I posted something about this before but now I thought about and developed the whole idea way better. What would a version of 8 Ball played with a point system look like? Would you like to try it? These are the differences between that hypothetical game and classic 8 Ball:
- racking the balls and breaking just like in normal 8 ball
- the color which goes in first becomes your color
- all balls of your color you pocketed during the break bring 1 point
- opponent's balls you pocketed on the break bring neither positive or negative points
- scratching (or kicking CB off the table) at any time in the game is -1 point and BiH for the opponent
- you need to call pocket for every shot - balls you dropped in wrong pockets bring no points
- pocketing your ball straight into the pocket counts as 1 point
- for every rail or other ball (regardless of the color) your ball hits before being pocketed you get 1 additional point
- combo shots bring 1 point for the pocket, plus 1 point for every ball in the chain of deflection
- for pocketing your opponent's balls you get -1 point
- balls pocketed by jump shots count as 2 points
- if you completely miss your balls or no ball touches the rail, you get -1 point and the opponent has BiH (just like for scratching)
- pocketing the 8 ball before finishing your balls is a loss
- when you're on the 8 ball, you need to choose/call a pocket every turn (hitting the wrong one is a loss)
- when pocketing the 8 ball, same rules for pointing apply as to any other ball, but the pocket itself counts as 3 points
- when the 8 ball is pocketed, the game ends and the player with more points (or less negative points) wins
- if 8 ball is pocketed ON THE BREAK, the player gets 10 points and the game continues until one player pockets all of his balls
Other rules - same as standard 8 ball
Don't get me wrong, I love classic 8 Ball, I grew up on it, and I wouldn't replace it for anything, but I'd like to see this game played as well. I feel this version would be even more challenging and interesting to watch. As more difficult shots bring more points, the player would need more skills and would have to gamble as well when attempting some crazy shots, especially when trying to turn the tide of the match. Classic 8 Ball rewards simplicity, but in this one more complex solutions would pay off more. I saw no balance issues or gaps in rules (I could be wrong though) so I think this would be a fair and challenging game.
EDITED RULES:
1. determining group of balls just like in standard 8 Ball (first shot after the break), but each ball the player makes (regardless of group) brings 1 point, except the 8, which scores 10, and obviously CB, which takes away a point
This way luck isn't a big factor anymore, and the player is still rewarded for pockets he/she made on the break
2. for rails bringing 1 point, that is changed to banks
3. Jump shots count as 2 points ONLY if there's an obstacle between the CB and the object ball
- racking the balls and breaking just like in normal 8 ball
- the color which goes in first becomes your color
- all balls of your color you pocketed during the break bring 1 point
- opponent's balls you pocketed on the break bring neither positive or negative points
- scratching (or kicking CB off the table) at any time in the game is -1 point and BiH for the opponent
- you need to call pocket for every shot - balls you dropped in wrong pockets bring no points
- pocketing your ball straight into the pocket counts as 1 point
- for every rail or other ball (regardless of the color) your ball hits before being pocketed you get 1 additional point
- combo shots bring 1 point for the pocket, plus 1 point for every ball in the chain of deflection
- for pocketing your opponent's balls you get -1 point
- balls pocketed by jump shots count as 2 points
- if you completely miss your balls or no ball touches the rail, you get -1 point and the opponent has BiH (just like for scratching)
- pocketing the 8 ball before finishing your balls is a loss
- when you're on the 8 ball, you need to choose/call a pocket every turn (hitting the wrong one is a loss)
- when pocketing the 8 ball, same rules for pointing apply as to any other ball, but the pocket itself counts as 3 points
- when the 8 ball is pocketed, the game ends and the player with more points (or less negative points) wins
- if 8 ball is pocketed ON THE BREAK, the player gets 10 points and the game continues until one player pockets all of his balls
Other rules - same as standard 8 ball
Don't get me wrong, I love classic 8 Ball, I grew up on it, and I wouldn't replace it for anything, but I'd like to see this game played as well. I feel this version would be even more challenging and interesting to watch. As more difficult shots bring more points, the player would need more skills and would have to gamble as well when attempting some crazy shots, especially when trying to turn the tide of the match. Classic 8 Ball rewards simplicity, but in this one more complex solutions would pay off more. I saw no balance issues or gaps in rules (I could be wrong though) so I think this would be a fair and challenging game.
EDITED RULES:
1. determining group of balls just like in standard 8 Ball (first shot after the break), but each ball the player makes (regardless of group) brings 1 point, except the 8, which scores 10, and obviously CB, which takes away a point
This way luck isn't a big factor anymore, and the player is still rewarded for pockets he/she made on the break
2. for rails bringing 1 point, that is changed to banks
3. Jump shots count as 2 points ONLY if there's an obstacle between the CB and the object ball
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