. A little theory can guide your experiments to faster results on the table.

I'm not sure that's actually true. I remain to be convinced ANY theory of the mechanics/physics of the game helps players more than solid practical application would.

Ultimately, I believe we all have a level. Whether that level is reached more quickly through an element of theory is probably difficult to quantify, not least because the time you are taking learning theory is taking away time you can spend at the table. Theory can be a distraction, and can lead you to prioritise areas of the game that are relatively unimportant. Theory leads to no end of aiming threads, for example, and they are more of a hindrance than a help IMO. I don't believe I've read a single thing on AZB, or anywhere else on the internet for that matter, that's improved my game. I treat it as an interesting diversion and nothing else.

I am always happy to be proven wrong, however.
 
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